[oS:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" Avatar: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " string; " m_Name; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i@S; ;i;i;F; "int; " size; i ; i; iS; ;i;i;F; " char; " data; i; i ; iS; ;i;i;F; "unsigned int; "m_AvatarSize; i ; i ; iS; ;i;i;F; "AvatarConstant; " m_Avatar; iú; i ; i€S; ;i;i;F; "OffsetPtr; "m_AvatarSkeleton; iú; i ; iS; ;i;i;F; " Skeleton; " data; iú; i ; iS; ;i;i ;F; " vector; " m_Node; iú; i; iS; ;i;i ;T; " Array; " Array; iú; i; iS; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " Node; " data; i ; i; iS; ;i;i ;F; "int; "m_ParentId; i ; i; iS; ;i;i ;F; "int; " m_AxesId; i ; i; iS; ;i;i ;F; " vector; " m_ID; iú; i; iS; ;i;i ;T; " Array; " Array; iú; i; iS; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; "unsigned int; " data; i ; i; iS; ;i;i ;F; " vector; "m_AxesArray; iú; i; iS; ;i;i ;T; " Array; " Array; iú; i; iS; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " Axes; " data; i]; i; iS; ;i;i ;F; " float4; " m_PreQ; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i ; iS; ;i;i ;F; " float4; " m_PostQ; i; i!; iS; ;i;i ;F; " float; "x; i ; i"; iS; ;i;i ;F; " float; "y; i ; i#; iS; ;i;i ;F; " float; "z; i ; i$; iS; ;i;i ;F; " float; "w; i ; i%; iS; ;i;i ;F; " float4; " m_Sgn; i; i&; iS; ;i;i ;F; " float; "x; i ; i'; iS; ;i;i ;F; " float; "y; i ; i(; iS; ;i;i ;F; " float; "z; i ; i); iS; ;i;i ;F; " float; "w; i ; i*; iS; ;i;i ;F; " Limit; " m_Limit; i%; i+; iS; ;i;i ;F; " float4; " m_Min; i; i,; iS; ;i;i;F; " float; "x; i ; i-; iS; ;i;i;F; " float; "y; i ; i.; iS; ;i;i;F; " float; "z; i ; i/; iS; ;i;i;F; " float; "w; i ; i0; iS; ;i;i ;F; " float4; " m_Max; i; i1; iS; ;i;i;F; " float; "x; i ; i2; iS; ;i;i;F; " float; "y; i ; i3; iS; ;i;i;F; " float; "z; i ; i4; iS; ;i;i;F; " float; "w; i ; i5; iS; ;i;i ;F; " float; " m_Length; i ; i6; iS; ;i;i ;F; "unsigned int; " m_Type; i ; i7; iS; ;i;i;F; "OffsetPtr; "m_AvatarSkeletonPose; iú; i8; iS; ;i;i;F; "SkeletonPose; " data; iú; i9; iS; ;i;i ;F; " vector; "m_X; iú; i:; iS; ;i;i ;T; " Array; " Array; iú; i;; iS; ;i;i ;F; "int; " size; i ; i<; iS; ;i;i ;F; " xform; " data; i5; i=; iS; ;i;i ;F; " float4; "t; i; i>; iS; ;i;i ;F; " float; "x; i ; i?; iS; ;i;i ;F; " float; "y; i ; i@; iS; ;i;i ;F; " float; "z; i ; iA; iS; ;i;i ;F; " float; "w; i ; iB; iS; ;i;i ;F; " float4; "q; i; iC; iS; ;i;i ;F; " float; "x; i ; iD; iS; ;i;i ;F; " float; "y; i ; iE; iS; ;i;i ;F; " float; "z; i ; iF; iS; ;i;i ;F; " float; "w; i ; iG; iS; ;i;i ;F; " float4; "s; i; iH; iS; ;i;i ;F; " float; "x; i ; iI; iS; ;i;i ;F; " float; "y; i ; iJ; iS; ;i;i ;F; " float; "z; i ; iK; iS; ;i;i ;F; " float; "w; i ; iL; iS; ;i;i;F; "OffsetPtr; "m_DefaultPose; iú; iM; iS; ;i;i;F; "SkeletonPose; " data; iú; iN; iS; ;i;i ;F; " vector; "m_X; iú; iO; iS; ;i;i ;T; " Array; " Array; iú; iP; iS; ;i;i ;F; "int; " size; i ; iQ; iS; ;i;i ;F; " xform; " data; i5; iR; iS; ;i;i ;F; " float4; "t; i; iS; iS; ;i;i ;F; " float; "x; i ; iT; iS; ;i;i ;F; " float; "y; i ; iU; iS; ;i;i ;F; " float; "z; i ; iV; iS; ;i;i ;F; " float; "w; i ; iW; iS; ;i;i ;F; " float4; "q; i; iX; iS; ;i;i ;F; " float; "x; i ; iY; iS; ;i;i ;F; " float; "y; i ; iZ; iS; ;i;i ;F; " float; "z; i ; i[; iS; ;i;i ;F; " float; "w; i ; i\; iS; ;i;i ;F; " float4; "s; i; i]; iS; ;i;i ;F; " float; "x; i ; i^; iS; ;i;i ;F; " float; "y; i ; i_; iS; ;i;i ;F; " float; "z; i ; i`; iS; ;i;i ;F; " float; "w; i ; ia; iS; ;i;i;F; " vector; "m_SkeletonNameIDArray; iú; ib; iS; ;i;i;T; " Array; " Array; iú; ic; iS; ;i;i ;F; "int; " size; i ; id; iS; ;i;i ;F; "unsigned int; " data; i ; ie; iS; ;i;i;F; "OffsetPtr; " m_Human; iú; if; i€S; ;i;i;F; " Human; " data; iú; ig; i€S; ;i;i ;F; " xform; " m_RootX; i5; ih; iS; ;i;i ;F; " float4; "t; i; ii; iS; ;i;i ;F; " float; "x; i ; ij; iS; ;i;i ;F; " float; "y; i ; ik; iS; ;i;i ;F; " float; "z; i ; il; iS; ;i;i ;F; " float; "w; i ; im; iS; ;i;i ;F; " float4; "q; i; in; iS; ;i;i ;F; " float; "x; i ; io; iS; ;i;i ;F; " float; "y; i ; ip; iS; ;i;i ;F; " float; "z; i ; iq; iS; ;i;i ;F; " float; "w; i ; ir; iS; ;i;i ;F; " float4; "s; i; is; iS; ;i;i ;F; " float; "x; i ; it; iS; ;i;i ;F; " float; "y; i ; iu; iS; ;i;i ;F; " float; "z; i ; iv; iS; ;i;i ;F; " float; "w; i ; iw; iS; ;i;i ;F; "OffsetPtr; "m_Skeleton; iú; ix; iS; ;i;i ;F; " Skeleton; " data; iú; iy; iS; ;i;i ;F; " vector; " m_Node; iú; iz; iS; ;i;i ;T; " Array; " Array; iú; i{; iS; ;i;i ;F; "int; " size; i ; i|; iS; ;i;i ;F; " Node; " data; i ; i}; iS; ;i;i;F; "int; "m_ParentId; i ; i~; iS; ;i;i;F; "int; " m_AxesId; i ; i; iS; ;i;i ;F; " vector; " m_ID; iú; i{; iS; ;i;i ;T; " Array; " Array; iú; i|; iS; ;i;i ;F; "int; " size; i ; i}; iS; ;i;i ;F; "unsigned int; " data; i ; i~; iS; ;i;i ;F; " vector; "m_AxesArray; iú; i; iS; ;i;i ;T; " Array; " Array; iú; i€; iS; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; " Axes; " data; i]; i‚; iS; ;i;i;F; " float4; " m_PreQ; i; iƒ; iS; ;i;i;F; " float; "x; i ; i„; iS; ;i;i;F; " float; "y; i ; i…; iS; ;i;i;F; " float; "z; i ; i†; iS; ;i;i;F; " float; "w; i ; i‡; iS; ;i;i;F; " float4; " m_PostQ; i; iˆ; iS; ;i;i;F; " float; "x; i ; i‰; iS; ;i;i;F; " float; "y; i ; iŠ; iS; ;i;i;F; " float; "z; i ; i‹; iS; ;i;i;F; " float; "w; i ; iŒ; iS; ;i;i;F; " float4; " m_Sgn; i; i; iS; ;i;i;F; " float; "x; i ; iŽ; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; "z; i ; i; iS; ;i;i;F; " float; "w; i ; i‘; iS; ;i;i;F; " Limit; " m_Limit; i%; i’; iS; ;i;i;F; " float4; " m_Min; i; i“; iS; ;i;i;F; " float; "x; i ; i”; iS; ;i;i;F; " float; "y; i ; i•; iS; ;i;i;F; " float; "z; i ; i–; iS; ;i;i;F; " float; "w; i ; i—; iS; ;i;i;F; " float4; " m_Max; i; i˜; iS; ;i;i;F; " float; "x; i ; i™; iS; ;i;i;F; " float; "y; i ; iš; iS; ;i;i;F; " float; "z; i ; i›; iS; ;i;i;F; " float; "w; i ; iœ; iS; ;i;i;F; " float; " m_Length; i ; i; iS; ;i;i;F; "unsigned int; " m_Type; i ; iž; iS; ;i;i ;F; "OffsetPtr; "m_SkeletonPose; iú; iŸ; iS; ;i;i ;F; "SkeletonPose; " data; iú; i ; iS; ;i;i ;F; " vector; "m_X; iú; i¡; iS; ;i;i ;T; " Array; " Array; iú; i¢; iS; ;i;i ;F; "int; " size; i ; i£; iS; ;i;i ;F; " xform; " data; i5; i¤; iS; ;i;i;F; " float4; "t; i; i¥; iS; ;i;i;F; " float; "x; i ; i¦; iS; ;i;i;F; " float; "y; i ; i§; iS; ;i;i;F; " float; "z; i ; i¨; iS; ;i;i;F; " float; "w; i ; i©; iS; ;i;i;F; " float4; "q; i; iª; iS; ;i;i;F; " float; "x; i ; i«; iS; ;i;i;F; " float; "y; i ; i¬; iS; ;i;i;F; " float; "z; i ; i­; iS; ;i;i;F; " float; "w; i ; i®; iS; ;i;i;F; " float4; "s; i; i¯; iS; ;i;i;F; " float; "x; i ; i°; iS; ;i;i;F; " float; "y; i ; i±; iS; ;i;i;F; " float; "z; i ; i²; iS; ;i;i;F; " float; "w; i ; i³; iS; ;i;i ;F; "OffsetPtr; "m_LeftHand; iú; i´; iS; ;i;i ;F; " Hand; " data; iú; iµ; iS; ;i;i ;F; "staticvector; "m_HandBoneIndex; iú; i¶; iS; ;i;i ;T; " Array; " Array; iú; i·; iS; ;i;i ;F; "int; " size; i ; i¸; iS; ;i;i ;F; "int; " data; i ; i¹; iS; ;i;i ;F; "OffsetPtr; "m_RightHand; iú; iº; iS; ;i;i ;F; " Hand; " data; iú; i»; iS; ;i;i ;F; "staticvector; "m_HandBoneIndex; iú; i¼; iS; ;i;i ;T; " Array; " Array; iú; i½; iS; ;i;i ;F; "int; " size; i ; i¾; iS; ;i;i ;F; "int; " data; i ; i¿; iS; ;i;i ;F; " vector; "m_Handles; iú; iÀ; iS; ;i;i ;T; " Array; " Array; iú; iÁ; iS; ;i;i ;F; "int; " size; i ; iÂ; iS; ;i;i ;F; " Handle; " data; i=; iÃ; iS; ;i;i ;F; " xform; "m_X; i5; iÄ; iS; ;i;i ;F; " float4; "t; i; iÅ; iS; ;i;i;F; " float; "x; i ; iÆ; iS; ;i;i;F; " float; "y; i ; iÇ; iS; ;i;i;F; " float; "z; i ; iÈ; iS; ;i;i;F; " float; "w; i ; iÉ; iS; ;i;i ;F; " float4; "q; i; iÊ; iS; ;i;i;F; " float; "x; i ; iË; iS; ;i;i;F; " float; "y; i ; iÌ; iS; ;i;i;F; " float; "z; i ; iÍ; iS; ;i;i;F; " float; "w; i ; iÎ; iS; ;i;i ;F; " float4; "s; i; iÏ; iS; ;i;i;F; " float; "x; i ; iÐ; iS; ;i;i;F; " float; "y; i ; iÑ; iS; ;i;i;F; " float; "z; i ; iÒ; iS; ;i;i;F; " float; "w; i ; iÓ; iS; ;i;i ;F; "unsigned int; "m_ParentHumanIndex; i ; iÔ; iS; ;i;i ;F; "unsigned int; " m_ID; i ; iÕ; iS; ;i;i ;F; " vector; "m_ColliderArray; iú; iÖ; iS; ;i;i ;T; " Array; " Array; iú; i×; iS; ;i;i ;F; "int; " size; i ; iØ; iS; ;i;i ;F; " Collider; " data; iU; iÙ; iS; ;i;i ;F; " xform; "m_X; i5; iÚ; iS; ;i;i ;F; " float4; "t; i; iÛ; iS; ;i;i;F; " float; "x; i ; iÜ; iS; ;i;i;F; " float; "y; i ; iÝ; iS; ;i;i;F; " float; "z; i ; iÞ; iS; ;i;i;F; " float; "w; i ; iß; iS; ;i;i ;F; " float4; "q; i; ià; iS; ;i;i;F; " float; "x; i ; iá; iS; ;i;i;F; " float; "y; i ; iâ; iS; ;i;i;F; " float; "z; i ; iã; iS; ;i;i;F; " float; "w; i ; iä; iS; ;i;i ;F; " float4; "s; i; iå; iS; ;i;i;F; " float; "x; i ; iæ; iS; ;i;i;F; " float; "y; i ; iç; iS; ;i;i;F; " float; "z; i ; iè; iS; ;i;i;F; " float; "w; i ; ié; iS; ;i;i ;F; "unsigned int; " m_Type; i ; iê; iS; ;i;i ;F; "unsigned int; "m_XMotionType; i ; ië; iS; ;i;i ;F; "unsigned int; "m_YMotionType; i ; iì; iS; ;i;i ;F; "unsigned int; "m_ZMotionType; i ; ií; iS; ;i;i ;F; " float; "m_MinLimitX; i ; iî; iS; ;i;i ;F; " float; "m_MaxLimitX; i ; iï; iS; ;i;i ;F; " float; "m_MaxLimitY; i ; ið; iS; ;i;i ;F; " float; "m_MaxLimitZ; i ; iñ; iS; ;i;i ;F; "staticvector; "m_HumanBoneIndex; iú; iò; iS; ;i;i ;T; " Array; " Array; iú; ió; iS; ;i;i ;F; "int; " size; i ; iô; iS; ;i;i ;F; "int; " data; i ; iõ; iS; ;i;i ;F; "staticvector; "m_HumanBoneMass; iú; iö; iS; ;i;i ;T; " Array; " Array; iú; i÷; iS; ;i;i ;F; "int; " size; i ; iø; iS; ;i;i ;F; " float; " data; i ; iù; iS; ;i;i ;F; "staticvector; "m_ColliderIndex; iú; iú; iS; ;i;i ;T; " Array; " Array; iú; iû; iS; ;i;i ;F; "int; " size; i ; iü; iS; ;i;i ;F; "int; " data; i ; iý; iS; ;i;i ;F; " float; " m_Scale; i ; iþ; iS; ;i;i ;F; " float; "m_ArmTwist; i ; iÿ; iS; ;i;i ;F; " float; "m_ForeArmTwist; i ; i; iS; ;i;i ;F; " float; "m_UpperLegTwist; i ; i; iS; ;i;i ;F; " float; "m_LegTwist; i ; i; iS; ;i;i ;F; " float; "m_ArmStretch; i ; i; iS; ;i;i ;F; " float; "m_LegStretch; i ; i; iS; ;i;i ;F; " float; "m_FeetSpacing; i ; i; iS; ;i;i ;F; " bool; "m_HasLeftHand; i; i; iS; ;i;i ;F; " bool; "m_HasRightHand; i; i; i@S; ;i;i;F; " vector; "m_HumanSkeletonIndexArray; iú; i; iS; ;i;i;T; " Array; " Array; iú; i ; iS; ;i;i ;F; "int; " size; i ; i ; iS; ;i;i ;F; "int; " data; i ; i ; iS; ;i;i;F; " vector; "%m_HumanSkeletonReverseIndexArray; iú; i ; iS; ;i;i;T; " Array; " Array; iú; i ; iS; ;i;i ;F; "int; " size; i ; i; iS; ;i;i ;F; "int; " data; i ; i; iS; ;i;i;F; "int; "m_RootMotionBoneIndex; i ; i; iS; ;i;i;F; " xform; "m_RootMotionBoneX; i5; i; iS; ;i;i;F; " float4; "t; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i; iS; ;i;i;F; " float4; "q; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i; iS; ;i;i;F; " float4; "s; i; i; iS; ;i;i ;F; " float; "x; i ; i; iS; ;i;i ;F; " float; "y; i ; i; iS; ;i;i ;F; " float; "z; i ; i; iS; ;i;i ;F; " float; "w; i ; i ; iS; ;i;i;F; "OffsetPtr; "m_RootMotionSkeleton; iú; i!; iS; ;i;i;F; " Skeleton; " data; iú; i"; iS; ;i;i ;F; " vector; " m_Node; iú; i#; iS; ;i;i ;T; " Array; " Array; iú; i$; iS; ;i;i ;F; "int; " size; i ; i%; iS; ;i;i ;F; " Node; " data; i ; i&; iS; ;i;i ;F; "int; "m_ParentId; i ; i'; iS; ;i;i ;F; "int; " m_AxesId; i ; i(; iS; ;i;i ;F; " vector; " m_ID; iú; i); iS; ;i;i ;T; " Array; " Array; iú; i*; iS; ;i;i ;F; "int; " size; i ; i+; iS; ;i;i ;F; "unsigned int; " data; i ; i,; iS; ;i;i ;F; " vector; "m_AxesArray; iú; i-; iS; ;i;i ;T; " Array; " Array; iú; i.; iS; ;i;i ;F; "int; " size; i ; i/; iS; ;i;i ;F; " Axes; " data; i]; i0; iS; ;i;i ;F; " float4; " m_PreQ; i; i1; iS; ;i;i ;F; " float; "x; i ; i2; iS; ;i;i ;F; " float; "y; i ; i3; iS; ;i;i ;F; " float; "z; i ; i4; iS; ;i;i ;F; " float; "w; i ; i5; iS; ;i;i ;F; " float4; " m_PostQ; i; i6; iS; ;i;i ;F; " float; "x; i ; i7; iS; ;i;i ;F; " float; "y; i ; i8; iS; ;i;i ;F; " float; "z; i ; i9; iS; ;i;i ;F; " float; "w; i ; i:; iS; ;i;i ;F; " float4; " m_Sgn; i; i;; iS; ;i;i ;F; " float; "x; i ; i<; iS; ;i;i ;F; " float; "y; i ; i=; iS; ;i;i ;F; " float; "z; i ; i>; iS; ;i;i ;F; " float; "w; i ; i?; iS; ;i;i ;F; " Limit; " m_Limit; i%; i@; iS; ;i;i ;F; " float4; " m_Min; i; iA; iS; ;i;i;F; " float; "x; i ; iB; iS; ;i;i;F; " float; "y; i ; iC; iS; ;i;i;F; " float; "z; i ; iD; iS; ;i;i;F; " float; "w; i ; iE; iS; ;i;i ;F; " float4; " m_Max; i; iF; iS; ;i;i;F; " float; "x; i ; iG; iS; ;i;i;F; " float; "y; i ; iH; iS; ;i;i;F; " float; "z; i ; iI; iS; ;i;i;F; " float; "w; i ; iJ; iS; ;i;i ;F; " float; " m_Length; i ; iK; iS; ;i;i ;F; "unsigned int; " m_Type; i ; iL; iS; ;i;i;F; "OffsetPtr; "m_RootMotionSkeletonPose; iú; iM; iS; ;i;i;F; "SkeletonPose; " data; iú; iN; iS; ;i;i ;F; " vector; "m_X; iú; iO; iS; ;i;i ;T; " Array; " Array; iú; iP; iS; ;i;i ;F; "int; " size; i ; iQ; iS; ;i;i ;F; " xform; " data; i5; iR; iS; ;i;i ;F; " float4; "t; i; iS; iS; ;i;i ;F; " float; "x; i ; iT; iS; ;i;i ;F; " float; "y; i ; iU; iS; ;i;i ;F; " float; "z; i ; iV; iS; ;i;i ;F; " float; "w; i ; iW; iS; ;i;i ;F; " float4; "q; i; iX; iS; ;i;i ;F; " float; "x; i ; iY; iS; ;i;i ;F; " float; "y; i ; iZ; iS; ;i;i ;F; " float; "z; i ; i[; iS; ;i;i ;F; " float; "w; i ; i\; iS; ;i;i ;F; " float4; "s; i; i]; iS; ;i;i ;F; " float; "x; i ; i^; iS; ;i;i ;F; " float; "y; i ; i_; iS; ;i;i ;F; " float; "z; i ; i`; iS; ;i;i ;F; " float; "w; i ; ia; iS; ;i;i;F; " vector; "#m_RootMotionSkeletonIndexArray; iú; ib; i@S; ;i;i;T; " Array; " Array; iú; ic; iS; ;i;i ;F; "int; " size; i ; id; iS; ;i;i ;F; "int; " data; i ; ie; iS; ;i;i;F; "map; " m_TOS; iú; if; i€S; ;i;i;T; " Array; " Array; iú; ig; i€S; ;i;i;F; "int; " size; i ; ih; iS; ;i;i;F; " pair; " data; iú; ii; i€S; ;i;i ;F; "unsigned int; " first; i ; ij; iS; ;i;i ;F; " string; " second; iú; ik; i€S; ;i;i ;T; " Array; " Array; iú; il; i@S; ;i;i ;F; "int; " size; i ; im; iS; ;i;i ;F; " char; " data; i; in; i