--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: Sonder pitch: 100 events: 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 37 - 37 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark1 "y": 18 x: 49 id: 5 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 18 - 18 - 1 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 18 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 30 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 30 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 30 code: 15 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 30 code: 15 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - "@niko_speak Wow...." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko ..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I've...actually never been to a big city before!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko All these lights... all these people..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko I guess most of this world's population lives here..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 47 - 47 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 18 - 0 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko It's very different from my village." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak The village is very small, and surrounded by huge fields!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko You saw a bit of that in one of my dreams from a while ago..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak The tallest buildings in our village are only two stories tall!" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 1 - 18 - 0 - 3 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 30 code: 15 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 30 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 30 code: 15 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 30 code: 15 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - "@niko ..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What about you, \\p?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko Where do you live?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - '' indent: 1 code: 101 - class RPG::EventCommand: parameters: - - A city - A village - Someplace else - 0 indent: 1 code: 102 - class RPG::EventCommand: parameters: - 0 - A city indent: 1 code: 402 - class RPG::EventCommand: parameters: - "@niko_speak A city? Like this?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Wow...." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I can't imagine living in a city..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Must be exciting!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...And... kinda scary..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko The view is nice, though!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 1 - A village indent: 1 code: 402 - class RPG::EventCommand: parameters: - "@niko A village?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Just like me!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Can you imagine living in a city like this?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I can't..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...It's... kinda scary...." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak But also really cool!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: - 2 - Someplace else indent: 1 code: 402 - class RPG::EventCommand: parameters: - "@niko_speak Something that isn't a city or village?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko ...." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Like a ship?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...Well, maybe not a ship..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Can you imagine living in a city like this, though?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I can't..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...It's... kinda scary...." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak But also really cool!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 404 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: Map Events "y": 24 x: 34 id: 16 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 39 - 39 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 39 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark3 "y": 19 x: 133 id: 11 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 37 - 37 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark1 "y": 19 x: 49 id: 6 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - niko_bulb - 0 - '' - 0 indent: 0 code: 322 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: outdoor graphic "y": 25 x: 20 id: 12 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 39 - 39 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 39 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark3 "y": 18 x: 133 id: 1 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 38 - 38 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 38 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark2 "y": 17 x: 85 id: 7 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'check_exit 27, 28, y: 26' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 117 - class RPG::EventCommand: parameters: - 6 - 6 - 0 - 0 - 119 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 9 - 9 - 0 - 0 - 15 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 8 - 8 - 0 - 0 - 34 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 6 indent: 1 code: 117 - class RPG::EventCommand: parameters: - 0 - black - 0 indent: 1 code: 204 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: south exit "y": 26 x: 26 id: 2 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - unlock_map :red, :obsdeck, :up indent: 0 code: 355 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: FAST TRAVEL "y": 17 x: 28 id: 13 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 38 - 38 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 38 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark2 "y": 18 x: 85 id: 8 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 12 - activate_balcony? 17 indent: 0 code: 111 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 47 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 47 - 47 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - B - 0 indent: 2 code: 123 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: - 2 code: 29 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 29 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 8 - 5 - 3 indent: 0 code: 203 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 22 indent: 0 code: 105 - class RPG::EventCommand: parameters: - 2 - 5 - 3 indent: 0 code: 203 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: - 3 code: 29 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 3 code: 29 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - A - 1 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 12 - "$game_player.y == 17" indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 113 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: - B - 1 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: B switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: balcony "y": 11 x: 25 id: 14 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - pan_offset_y -64 indent: 0 code: 355 - class RPG::EventCommand: parameters: - wrap_map indent: 0 code: 655 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: init "y": 22 x: 24 id: 3 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 38 - 38 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 38 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark2 "y": 19 x: 85 id: 9 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 37 - 37 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark1 "y": 17 x: 49 id: 4 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 39 - 39 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 37 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 39 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: mark3 "y": 17 x: 133 id: 10 tileset_id: 15 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 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