// wrapped by build app define("dojox/layout/dnd/Avatar", ["dijit","dojo","dojox","dojo/require!dojo/dnd/Avatar,dojo/dnd/common"], function(dijit,dojo,dojox){ dojo.provide("dojox.layout.dnd.Avatar"); dojo.require("dojo.dnd.Avatar"); dojo.require("dojo.dnd.common"); dojo.declare("dojox.layout.dnd.Avatar", dojo.dnd.Avatar, { // summary: // An Object, which represents the object being moved in a GridContainer constructor: function(manager, opacity){ this.opacity = opacity || 0.9; }, construct: function(){ // summary: // A constructor function. it is separate so it can be (dynamically) // overwritten in case of need. var source = this.manager.source, node = source.creator ? // create an avatar representation of the node source._normalizedCreator(source.getItem(this.manager.nodes[0].id).data, "avatar").node : // or just clone the node and hope it works this.manager.nodes[0].cloneNode(true) ; dojo.addClass(node, "dojoDndAvatar"); node.id = dojo.dnd.getUniqueId(); node.style.position = "absolute"; node.style.zIndex = 1999; node.style.margin = "0px" node.style.width = dojo.marginBox(source.node).w + "px" // add contructor object params to define it dojo.style(node, "opacity", this.opacity); this.node = node; }, update: function(){ // summary: // Updates the avatar to reflect the current DnD state. dojo.toggleClass(this.node, "dojoDndAvatarCanDrop", this.manager.canDropFlag); }, _generateText: function(){ /* nada. */ } }); });