/* -*- mode: C++; c-basic-offset: 2; indent-tabs-mode: nil -*- */ /* * Main authors: * Christian Schulte * * Copyright: * Christian Schulte, 2009 * * Last modified: * $Date: 2009-09-09 05:10:29 +1000 (Wed, 09 Sep 2009) $ by $Author: schulte $ * $Revision: 9692 $ * * This file is part of Gecode, the generic constraint * development environment: * http://www.gecode.org * * Permission is hereby granted, free of charge, to any person obtaining * a copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sublicense, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ namespace Gecode { namespace Support { /** * \brief Queue with arbitrary number of elements * * \ingroup FuncSupport */ template class DynamicQueue { private: /// Memory allocator A& a; /// Current size of queue (must be power of two) int limit; /// First element in queue int fst; /// Last element in queue int lst; /// Elements in queue T* q; /// Resize queue (double size) void resize(void); /// Move index \a i to next element void move(int& i); public: /// Initialize queue DynamicQueue(A& a); /// Release memory ~DynamicQueue(void); /// Test whether queue is empty bool empty(void) const; /// Reset queue to be empty void reset(void); /// Pop element added first from queue and return it T pop(void); /// Push element \a x to queue void push(const T& x); private: /// Allocate memory from heap (disabled) static void* operator new(size_t s) throw() { (void) s; return NULL; } /// Free memory allocated from heap (disabled) static void operator delete(void* p) { (void) p; }; /// Copy constructor (disabled) DynamicQueue(const DynamicQueue& s) : a(s.a) {} /// Assignment operator (disabled) const DynamicQueue& operator =(const DynamicQueue&) { return *this; } }; template forceinline void DynamicQueue::move(int& i) { i = (i+1) & (limit - 1); } template void DynamicQueue::resize(void) { assert(fst == lst); T* nq = a.template alloc(limit << 1); int j=0; for (int i = fst; i(q,limit); q = nq; fst = 0; lst = limit; limit <<= 1; } template forceinline DynamicQueue::DynamicQueue(A& a0) : a(a0), limit(8), fst(0), lst(0), q(a.template alloc(limit)) {} template forceinline DynamicQueue::~DynamicQueue(void) { a.free(q,limit); } template forceinline bool DynamicQueue::empty(void) const { return fst == lst; } template forceinline void DynamicQueue::reset(void) { fst = lst = 0; } template forceinline T DynamicQueue::pop(void) { assert(!empty()); T t = q[fst]; move(fst); return t; } template forceinline void DynamicQueue::push(const T& x) { q[lst] = x; move(lst); if (fst == lst) resize(); } }} // STATISTICS: support-any