[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type" LODGroup: name" Base: sizeiú: indexi: flagsiS; ;i;i;F; "PPtr; "m_GameObject; i ; i; iAS; ;i;i;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " Vector3f; "m_LocalReferencePoint; i; i ; i S; ;i;i;F; " float; "x; i ; i ; i S; ;i;i;F; " float; "y; i ; i ; i S; ;i;i;F; " float; "z; i ; i ; i S; ;i;i;F; " float; " m_Size; i ; i ; iS; ;i;i;F; " float; "%m_ScreenRelativeTransitionHeight; i ; i; iS; ;i;i;F; " vector; " m_LODs; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "LOD; " data; iú; i; iS; ;i;i ;F; " float; "screenRelativeHeight; i ; i; iS; ;i;i ;F; " vector; "renderers; iú; i; iS; ;i;i ;T; " Array; " Array; iú; i; iS; ;i;i ;F; " SInt32; " size; i ; i; iS; ;i;i ;F; "LODRenderer; " data; i ; i; iS; ;i;i ;F; "PPtr; " renderer; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " bool; "m_Enabled; i; i; i