[6S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"RectTransform: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; "unsigned int; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i ; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; "Quaternionf; "m_LocalRotation; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " float; "w; i ; i; i S; ;i;i;F; " Vector3f; "m_LocalPosition; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; "m_LocalScale; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " vector; "m_Children; iú; i; iAS; ;i;i;T; " Array; " Array; iú; i; iAS; ;i;i;F; "int; " size; i ; i; iAS; ;i;i;F; "PPtr; " data; i ; i ; iAS; ;i;i ;F; "int; " m_FileID; i ; i!; iAS; ;i;i ;F; "int; " m_PathID; i ; i"; iAS; ;i;i;F; "PPtr; " m_Father; i ; i#; iS; ;i;i;F; "int; " m_FileID; i ; i$; iS; ;i;i;F; "int; " m_PathID; i ; i%; iS; ;i;i;F; "int; "m_RootOrder; i ; i&; iS; ;i;i;F; " Vector2f; "m_AnchorMin; i ; i'; i S; ;i;i;F; " float; "x; i ; i(; i S; ;i;i;F; " float; "y; i ; i); i S; ;i;i;F; " Vector2f; "m_AnchorMax; i ; i*; i S; ;i;i;F; " float; "x; i ; i+; i S; ;i;i;F; " float; "y; i ; i,; i S; ;i;i;F; " Vector2f; "m_AnchoredPosition; i ; i-; i S; ;i;i;F; " float; "x; i ; i.; i S; ;i;i;F; " float; "y; i ; i/; i S; ;i;i;F; " Vector2f; "m_SizeDelta; i ; i0; i S; ;i;i;F; " float; "x; i ; i1; i S; ;i;i;F; " float; "y; i ; i2; i S; ;i;i;F; " Vector2f; " m_Pivot; i ; i3; i S; ;i;i;F; " float; "x; i ; i4; i S; ;i;i;F; " float; "y; i ; i5; i