[%S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"Animation: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " UInt32; "m_ObjectHideFlags; i ; i; i S; ;i;i;F; "PPtr; "m_ExtensionPtr; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_GameObject; i ; i ; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iaS; ;i;i;F; " UInt8; "m_Enabled; i; i ; iAS; ;i;i;F; "PPtr; "m_Animation; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; " vector; "m_Animations; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; "PPtr; " data; i ; i; iS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iS; ;i;i;F; "int; "m_WrapMode; i ; i; iS; ;i;i;F; "int; "m_CullingType; i ; i; iS; ;i;i;F; " bool; "m_PlayAutomatically; i; i; iS; ;i;i;F; " bool; "m_AnimatePhysics; i; i; i@S; ;i;i;F; "MinMaxAABB; " m_AABB; i; i; iS; ;i;i;F; " Vector3f; " m_Min; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i; i S; ;i;i;F; " Vector3f; " m_Max; i; i ; i S; ;i;i;F; " float; "x; i ; i!; i S; ;i;i;F; " float; "y; i ; i"; i S; ;i;i;F; " float; "z; i ; i#; i S; ;i;i;F; " bool; "m_UseUserAABB; i; i$; i