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Contents
require 'studio_game/clumsy_player' module StudioGame describe ClumsyPlayer do before do @player = ClumsyPlayer.new("klutz") end it "only gets half the point value for each treasure" do @player.points.should == 0 hammer = Treasure.new(:hammer, 50) @player.found_treasure(hammer) @player.found_treasure(hammer) @player.found_treasure(hammer) @player.points.should == 75 crowbar = Treasure.new(:crowbar, 400) @player.found_treasure(crowbar) @player.points.should == 275 yielded = [] @player.each_found_treasure do |treasure| yielded << treasure end yielded.should == [Treasure.new(:hammer, 75), Treasure.new(:crowbar, 200)] end context "with a boost factor" do before do @initial_health = 100 @boost_factor = 5 @player = ClumsyPlayer.new("klutz", @initial_health, @boost_factor) end it "has a boost factor" do @player.boost_factor.should == 5 end it "gets boost factor number of woots when wooted" do @player.w00t @player.health.should == @initial_health + (15 * @boost_factor) end end end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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studio_game_kb-1.0 | spec/studio_game/clumsy_player_spec.rb |