LEGOÚm]`Þú~ •£+µA È N Ó U × * ‰ è = ž ÷ K› ÐÓƒ @A@‚:„ 2‚ª„ 4‚¦„ <€Performance V1.02„ƒ @B@‚÷ÿƒ„„‚;ƒ †t„„„x€-----------------------------------„„„„x€Performance Test (avr.„nxt„‚‘x€instr)„„„„x€-----------------------------------„„„„x€Byte Code [uS]„„‚€ ---------------------------------------------‚€ Performance test (average over ‚ ƒ †‚€ inst.)‚€ ---------------------------------------------‚€ Byte code Time [uS] €           ‚€ --------------------------------------------- €@‚üÿ :dhddfdƒ †‚òÿllh` „„„x€CALL() . . . . . . . . . . . „‚€ CALL().......................... €:dh ddfdƒ †‚ïÿllhpp`p p „„„x€CALL(4xDATA32...) . . . . . „‚€ CALL(4xDATA32...)............... €:dh |á á$á(ddfdƒ †‚èÿllhpp`p p „„„x€MOVEF_32 . . . . . . . . . . „‚€ MOVEF_32........................ €:dh>txddfdƒ †‚ïÿllhpp`p p „„„x€MOVE32_F. . . . . . . . . . „‚€ MOVE32_F........................ €:dh;xtddfdƒ †‚ïÿllhpp`p p „„„x€MOVEF_F. . . . . . . . . . . „‚€ MOVEF_F......................... €:dh?ttddfdƒ †‚ïÿllhpp`p p „„„x€ADD32 . . . . . . . . . . . „‚€ ADD32........................... €:dhxxddfdƒ †‚îÿllhpp`p p „„„x€ADDF . . . . . . . . . . . . „‚€ ADDF............................ €:dhƒ€?ttddfdƒ †‚êÿllhpp`p p „„„x€INPUT_READ. . . . . . . . . „‚€ INPUT_READ...................... €:dhš?á.ddfdƒ †‚ëÿllhpp`p p „„„x€INPUT_DEVICE(READY_PCT...) . „‚€ INPUT_DEVICE(READY_PCT...)...... €:dh™?á.ddfdƒ †‚éÿllhpp`p p „„„x€ARRAY_READ(...) . . . . . . „‚€ ARRAY_READ(...)................. €Á á,:dhÃá,á.ddfdƒ †‚ìÿllhpp`p p „„„x€READ8(...) . . . . . . . . . „‚€ READ8(...)...................... €:dhÈá/á.ddfdƒ †‚ìÿllhpp`p p „„„x€UI_BUTTON(SHORTPRESS...). . „‚€ UI_BUTTON(SHORTPRESS...)........ €:dhƒá.ddfdƒ †‚íÿllhpp`p p „„„x€JR(...). . . . . . . . . . . „‚€ JR(...)......................... €:dh@‚ddfdƒ †‚îÿllhpp`p p „„„x€NOP . . . . . . . . . . . . „‚€ NOP ............................ €:dhddfdƒ †‚ñÿllhpp`p p „„„x€SLEEP() . . . . . . . . . . „‚€ SLEEP()......................... €:dh ddfdƒ †‚ñÿllhpp`p p ‚€ UI_DRAW(FILLWINDOW,0,0,0)....... €:dh„ddfdƒ †‚íÿllhpp`p p ‚€ UI_DRAW(TEXT,1,0,0,"0123456789") €:dh„€0123456789ddfdƒ †‚áÿllhpp`p p ‚€ UI_DRAW(TEXT,1,3,0,"0123456789") €:dh„€0123456789ddfdƒ †‚áÿllhpp`p p ‚€ UI_DRAW(ICON...)................ €:dh„ddfdƒ †‚ëÿllhpp`p p ‚€ UI_DRAW(BMPFILE...)............. €:dh„2€144x65_POP3ddfdƒ †‚ßÿllhpp`p p ‚€ UI_DRAW(RECT...)................ €:dh„ 1‚’Cddfdƒ †‚çÿllhpp`p p ‚€ UI_DRAW(PIXEL...)............... €:dh„xddfdƒ †‚ìÿllhpp`p p ‚€ UI_DRAW(UPDATE)................. €:dh„ddfdƒ †‚ðÿllhpp`p p ‚;@D;HDHD;ƒ †HDHD‚D‚€ €„„‚‘xD„  ‚‚BB