Sha256: b0a1c7242a014c19b97779942b07adeb848316bbcc8efd008fd8e36ab2fbe256
Contents?: true
Size: 862 Bytes
Versions: 6
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Stored size: 862 Bytes
Contents
# # Toon Shading. # # Example showing the use of a custom lighting shader in order # to apply a 'toon' effect on the scene. Based on the glsl tutorial # from lighthouse 3D: # http://www.lighthouse3d.com/tutorials/glsl-tutorial/toon-shader-version-ii/ # attr_reader :toon, :shader_enabled def setup size(640, 360, P3D) @shader_enabled = true no_stroke fill(204) @toon = load_shader('ToonFrag.glsl', 'ToonVert.glsl') end def draw if (shader_enabled == true) shader(toon) end no_stroke background(0) dir_y = (mouse_y / height.to_f - 0.5) * 2 dir_x = (mouse_x / width.to_f - 0.5) * 2 directional_light(204, 204, 204, -dir_x, -dir_y, -1) translate(width/2, height/2) sphere(120) end def mouse_pressed if (shader_enabled) @shader_enabled = false reset_shader else @shader_enabled = true end end
Version data entries
6 entries across 6 versions & 1 rubygems