class CGPoint # CGPoint.make(x: 10, y: 30) def self.make(options = {}) CGPoint.new(options[:x] || 0, options[:y] || 0) end # size = CGSize.make width: 100, height: 100 # point = CPPoint.make x:0, y:10 # point.rect_of_size(size) # => CGRect([0, 10], [100, 100]) # point.rect_of_size([10, 20]) # => CGRect([10, 20], [100, 100]) def rect_of_size(size) CGRect.new(self, size) end # modified points def left(dist = 0) CGPoint.new(self.x - dist, self.y) end def right(dist = 0) CGPoint.new(self.x + dist, self.y) end def up(dist = 0) CGPoint.new(self.x, self.y - dist) end def down(dist = 0) CGPoint.new(self.x, self.y + dist) end def round CGPoint.new(self.x.round, self.y.round) end def inside?(rect) CGRectContainsPoint(rect, self) end def distance_to(point) dx = self.x - point.x dy = self.y - point.y return Math.sqrt(dx**2 + dy**2) end def angle_to(point) dx = point.x - self.x dy = point.y - self.y return Math.atan2(dy, dx) end # operator def +(other) case other when CGSize return self.rect_of_size(other) when CGPoint return CGPoint.new(self.x + other.x, self.y + other.y) when CGRect return CGPoint.new(self.x + other.origin.x, self.y + other.origin.y).rect_of_size(other.size) end end def *(scale) case scale when Numeric return CGPoint.new(self.x * scale, self.y * scale) else super end end # it is tempting to define this as self * (1.0/scale) but floating point # errors result in too many errors def /(scale) case scale when Numeric return CGPoint.new(self.x / scale, self.y / scale) else super end end def ==(point) point.is_a?(CGPoint) && CGPointEqualToPoint(self, point) end def -@ CGPoint.new(-self.x, -self.y) end def -(other) self.+(-other) end def inspect "#{self.class.name}(#{self.x}, #{self.y})" end def to_ns_value NSValue.valueWithCGPoint(self) end private # this method allows us to do parallel assignment of #x and #y def to_ary [self.x, self.y] end end