--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: '' pitch: 100 events: 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "$NOTICE:" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "$Backup generator, for use in case of main generator " indent: 0 code: 101 - class RPG::EventCommand: parameters: - malfunction. Charged by sunlight via the solar panel. indent: 0 code: 401 - class RPG::EventCommand: parameters: - "$\\p help you if there's no sunlight." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$Meintenance is to be done every..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko The rest is unreadable." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_scenery3 pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV009 "y": 12 x: 28 id: 9 47: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 9 - 9 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 43 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV047 "y": 22 x: 26 id: 47 85: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 456 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV085 "y": 12 x: 13 id: 85 28: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV028 "y": 8 x: 6 id: 28 66: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 448 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV066 "y": 17 x: 13 id: 66 76: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 440 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV076 "y": 18 x: 13 id: 76 19: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV019 "y": 12 x: 9 id: 19 57: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - crystal indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: "&particles" "y": 1 x: 3 id: 57 95: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 473 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 474 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 475 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 8 - 1 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 3 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 8 - 1 code: 41 indent: 3 code: 509 - class RPG::EventCommand: parameters: [] indent: 3 code: 115 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 473 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 474 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 6 - 1 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 6 - 1 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 475 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 2 - 1 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 2 - 1 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 474 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 475 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 4 - 1 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 4 - 1 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 115 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 473 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 4 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 4 - 0 code: 41 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 475 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 6 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 6 - 0 code: 41 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 474 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 8 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_hopper - 0 - 8 - 0 code: 41 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - embrace the yandev indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 115 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: hopper sprite handler "y": 7 x: 23 id: 95 38: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV038 "y": 9 x: 28 id: 38 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV010 "y": 19 x: 19 id: 10 48: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 9 - 9 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 43 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV048 "y": 22 x: 25 id: 48 86: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 480 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV086 "y": 11 x: 10 id: 86 29: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV029 "y": 8 x: 7 id: 29 67: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 440 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV067 "y": 16 x: 13 id: 67 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV020 "y": 12 x: 7 id: 20 58: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 9 - 9 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 42 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV058 "y": 12 x: 18 id: 58 96: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 326 - 75 - 18 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV096 "y": 7 x: 11 id: 96 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'Initial introduction, even if player has item, doesn''t ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - interfere with adding one indent: 0 code: 408 - class RPG::EventCommand: parameters: - 2 - A - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - '@niko It''s labled "Materials hopper".' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Looks like there are some slots on the " indent: 1 code: 101 - class RPG::EventCommand: parameters: - back. indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak A syringe, a rectangle, and a jar?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Empty handed indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - '@niko It''s labled "Materials hopper".' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Looks like there are some slots on the " indent: 1 code: 101 - class RPG::EventCommand: parameters: - back. indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak A syringe, a rectangle, and a jar?" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Empty handed indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - '@niko It''s labled "Materials hopper."' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Looks like there are some slots on the " indent: 1 code: 101 - class RPG::EventCommand: parameters: - back. indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak A syringe, a rectangle, and a jar?" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Battery Casing indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 82 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak Ooh, I think this is supposed to go in " indent: 1 code: 101 - class RPG::EventCommand: parameters: - here! indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko \\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Nothing happened." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Syringe indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 22 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Ah, there's a slot for this syringe." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko \\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Nothing happened." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Syringe empty indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 21 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Ah, there's a slot for this syringe." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko \\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Nothing happened." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Jar indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 81 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Ah, this jar should fit in perfectly." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Oh, I think I need to take the lid off first." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 60 name: unscrew_bulb pitch: 150 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko And then screw the jar in the slot...." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko \\..\\..\\.." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Nothing happened." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Anything else indent: 0 code: 108 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't see a slot for this." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_hopper pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'Let the player know they''re done here, without ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - furthe rdialogue indent: 0 code: 408 - class RPG::EventCommand: parameters: - 1 - 131 - 0 - 3 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko I think that's all we need." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 'Initial introduction, even if player has item, doesn''t ' indent: 0 code: 108 - class RPG::EventCommand: parameters: - interfere with adding one indent: 0 code: 408 - class RPG::EventCommand: parameters: - 2 - A - 1 indent: 0 code: 111 - class RPG::EventCommand: parameters: - '@niko It''s labled "Materials hopper".' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Looks like there are some slots on the " indent: 1 code: 101 - class RPG::EventCommand: parameters: - back. indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak A syringe, a rectangle, and a jar?" indent: 1 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 1 code: 123 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Empty handed indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - '@niko It''s labled "Materials hopper".' indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Looks like there are some slots on the " indent: 1 code: 101 - class RPG::EventCommand: parameters: - back. indent: 1 code: 401 - class RPG::EventCommand: parameters: - "@niko_speak A syringe, a rectangle, and a jar?" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Battery Casing indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 82 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 82 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko_speak Ooh, I think this is supposed to go in " indent: 1 code: 101 - class RPG::EventCommand: parameters: - here! indent: 1 code: 401 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: camera_vintage pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 131 - 131 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 474 - 474 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko Fits perfectly." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Syringe indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 22 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 22 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko Ah, there's a slot for this syringe." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: camera_vintage pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 131 - 131 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 21 - 0 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - 473 - 473 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko It slurped down the goo..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Ew..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Syringe empty indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 21 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Hmmm..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - "@niko It fits in the slot, but I think I'm still missing " indent: 1 code: 101 - class RPG::EventCommand: parameters: - something. indent: 1 code: 401 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Jar indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 81 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 81 - 1 - 0 - 1 indent: 1 code: 126 - class RPG::EventCommand: parameters: - "@niko Ah, this jar should fit in perfectly." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Oh, I think I need to take the lid off first." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 60 name: unscrew_bulb pitch: 150 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 50 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko And then screw the jar in the slot...." indent: 1 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: camera_vintage pitch: 100 indent: 1 code: 250 - class RPG::EventCommand: parameters: - 131 - 131 - 1 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 475 - 475 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 20 indent: 1 code: 106 - class RPG::EventCommand: parameters: - "@niko_speak Perfect." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Let th eplayer know they're done here indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 131 - 0 - 3 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko I think that's all we need." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Should only be triggered with an incorrect item indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 5 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed I don't see a slot for this." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 517 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_hopper pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - '@niko It''s labled "Materials hopper."' indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak On the back, there are some slots for a " indent: 0 code: 101 - class RPG::EventCommand: parameters: - syringe, a rectangle, and a jar? indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko I don't think I need to do anything else to it." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 484 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_hopper pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: hopper "y": 9 x: 23 id: 1 39: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV039 "y": 20 x: 4 id: 39 77: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 472 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV077 "y": 16 x: 10 id: 77 87: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 464 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV087 "y": 20 x: 12 id: 87 30: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_eyeclosed The sink isn't working..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV030 "y": 8 x: 8 id: 30 68: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 472 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV068 "y": 23 x: 10 id: 68 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV011 "y": 19 x: 22 id: 11 49: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV049 "y": 8 x: 15 id: 49 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV021 "y": 12 x: 6 id: 21 59: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 9 - 9 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 41 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV059 "y": 21 x: 28 id: 59 97: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - - -255.0 - -255.0 - -255.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: - 0 - 326 - 76 - 18 - 0 - 0 indent: 1 code: 201 - class RPG::EventCommand: parameters: - - 0.0 - 0.0 - 0.0 - 0.0 - 15 indent: 1 code: 223 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 12 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 12 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: [] indent: 1 code: 210 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV097 "y": 7 x: 12 id: 97 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_speak It's some kind of box thing." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I wonder what it does." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 517 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Ah, there's a battery in here!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 13 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - "@niko6 Hmm..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko6 It looks uncharged." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 484 - 484 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 389 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 484 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV002 "y": 9 x: 24 id: 2 40: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A broken robot part." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV040 "y": 22 x: 6 id: 40 78: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 465 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV078 "y": 21 x: 6 id: 78 31: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV031 "y": 8 x: 13 id: 31 69: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 473 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV069 "y": 22 x: 7 id: 69 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV012 "y": 19 x: 25 id: 12 50: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV050 "y": 8 x: 16 id: 50 88: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 456 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV088 "y": 19 x: 12 id: 88 98: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - Map specific Menderbot dialogue indent: 0 code: 108 - class RPG::EventCommand: parameters: - Check common event 4 for more details indent: 0 code: 408 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [There's Still So Much " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Work To Do Here...] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_sad [I'm Not Looking Forward To It.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Maybe one of the other robots could " indent: 0 code: 101 - class RPG::EventCommand: parameters: - help you? indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_sigh [Sadly Not.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot3 [We All Have Our Own Programming " indent: 0 code: 101 - class RPG::EventCommand: parameters: - To Follow, And None Of Theirs Matches This Job.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh." indent: 0 code: 101 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_menderbot pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Second instance of map specific dialogue indent: 0 code: 108 - class RPG::EventCommand: parameters: - "@niko_speak Can the other robots be changed to " indent: 0 code: 101 - class RPG::EventCommand: parameters: - help you? indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot_think [It's Possible, But Not For Us.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Why not?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [A Robot Has To Be Tamed In Order To " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Have The Capacity To Arbitrarily Reprogram A Robot.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@menderbot3 [And You Don't Have The Knowledge " indent: 0 code: 101 - class RPG::EventCommand: parameters: - Or Experience.] indent: 0 code: 401 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Oh." indent: 0 code: 101 - class RPG::EventCommand: parameters: - B - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - No more map-specific dialogue indent: 0 code: 108 - class RPG::EventCommand: parameters: - 'Have the event delete itself so the attempt to call it ' indent: 0 code: 408 - class RPG::EventCommand: parameters: - would know that there's no more dialogue indent: 0 code: 408 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: B switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: follower_dialogue_menderbot "y": 2 x: 1 id: 98 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko_speak It's some kind of box thing." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I wonder what it does." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 517 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko Ah, there's a battery in here!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 13 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - "@niko6 Hmm..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko6 It looks uncharged." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 484 - 484 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 389 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 3 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 3 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 3 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 3 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 484 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV003 "y": 9 x: 25 id: 3 41: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV041 "y": 13 x: 15 id: 41 79: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 457 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV079 "y": 20 x: 6 id: 79 22: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV022 "y": 12 x: 5 id: 22 60: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 449 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV060 "y": 22 x: 10 id: 60 32: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV032 "y": 19 x: 15 id: 32 70: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 481 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV070 "y": 23 x: 12 id: 70 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV013 "y": 19 x: 16 id: 13 51: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV051 "y": 8 x: 17 id: 51 89: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 9 - 9 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 41 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV089 "y": 21 x: 29 id: 89 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Looks like a computer.\\nIt's off." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@menderbot [How the FUCK am I here]" indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_terminals_extra pattern: 3 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - 475 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 473 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 474 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "[MANUFACTURING BATTERY.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "[PLEASE WAIT.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 125 indent: 3 code: 106 - class RPG::EventCommand: parameters: - -1 - 5 indent: 3 code: 207 - class RPG::EventCommand: parameters: - 125 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 389 - 389 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - "[ACTION COMPLETE.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "[BATTERY IS READY FOR USE.]" indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko Finally." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 115 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - "[PLEASE PUT THE NECESSARY ITEMS IN THE " indent: 0 code: 101 - class RPG::EventCommand: parameters: - MATERIALS HOPPER.] indent: 0 code: 401 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 517 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_terminals_extra pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko I don't need another battery." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 389 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_terminals_extra pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV004 "y": 9 x: 27 id: 4 42: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV042 "y": 13 x: 16 id: 42 80: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 481 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV080 "y": 21 x: 8 id: 80 23: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV023 "y": 12 x: 4 id: 23 61: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 441 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV061 "y": 21 x: 10 id: 61 99: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_eyeclosed The sink isn't working..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV099 "y": 8 x: 9 id: 99 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 35 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 35 indent: 0 code: 509 - class RPG::EventCommand: parameters: - "@niko It's a box full of medical supplies." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed They're all ruined..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak This syringe is fine though!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 21 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 21 - class RPG::MoveCommand: parameters: - 80 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_1 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_eyeclosed Everything else here is useless..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_1 pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV014 "y": 13 x: 17 id: 14 52: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV052 "y": 8 x: 18 id: 52 90: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 4 - 0 - 100 - 4 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 0 - 402 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Twilight pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: [] indent: 2 code: 116 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: Twilight_Pre_Generator pitch: 100 indent: 2 code: 241 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: bgm handler "y": 1 x: 1 id: 90 33: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV033 "y": 19 x: 18 id: 33 71: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 481 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV071 "y": 23 x: 5 id: 71 43: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV043 "y": 13 x: 19 id: 43 81: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 481 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV081 "y": 13 x: 8 id: 81 24: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV024 "y": 12 x: 3 id: 24 62: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 464 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV062 "y": 21 x: 20 id: 62 100: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko_eyeclosed The sink isn't working..." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV100 "y": 8 x: 10 id: 100 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Sun indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_83c This should do the trick!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - Disable music auto-updating for this map indent: 2 code: 108 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 100 indent: 2 code: 122 - class RPG::EventCommand: parameters: [] indent: 2 code: 247 - class RPG::EventCommand: parameters: - 1 indent: 2 code: 242 - class RPG::EventCommand: parameters: - 90 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 10 name: elevator_rumble pitch: 150 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 36 - class RPG::MoveCommand: parameters: - blue_powercore_small - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 12 code: 15 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - blue_powercore_small - 0 - 2 - 1 code: 41 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 2 code: 15 - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 36 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_powercore_small - 0 - 2 - 0 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 12 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - blue_powercore_small - 0 - 2 - 1 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 2 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: [] indent: 2 code: 210 - class RPG::EventCommand: parameters: - - 136.0 - 187.0 - 255.0 - 187.0 - 30 indent: 2 code: 224 - class RPG::EventCommand: parameters: - 517 - 517 - 0 indent: 2 code: 121 - class RPG::EventCommand: parameters: - 40 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_pancakes Whoa!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 25 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: fizzle pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - "@niko5 Huh?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 25 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 75 name: elevator_bang pitch: 150 indent: 2 code: 250 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 75 name: shatter pitch: 150 indent: 2 code: 250 - class RPG::EventCommand: parameters: - A - 0 indent: 2 code: 123 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 13 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 13 indent: 2 code: 509 - class RPG::EventCommand: parameters: - "@niko_surprised Aah!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 2 code: 106 - class RPG::EventCommand: parameters: - "@niko_wtf The panel exploded!" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko6 Hope I won't need it again..." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 248 - class RPG::EventCommand: parameters: - Re-enable music auto-updating for this map indent: 2 code: 108 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko_speak I need to face the front!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 115 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Empty handed indent: 0 code: 108 - class RPG::EventCommand: parameters: - "@niko A small machine.\\nIt's off." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 410 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_powercore_small pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko_83c I turned it on!" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 517 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_powercore_small pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko_83c I turned it on!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed And broke it." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - POST LOOP DIALOGUE indent: 1 code: 108 - class RPG::EventCommand: parameters: - "@menderbot_think [How did you manage to break " indent: 1 code: 408 - class RPG::EventCommand: parameters: - the solar panel?] indent: 1 code: 408 - class RPG::EventCommand: parameters: - "@niko5 I\\..\\..\\.. \\@niko6 let it charge for a little too " indent: 1 code: 108 - class RPG::EventCommand: parameters: - long...\> indent: 1 code: 408 - class RPG::EventCommand: parameters: - "\\@niko_eyeclosed2 Sorry." indent: 1 code: 408 - class RPG::EventCommand: parameters: - "@menderbot [Don't worry about it. You couldn't have " indent: 1 code: 108 - class RPG::EventCommand: parameters: - known.] indent: 1 code: 408 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 517 switch1_valid: true variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_powercore_small pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: genertatotr "y": 9 x: 29 id: 5 72: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 473 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV072 "y": 23 x: 16 id: 72 34: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV034 "y": 19 x: 21 id: 34 91: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV091 "y": 12 x: 23 id: 91 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - robot_box - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - robot_box - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: robot_box pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV015 "y": 19 x: 28 id: 15 53: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV053 "y": 8 x: 19 id: 53 82: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 473 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV082 "y": 11 x: 13 id: 82 63: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 456 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV063 "y": 20 x: 20 id: 63 25: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV025 "y": 8 x: 3 id: 25 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - computer_beep.ogg, 0, 100, 100, 4, 10 indent: 0 code: 108 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 517 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: Emitter "y": 8 x: 29 id: 6 44: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV044 "y": 13 x: 20 id: 44 92: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV092 "y": 12 x: 26 id: 92 35: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV035 "y": 19 x: 24 id: 35 73: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 456 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV073 "y": 22 x: 13 id: 73 54: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV054 "y": 8 x: 20 id: 54 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko It's a glowing jar." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak There are some moving sparkles in it!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: item_get pitch: 100 indent: 0 code: 249 - class RPG::EventCommand: parameters: - 81 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 23 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_items_2 pattern: 3 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV016 "y": 22 x: 19 id: 16 83: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 473 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV083 "y": 19 x: 10 id: 83 26: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV026 "y": 8 x: 4 id: 26 64: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 465 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV064 "y": 18 x: 10 id: 64 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko Looks like a computer.\\nIt's off." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_terminals_extra pattern: 3 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - "@niko It's just a blue screen with a sad face." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_terminals_extra pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: false name: EV007 "y": 8 x: 14 id: 7 45: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV045 "y": 12 x: 20 id: 45 93: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV093 "y": 12 x: 27 id: 93 36: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 1 tile_id: 0 direction: 6 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV036 "y": 19 x: 27 id: 36 74: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 464 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV074 "y": 23 x: 13 id: 74 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV017 "y": 12 x: 8 id: 17 55: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 465 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV055 "y": 23 x: 11 id: 55 84: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 464 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV084 "y": 13 x: 13 id: 84 65: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 457 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV065 "y": 17 x: 10 id: 65 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "$..eries require three main components." indent: 0 code: 101 - class RPG::EventCommand: parameters: - An anode, cathode, and electrolyte. indent: 0 code: 401 - class RPG::EventCommand: parameters: - For our anode, we use a special form of phosphor indent: 0 code: 401 - class RPG::EventCommand: parameters: - that is typically stored in jars. indent: 0 code: 401 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "$For a cathode, we use the actual case of the" indent: 0 code: 101 - class RPG::EventCommand: parameters: - battery itself. indent: 0 code: 401 - class RPG::EventCommand: parameters: - For the electrolyte, we use "activated" phosphor, indent: 0 code: 401 - class RPG::EventCommand: parameters: - typically contained in syringes, harvested from shrimp. indent: 0 code: 401 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko The rest is unreadable." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_scenery3 pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV008 "y": 19 x: 7 id: 8 46: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A broken robot part." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV046 "y": 22 x: 15 id: 46 27: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 6 - -1 - 8 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV027 "y": 8 x: 5 id: 27 94: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV094 "y": 9 x: 30 id: 94 75: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 425 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 448 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV075 "y": 19 x: 13 id: 75 37: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV037 "y": 9 x: 26 id: 37 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - Shelves indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 4 - 0 - 1 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Looks like random junk." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Boxes indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 4 - 0 - 2 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko Looks like spare robot parts." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Press indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 4 - 0 - 3 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak What does this machine do?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot [It's a press.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak What does it press?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@menderbot_think [Anything you put in it.]" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko I don't know what this machine is." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Robots indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 4 - 0 - 4 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 9 - 9 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 44 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - Printers indent: 0 code: 108 - class RPG::EventCommand: parameters: - 1 - 4 - 0 - 5 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_speak It's some kind of box thing." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 0 - 402 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko I wonder what it does." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 4 - 12 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - POST LOOP DIALOGUE indent: 3 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [It's a 3D printer]" indent: 3 code: 408 - class RPG::EventCommand: parameters: - "@niko_speak Oh! Does it print 3 Ds?" indent: 3 code: 108 - class RPG::EventCommand: parameters: - "@menderbot [No, it consumes raw material to " indent: 3 code: 108 - class RPG::EventCommand: parameters: - manufactor an object based on supplied schem-] indent: 3 code: 408 - class RPG::EventCommand: parameters: - "@niko_huh ..." indent: 3 code: 108 - class RPG::EventCommand: parameters: - "@menderbot_eyeclosed [Yes, it prints 3 Ds]" indent: 3 code: 108 - class RPG::EventCommand: parameters: - "@niko_pancakes Whoa!" indent: 3 code: 108 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko It's off." indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: true move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: common "y": 1 x: 2 id: 18 56: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 402 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 457 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false name: EV056 "y": 22 x: 11 id: 56 tileset_id: 32 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: false data: - - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 196 - 220 - 220 - 200 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 196 - 220 - 220 - 220 - 220 - 220 - 220 - 220 - 230 - 400 - 401 - 232 - 220 - 220 - 220 - 220 - 220 - 220 - 220 - 200 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 216 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 408 - 409 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 208 - 196 - 220 - 220 - 220 - 220 - 220 - 220 - 220 - 220 - 200 - 192 - 192 - - 192 - 192 - 216 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 1120 - 1121 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 232 - 230 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 208 - 192 - 192 - - 192 - 192 - 216 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 1128 - 1129 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 385 - 385 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 208 - 192 - 192 - - 192 - 192 - 216 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 1088 - 1089 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 393 - 393 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 208 - 192 - 192 - - 192 - 192 - 216 - 434 - 435 - 432 - 433 - 434 - 1093 - 1094 - 1095 - 1096 - 1097 - 1088 - 1089 - 1090 - 1091 - 1092 - 1093 - 1094 - 1095 - 401 - 401 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 208 - 192 - 192 - - 192 - 192 - 216 - 418 - 178 - 163 - 148 - 156 - 1101 - 1102 - 1103 - 1104 - 1105 - 1096 - 1097 - 1098 - 1099 - 1100 - 1101 - 1102 - 1103 - 409 - 409 - 1088 - 1089 - 1090 - 1091 - 1092 - 1093 - 1094 - 1095 - 208 - 192 - 192 - - 192 - 192 - 216 - 426 - 427 - 424 - 425 - 1100 - 1101 - 1102 - 1103 - 1096 - 1097 - 1096 - 1097 - 1098 - 1099 - 1100 - 1101 - 1102 - 1103 - 1094 - 1095 - 1096 - 1097 - 1098 - 1099 - 1100 - 1101 - 1102 - 1103 - 208 - 192 - 192 - - 192 - 192 - 216 - 434 - 435 - 432 - 433 - 1108 - 1109 - 1110 - 1111 - 1104 - 1105 - 1104 - 1105 - 1106 - 1107 - 1108 - 172 - 172 - 172 - 172 - 172 - 172 - 1105 - 1106 - 1107 - 1108 - 1109 - 1110 - 1111 - 208 - 192 - 192 - - 192 - 192 - 216 - 418 - 419 - 416 - 417 - 1108 - 1109 - 1110 - 1111 - 1096 - 1097 - 1104 - 1105 - 1106 - 1107 - 168 - 190 - 416 - 417 - 226 - 228 - 416 - 1113 - 1114 - 1115 - 1116 - 1117 - 1118 - 1119 - 208 - 192 - 192 - - 192 - 192 - 216 - 426 - 178 - 170 - 1115 - 1116 - 1117 - 1118 - 1119 - 1104 - 1105 - 1112 - 1113 - 1114 - 1115 - 168 - 427 - 424 - 425 - 208 - 194 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 193 - 192 - 192 - - 192 - 192 - 194 - 213 - 225 - 225 - 225 - 225 - 225 - 237 - 1104 - 1105 - 1106 - 1107 - 235 - 225 - 225 - 225 - 225 - 225 - 225 - 221 - 220 - 220 - 220 - 220 - 220 - 220 - 220 - 220 - 200 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 384 - 385 - 384 - 385 - 384 - 385 - 1096 - 1097 - 1098 - 1099 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 384 - 385 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 392 - 393 - 392 - 393 - 392 - 393 - 1104 - 1105 - 1106 - 1107 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 392 - 393 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 400 - 401 - 400 - 401 - 400 - 401 - 1096 - 1097 - 1098 - 1099 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 400 - 401 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 408 - 409 - 408 - 409 - 408 - 409 - 1104 - 1105 - 1106 - 1107 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 408 - 409 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 1088 - 1089 - 1090 - 1091 - 1092 - 1093 - 1096 - 1097 - 1098 - 1099 - 1090 - 1091 - 1092 - 1093 - 1094 - 1095 - 1088 - 1089 - 1090 - 1091 - 1092 - 1093 - 1094 - 1095 - 1088 - 1089 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 1096 - 1097 - 1098 - 1099 - 1100 - 1101 - 1104 - 1105 - 1106 - 1107 - 1098 - 1099 - 1100 - 1101 - 1102 - 1103 - 1096 - 1097 - 1098 - 1099 - 1100 - 168 - 184 - 172 - 172 - 172 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 1096 - 1097 - 1098 - 1099 - 1100 - 1101 - 1102 - 1103 - 1096 - 1097 - 1098 - 1099 - 1100 - 1101 - 1102 - 1103 - 1096 - 1097 - 1098 - 1099 - 1100 - 168 - 159 - 183 - 416 - 417 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 1104 - 1105 - 1106 - 1107 - 1108 - 1109 - 1110 - 1111 - 1104 - 1105 - 1106 - 1107 - 1108 - 1109 - 1110 - 1111 - 1104 - 1105 - 1106 - 1107 - 1108 - 1109 - 1110 - 418 - 419 - 416 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 216 - 1112 - 1113 - 1114 - 1115 - 1116 - 1117 - 1118 - 1119 - 1112 - 1113 - 1114 - 1115 - 1116 - 1117 - 1118 - 1119 - 1112 - 1113 - 1114 - 1115 - 1116 - 1117 - 1118 - 1119 - 416 - 416 - 208 - 192 - 192 - 192 - - 192 - 192 - 192 - 194 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 212 - 193 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - 192 - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 1239 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 912 - 913 - 914 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 1287 - 0 - 0 - 0 - - 0 - 0 - 0 - 923 - 924 - 925 - 920 - 921 - 922 - 0 - 0 - 0 - 0 - 0 - 0 - 1125 - 1126 - 1127 - 1127 - 1126 - 1127 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 931 - 932 - 933 - 928 - 929 - 930 - 1174 - 1175 - 834 - 0 - 0 - 0 - 1133 - 1134 - 1135 - 1135 - 1134 - 1135 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 939 - 940 - 941 - 936 - 937 - 938 - 1182 - 1183 - 0 - 0 - 0 - 0 - 1141 - 1142 - 1143 - 1141 - 1142 - 1143 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 912 - 914 - 0 - 0 - 912 - 913 - 914 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 920 - 922 - 923 - 925 - 920 - 921 - 922 - 0 - 0 - 833 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 436 - 0 - 0 - 0 - - 0 - 0 - 0 - 928 - 930 - 931 - 933 - 928 - 929 - 930 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 396 - 412 - 413 - 0 - 0 - 0 - - 0 - 0 - 0 - 936 - 938 - 939 - 941 - 936 - 937 - 938 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 887 - 0 - 0 - 887 - 0 - 0 - 887 - 887 - 404 - 420 - 421 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 824 - 0 - 0 - 0 - 887 - 887 - 0 - 0 - 887 - 887 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 1198 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 826 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 396 - 412 - 397 - 412 - 412 - 413 - 840 - 841 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 404 - 420 - 405 - 420 - 420 - 421 - 848 - 849 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 437 - 436 - 826 - 436 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 396 - 412 - 397 - 412 - 412 - 413 - 0 - 0 - 0 - 0 - 0 - 396 - 412 - 397 - 412 - 412 - 413 - 0 - 0 - 396 - 412 - 397 - 412 - 412 - 413 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 404 - 420 - 405 - 420 - 420 - 421 - 0 - 0 - 0 - 0 - 0 - 404 - 420 - 405 - 420 - 420 - 421 - 0 - 0 - 404 - 420 - 405 - 420 - 420 - 421 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 436 - 437 - 0 - 0 - 436 - 0 - 0 - 0 - 0 - 0 - 0 - 437 - 0 - 436 - 0 - 437 - 436 - 0 - 0 - 0 - 436 - 437 - 0 - 437 - 436 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 100 - 124 - 124 - 0 - 0 - 0 - 0 - 0 - 0 - 415 - 415 - 0 - 0 - 0 - 0 - 0 - 0 - 100 - 124 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 120 - 1307 - 1308 - 1309 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 112 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 100 - 124 - 0 - 0 - 0 - - 0 - 0 - 98 - 1315 - 1316 - 1317 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 97 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 112 - 0 - 0 - - 0 - 0 - 0 - 1323 - 1324 - 1325 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 97 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 1356 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 100 - 124 - 0 - 0 - 0 - 0 - 0 - 415 - 415 - 415 - 415 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 120 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 98 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 457 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 465 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 1294 - 1295 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 466 - 467 - 0 - 1302 - 1303 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 481 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 480 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 474 - 475 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 398 - 398 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 - 0 autoplay_bgs: true height: 27 encounter_step: 30 width: 34 encounter_list: [] version: '1.3'