# Copyright (c) 2021 Andy Maleh # # Permission is hereby granted, free of charge, to any person obtaining # a copy of this software and associated documentation files (the # "Software"), to deal in the Software without restriction, including # without limitation the rights to use, copy, modify, merge, publish, # distribute, sublicense, and/or sell copies of the Software, and to # permit persons to whom the Software is furnished to do so, subject to # the following conditions: # # The above copyright notice and this permission notice shall be # included in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, # EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF # MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND # NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE # LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION # OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION # WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. require 'perfect_shape/shape' module PerfectShape # Mostly ported from java.awt.geom: https://docs.oracle.com/javase/8/docs/api/java/awt/geom/Line2D.html class Line < Shape class << self # Returns an indicator of where the specified point (px,py) lies with respect to the line segment from # (x1,y1) to (x2,y2). # # The return value can be either 1, -1, or 0 and indicates in which direction the specified line must pivot around its first end point, (x1,y1), in order to point at the specified point (px,py). # A return value of 1 indicates that the line segment must turn in the direction that takes the positive X axis towards the negative Y axis. In the default coordinate system used by Java 2D, this direction is counterclockwise. # # A return value of -1 indicates that the line segment must turn in the direction that takes the positive X axis towards the positive Y axis. In the default coordinate system, this direction is clockwise. # # A return value of 0 indicates that the point lies exactly on the line segment. Note that an indicator value of 0 is rare and not useful for determining collinearity because of floating point rounding issues. # # If the point is colinear with the line segment, but not between the end points, then the value will be -1 if the point lies “beyond (x1,y1)” or 1 if the point lies “beyond (x2,y2)”. # # @param x1 the X coordinate of the start point of the # specified line segment # @param y1 the Y coordinate of the start point of the # specified line segment # @param x2 the X coordinate of the end point of the # specified line segment # @param y2 the Y coordinate of the end point of the # specified line segment # @param px the X coordinate of the specified point to be # compared with the specified line segment # @param py the Y coordinate of the specified point to be # compared with the specified line segment # @return an integer that indicates the position of the third specified # coordinates with respect to the line segment formed # by the first two specified coordinates. def relative_ccw(x1, y1, x2, y2, px, py) x2 -= x1; y2 -= y1; px -= x1; py -= y1; ccw = px * y2 - py * x2; if ccw == 0.0 # The point is colinear, classify based on which side of # the segment the point falls on. We can calculate a # relative value using the projection of px,py onto the # segment - a negative value indicates the point projects # outside of the segment in the direction of the particular # endpoint used as the origin for the projection. ccw = px * x2 + py * y2; if ccw > 0.0 # Reverse the projection to be relative to the original x2,y2 # x2 and y2 are simply negated. # px and py need to have (x2 - x1) or (y2 - y1) subtracted # from them (based on the original values) # Since we really want to get a positive answer when the # point is "beyond (x2,y2)", then we want to calculate # the inverse anyway - thus we leave x2 & y2 negated. px -= x2; py -= y2; ccw = px * x2 + py * y2; ccw = 0.0 if ccw < 0.0 end end (ccw < 0.0) ? -1 : ((ccw > 0.0) ? 1 : 0); end end end end