/******************************************************************************* * Copyright (c) 2013, Daniel Murphy * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. ******************************************************************************/ /* * JBox2D - A Java Port of Erin Catto's Box2D * * JBox2D homepage: http://jbox2d.sourceforge.net/ * Box2D homepage: http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ package org.jbox2d.collision; import org.jbox2d.common.Vec2; // updated to rev 100 /** * A manifold point is a contact point belonging to a contact * manifold. It holds details related to the geometry and dynamics * of the contact points. * The local point usage depends on the manifold type: * * This structure is stored across time steps, so we keep it small. * Note: the impulses are used for internal caching and may not * provide reliable contact forces, especially for high speed collisions. */ public class ManifoldPoint { /** usage depends on manifold type */ public final Vec2 localPoint; /** the non-penetration impulse */ public float normalImpulse; /** the friction impulse */ public float tangentImpulse; /** uniquely identifies a contact point between two shapes */ public final ContactID id; /** * Blank manifold point with everything zeroed out. */ public ManifoldPoint() { localPoint = new Vec2(); normalImpulse = tangentImpulse = 0f; id = new ContactID(); } /** * Creates a manifold point as a copy of the given point * @param cp point to copy from */ public ManifoldPoint(final ManifoldPoint cp) { localPoint = new Vec2(cp.localPoint); normalImpulse = cp.normalImpulse; tangentImpulse = cp.tangentImpulse; id = new ContactID(cp.id); } /** * Sets this manifold point form the given one * @param cp the point to copy from */ public void set(final ManifoldPoint cp){ localPoint.set(cp.localPoint); normalImpulse = cp.normalImpulse; tangentImpulse = cp.tangentImpulse; id.set(cp.id); } }