[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Animator: name" Base: sizei=: indexi: flagsi€S; ;i;i;F; "unsigned int; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; "int; " m_FileID; i ; i ; iS; ;i;i;F; "int; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iAS; ;i;i;F; "int; " m_FileID; i ; i; iAS; ;i;i;F; "int; " m_PathID; i ; i; iAS; ;i;i;F; " UInt8; "m_Enabled; i; i; iAS; ;i;i;F; "PPtr; " m_Avatar; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i; iS; ;i;i;F; "$PPtr; "m_Controller; i ; i; iS; ;i;i;F; "int; " m_FileID; i ; i; iS; ;i;i;F; "int; " m_PathID; i ; i; iS; ;i;i;F; "int; "m_CullingMode; i ; i; iS; ;i;i;F; "int; "m_UpdateMode; i ; i; iS; ;i;i;F; " bool; "m_ApplyRootMotion; i; i; i@€S; ;i;i;F; " bool; "m_HasTransformHierarchy; i; i; i€S; ;i;i;F; " bool; ",m_AllowConstantClipSamplingOptimization; i; i; i