` element in html, which contains a string of text). Alternatively, you can nest attributed `string(string_value) {[attributes]}` if `string_value` is a short single-line string. An attributed `string` value can be changed dynamically via its `string` property. `text` has the following properties: - `default_font`: - `align`: `:left` (default), `:center`, or `:right` (`align` currently seems not to work on the Mac) - `x`: x coordinate in relation to parent `area` top-left corner - `y`: y coordinate in relation to parent `area` top-left corner - `width` (default: area width - x*2): width of text to display `string` has the following properties: - `font`: font descriptor hash consisting of `:family`, `:size`, `:weight` (`[:minimum, :thin, :ultra_light, :light, :book, :normal, :medium, :semi_bold, :bold, :ultra_bold, :heavy, :ultra_heavy, :maximum]`), `:italic` (`[:normal, :oblique, :italic]`), and `:stretch` (`[:ultra_condensed, :extra_condensed, :condensed, :semi_condensed, :normal, :semi_expanded, :expanded, :extra_expanded, :ultra_expanded]`) key values - `color`: rgba, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color - `background`: rgba, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color - `underline`: one of `:none`, `:single`, `:double`, `:suggestion`, `:color_custom`, `:color_spelling`, `:color_grammar`, `:color_auxiliary` - `underline_color`: one of `:spelling`, `:grammar`, `:auxiliary`, rgba, hex, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color - `open_type_features`: Open Type Features (https://www.microsoft.com/typography/otspec/featuretags.htm) consist of `open_type_tag`s nested in content block, which accept (`a`, `b`, `c`, `d`, `Integer`) arguments. - `string`: string value (`String`) Example (you may copy/paste in [`girb`](#girb-glimmer-irb)): ```ruby window('area text drawing') { area { text { default_font family: 'Helvetica', size: 12, weight: :normal, italic: :normal, stretch: :normal string { font family: 'Georgia', size: 13, weight: :medium, italic: :normal, stretch: :normal color r: 230, g: 100, b: 50, a: 0.5 background r: 230, g: 200, b: 250, a: 0.8 underline :single underline_color :spelling open_type_features { open_type_tag 'l', 'i', 'g', 'a', 0 open_type_tag 'l', 'i', 'g', 'a', 1 } "This is a demonstration\n" \ "of a very long\n" \ "attributed string\n" \ "spanning multiple lines\n\n" } string('This is a short unattributed string') } } }.show ``` ### Smart Defaults and Conventions - `horizontal_box`, `vertical_box`, `grid`, and `form` controls have `padded` as `true` upon instantiation to ensure more user-friendly GUI by default - `group` controls have `margined` as `true` upon instantiation to ensure more user-friendly GUI by default - All controls nested under a `horizontal_box`, `vertical_box`, and `form` have `stretchy` property (fill maximum space) as `true` by default (passed to `box_append`/`form_append` method) - `window` instatiation args can be left off, having the following defaults when unspecified: `title` as `''`, `width` as `190`, `height` as `150`, and `has_menubar` as `true`) - `window` has an `on_closing` listener by default that quits application upon hitting the close button (can be overridden with a manual `on_closing` implementation that returns integer `0` for success) - `group` has `title` property default to `''` if not specified in instantiation args, so it can be instantiated without args with `title` property specified in nested block (e.g. `group {title 'Address'; ...}`) - `button`, `checkbox`, and `label` have `text` default to `''` if not specified in instantiation args, so they can be instantiated without args with `text` property specified in nested block (e.g. `button {text 'Greet'; on_clicked {puts 'Hello'}}`) - `quit_menu_item` has an `on_clicked` listener by default that quits application upon selecting the quit menu item (can be overridden with a manual `on_clicked` implementation that returns integer `0` for success) - If an `on_closing` listener was defined on `window` and it does not return an integer, default exit behavior is assumed (`window.destroy` is called followed by `LibUI.quit`, returning `0`). - If an `on_clicked` listener was defined on `quit_menu_item` and it does not return an integer, default exit behavior is assumed (`main_window.destroy` is called followed by `LibUI.quit`, returning `0`). - All boolean property readers return `true` or `false` in Ruby instead of the [libui](https://github.com/andlabs/libui) original `0` or `1` in C. - All boolean property writers accept `true`/`false` in addition to `1`/`0` in Ruby - All string property readers return a `String` object in Ruby instead of the [libui](https://github.com/andlabs/libui) Fiddle pointer object. - Automatically allocate font descriptors upon instantiating `font_button` controls and free them when destorying `font_button` controls - Automatically allocate color value pointers upon instantiating `color_button` controls and free them when destorying `color_button` controls - On the Mac, if no `menu` items were added, an automatic `quit_menu_item` is added to enable quitting with CTRL+Q - When destroying a control nested under a `horizontal_box` or `vertical_box`, it is automatically deleted from the box's children - When destroying a control nested under a `form`, it is automatically deleted from the form's children - When destroying a control nested under a `window` or `group`, it is automatically unset as their child to allow successful destruction - For `date_time_picker`, `date_picker`, and `time_picker`, make sure `time` hash values for `mon`, `wday`, and `yday` are 1-based instead of [libui](https://github.com/andlabs/libui) original 0-based values, and return `dst` as Boolean instead of `isdst` as `1`/`0` - Smart defaults for `grid` child attributes are `left` (`0`), `top` (`0`), `xspan` (`1`), `yspan` (`1`), `hexpand` (`false`), `halign` (`:fill`), `vexpand` (`false`), and `valign` (`:fill`) - The `table` control automatically constructs required `TableModelHandler`, `TableModel`, and `TableParams`, calculating all their arguments from `cell_rows` and `editable` properties (e.g. `NumRows`) as well as nested columns (e.g. `text_column`) - Table model instances are automatically freed from memory after `window` is destroyed. - Table `cell_rows` data has implicit data-binding to table cell values for deletion, insertion, and change (done by diffing `cell_rows` value before and after change and auto-informing `table` of deletions [`LibUI.table_model_row_deleted`], insertions [`LibUI.table_model_row_deleted`], and changes [`LibUI.table_model_row_changed`]). When deleting data rows from `cell_rows` array, then actual rows from the `table` are automatically deleted. When inserting data rows into `cell_rows` array, then actual `table` rows are automatically inserted. When updating data rows in `cell_rows` array, then actual `table` rows are automatically updated. - `image` instances are automatically freed from memory after `window` is destroyed. - `image` `width` and `height` can be left off if it has one `image_part` only as they default to the same `width` and `height` of the `image_part` - Automatically provide shifted `:key` characters in `area_key_event` provided in `area` key listeners `on_key_event`, `on_key_down`, and `on_key_up` - `area` paths are specified declaratively with figures underneath (e.g. `rectangle`) and `area` draw listener is automatically generated - Observe figure properties (e.g. `rectangle` `width`) for changes and automatically redraw containing area accordingly - Observe `path` `fill` and `stroke` hashes for changes and automatically redraw containing area accordingly - Observe `text` and `string` properties for changes and automatically redraw containing area accordingly - All controls are protected from garbage collection until no longer needed (explicitly destroyed), so there is no need to worry about surprises. - All resources are freed automatically once no longer needed or left to garbage collection. - When nesting an `area` directly underneath `window` (without a layout control like `vertical_box`), it is automatically reparented with `vertical_box` in between the `window` and `area` since it would not show up on Linux otherwise. - Colors may be passed in as a hash of `:r`, `:g`, `:b`, `:a`, or `:red`, `:green`, `:blue`, `:alpha`, or [X11](https://en.wikipedia.org/wiki/X11_color_names) color like `:skyblue`, or 6-number hex or 3-number hex (as `Integer` or `String` with or without `0x` prefix) - Color alpha value defaults to `1.0` when not specified. ### Custom Keywords To define custom keywords, simply define a method representing the custom control you want. To make reusable, you can define in modules and simply include the modules in the view classes that need them. Example that defines `form_field`, `address_form`, `label_pair`, and `address` keywords (you may copy/paste in [`girb`](#girb-glimmer-irb)): ```ruby require 'glimmer-dsl-libui' require 'facets' include Glimmer Address = Struct.new(:street, :p_o_box, :city, :state, :zip_code) def form_field(model, property) property = property.to_s entry { |e| label property.underscore.split('_').map(&:capitalize).join(' ') text model.send(property).to_s on_changed do model.send("#{property}=", e.text) end } end def address_form(address) form { form_field(address, :street) form_field(address, :p_o_box) form_field(address, :city) form_field(address, :state) form_field(address, :zip_code) } end def label_pair(model, attribute, value) name_label = nil value_label = nil horizontal_box { name_label = label(attribute.to_s.underscore.split('_').map(&:capitalize).join(' ')) value_label = label(value.to_s) } Glimmer::DataBinding::Observer.proc do value_label.text = model.send(attribute) end.observe(model, attribute) end def address(address) vertical_box { address.each_pair do |attribute, value| label_pair(address, attribute, value) end } end address1 = Address.new('123 Main St', '23923', 'Denver', 'Colorado', '80014') address2 = Address.new('2038 Park Ave', '83272', 'Boston', 'Massachusetts', '02101') window('Method-Based Custom Keyword') { margined true horizontal_box { vertical_box { label('Address 1') { stretchy false } address_form(address1) horizontal_separator { stretchy false } label('Address 1 (Saved)') { stretchy false } address(address1) } vertical_separator { stretchy false } vertical_box { label('Address 2') { stretchy false } address_form(address2) horizontal_separator { stretchy false } label('Address 2 (Saved)') { stretchy false } address(address2) } } }.show ``` ![glimmer-dsl-libui-mac-method-based-custom-keyword.png](images/glimmer-dsl-libui-mac-method-based-custom-keyword.png) ### API Gotchas - There is no proper way to destroy `grid` children due to [libui](https://github.com/andlabs/libui) not offering any API for deleting them from `grid` (no `grid_delete` similar to `box_delete` for `horizontal_box` and `vertical_box`). - `table` `checkbox_column` and `checkbox_text_column` checkbox editing only works on Linux and Windows (not Mac) due to a current limitation in [libui](https://github.com/andlabs/ui/issues/357). - `text` `align` property seems not to work on the Mac ([libui](https://github.com/andlabs/libui) has an [issue](https://github.com/andlabs/libui/pull/407) about it) - `text` `string` `background` does not work on Windows due to an [issue in libui](https://github.com/andlabs/libui/issues/347). - `table` controls on Windows intentionally get an extra empty row at the end because if any row were to be deleted for the first time, double-deletion happens due to an issue in [libui](https://github.com/andlabs/libui) on Windows. - `table` `progress_bar` column on Windows cannot be updated with a positive value if it started initially with `-1` (it ignores update to avoid crashing due to an issue in [libui](https://github.com/andlabs/libui) on Windows. - It seems that [libui](https://github.com/andlabs/libui) does not support nesting multiple `area` controls under a `grid` as only the first one shows up in that scenario. To workaround that limitation, use a `vertical_box` with nested `horizontal_box`s instead to include multiple `area`s in a GUI. - As per the code of [examples/basic_transform.rb](#basic-transform), Windows requires different ordering of transforms than Mac and Linux. ### Original API To learn more about the [LibUI](https://github.com/kojix2/LibUI) API exposed through [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui): - Check out [LibUI ffi.rb](https://github.com/kojix2/LibUI/blob/main/lib/libui/ffi.rb) - Check out the [libui C headers](https://github.com/andlabs/libui/blob/master/ui.h) - Check out the [Go UI (Golang LibUI) documentation](https://pkg.go.dev/github.com/andlabs/ui) for an alternative well-documented [libui](https://github.com/andlabs/libui) reference. ## Packaging I am documenting options for packaging, which I have not tried myself, but figured they would still be useful to add to the README.md until I can expand further effort into supporting packaging. For Windows, the [LibUI](https://github.com/kojix2/LibUI) project recommends [OCRA](https://github.com/larsch/ocra) (One-Click Ruby Application), which builds Windows executables from Ruby source. For Mac, consider [Platypus](https://github.com/sveinbjornt/Platypus) (builds a native Mac app from a Ruby script) For Linux, simply package your app as a [Ruby Gem](https://guides.rubygems.org/what-is-a-gem/) and [build rpm package from Ruby Gem](https://www.redpill-linpro.com/sysadvent/2015/12/07/building-rpms-from-gems.html) or [build deb package from Ruby Gem](https://openpreservation.org/blogs/building-debian-package-ruby-program/). ## Glimmer Style Guide - Control arguments are always wrapped by parentheses - Control blocks are always declared with curly braces to clearly visualize hierarchical view code and separate from logic code - Control property declarations always have arguments and never take a block - Control property arguments are never wrapped inside parentheses - Control listeners are always declared starting with on_ prefix and affixing listener event method name afterwards in underscored lowercase form. Their multi-line blocks have a `do; end` style. - Pure logic multi-line blocks that do not constitute GUI DSL view elements have `do; end` style to clearly separate logic code from view code. ## Examples The following examples include reimplementions of the examples in the [LibUI](https://github.com/kojix2/LibUI) project utilizing the [Glimmer GUI DSL](#glimmer-gui-dsl-concepts) as well as brand new examples. To browse all examples, simply launch the [Meta-Example](examples/meta_example.rb), which lists all examples and displays each example's code when selected. It also enables code editing to facilitate experimentation and learning. [examples/meta_example.rb](examples/meta_example.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/meta_example.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/meta_example'" ``` Mac ![glimmer-dsl-libui-mac-meta-example.png](images/glimmer-dsl-libui-mac-meta-example.png) Windows ![glimmer-dsl-libui-windows-meta-example.png](images/glimmer-dsl-libui-windows-meta-example.png) Linux ![glimmer-dsl-libui-linux-meta-example.png](images/glimmer-dsl-libui-linux-meta-example.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' require 'facets' class MetaExample include Glimmer def initialize @selected_example_index = 0 end def examples if @examples.nil? example_files = Dir.glob(File.join(File.expand_path('.', __dir__), '**', '*.rb')) example_file_names = example_files.map { |f| File.basename(f, '.rb') } example_file_names = example_file_names.reject { |f| f == 'meta_example' || f.match(/\d$/) } @examples = example_file_names.map { |f| f.underscore.titlecase } end @examples end def examples_with_versions examples.map do |example| version_count_for(example) > 1 ? "#{example} (#{version_count_for(example)} versions)" : example end end def file_path_for(example) File.join(File.expand_path('.', __dir__), "#{example.underscore}.rb") end def version_count_for(example) Dir.glob(File.join(File.expand_path('.', __dir__), "#{example.underscore}*.rb")).select {|file| file.match(/\d\.rb$/)}.count + 1 end def glimmer_dsl_libui_file File.expand_path('../lib/glimmer-dsl-libui', __dir__) end def selected_example examples[@selected_example_index] end def run_example(example) Thread.new do command = "ruby -r #{glimmer_dsl_libui_file} #{example} 2>&1" result = '' IO.popen(command) do |f| sleep(0.0001) # yield to main thread f.each_line do |line| result << line puts line $stdout.flush # for Windows sleep(0.0001) # yield to main thread end end Glimmer::LibUI.queue_main { msg_box('Error Running Example', result) } if result.downcase.include?('error') end end def launch window('Meta-Example', 700, 500) { margined true horizontal_box { vertical_box { stretchy false @example_radio_buttons = radio_buttons { stretchy false items examples_with_versions selected @selected_example_index on_selected do @selected_example_index = @example_radio_buttons.selected example = selected_example @code_entry.text = File.read(file_path_for(example)) @version_spinbox.value = 1 end } horizontal_box { label('Version') { stretchy false } @version_spinbox = spinbox(1, 100) { value 1 on_changed do example = selected_example if @version_spinbox.value > version_count_for(example) @version_spinbox.value -= 1 else version_number = @version_spinbox.value == 1 ? '' : @version_spinbox.value example = "#{selected_example}#{version_number}" @code_entry.text = File.read(file_path_for(example)) end end } } horizontal_box { stretchy false button('Launch') { on_clicked do begin meta_example_file = File.join(Dir.home, '.meta_example.rb') File.write(meta_example_file, @code_entry.text) run_example(meta_example_file) rescue => e puts e.full_message puts 'Unable to write code changes! Running original example...' run_example(file_path_for(selected_example)) end end } button('Reset') { on_clicked do @code_entry.text = File.read(file_path_for(selected_example)) end } } } @code_entry = non_wrapping_multiline_entry { text File.read(file_path_for(selected_example)) } } }.show end end MetaExample.new.launch ``` ### Basic Window [examples/basic_window.rb](examples/basic_window.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_window.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_window'" ``` Mac ![glimmer-dsl-libui-mac-basic-window.png](images/glimmer-dsl-libui-mac-basic-window.png) Windows ![glimmer-dsl-libui-windows-basic-window.png](images/glimmer-dsl-libui-windows-basic-window.png) Linux ![glimmer-dsl-libui-linux-basic-window.png](images/glimmer-dsl-libui-linux-basic-window.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init main_window = UI.new_window('hello world', 300, 200, 1) UI.control_show(main_window) UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.quit 0 end UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('hello world', 300, 200, true) { on_closing do puts 'Bye Bye' end }.show ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 2 (setting `window` properties instead of arguments): ```ruby require 'glimmer-dsl-libui' include Glimmer window { # first 3 args can be set via properties with 4th arg has_menubar=true by default title 'hello world' content_size 300, 200 on_closing do puts 'Bye Bye' end }.show ``` ### Basic Button [examples/basic_button.rb](examples/basic_button.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_button.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_button'" ``` Mac ![glimmer-dsl-libui-mac-basic-button.png](images/glimmer-dsl-libui-mac-basic-button.png) ![glimmer-dsl-libui-mac-basic-button-msg-box.png](images/glimmer-dsl-libui-mac-basic-button-msg-box.png) Windows ![glimmer-dsl-libui-windows-basic-button.png](images/glimmer-dsl-libui-windows-basic-button.png) ![glimmer-dsl-libui-windows-basic-button-msg-box.png](images/glimmer-dsl-libui-windows-basic-button-msg-box.png) Linux ![glimmer-dsl-libui-linux-basic-button.png](images/glimmer-dsl-libui-linux-basic-button.png) ![glimmer-dsl-libui-linux-basic-button-msg-box.png](images/glimmer-dsl-libui-linux-basic-button-msg-box.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init main_window = UI.new_window('hello world', 300, 200, 1) button = UI.new_button('Button') UI.button_on_clicked(button) do UI.msg_box(main_window, 'Information', 'You clicked the button') end UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.quit 0 end UI.window_set_child(main_window, button) UI.control_show(main_window) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('hello world', 300, 200) { button('Button') { on_clicked do msg_box('Information', 'You clicked the button') end } on_closing do puts 'Bye Bye' end }.show ``` ### Basic Entry [examples/basic_entry.rb](examples/basic_entry.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_entry.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_entry'" ``` Mac ![glimmer-dsl-libui-mac-basic-entry.png](images/glimmer-dsl-libui-mac-basic-entry.png) ![glimmer-dsl-libui-mac-basic-entry-msg-box.png](images/glimmer-dsl-libui-mac-basic-entry-msg-box.png) Windows ![glimmer-dsl-libui-windows-basic-entry.png](images/glimmer-dsl-libui-windows-basic-entry.png) ![glimmer-dsl-libui-windows-basic-entry-msg-box.png](images/glimmer-dsl-libui-windows-basic-entry-msg-box.png) Linux ![glimmer-dsl-libui-linux-basic-entry.png](images/glimmer-dsl-libui-linux-basic-entry.png) ![glimmer-dsl-libui-linux-basic-entry-msg-box.png](images/glimmer-dsl-libui-linux-basic-entry-msg-box.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init main_window = UI.new_window('Basic Entry', 300, 50, 1) UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.quit 0 end hbox = UI.new_horizontal_box UI.window_set_child(main_window, hbox) entry = UI.new_entry UI.entry_on_changed(entry) do puts UI.entry_text(entry).to_s $stdout.flush # For Windows end UI.box_append(hbox, entry, 1) button = UI.new_button('Button') UI.button_on_clicked(button) do text = UI.entry_text(entry).to_s UI.msg_box(main_window, 'You entered', text) 0 end UI.box_append(hbox, button, 0) UI.control_show(main_window) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Basic Entry', 300, 50) { horizontal_box { e = entry { # stretchy true # Smart default option for appending to horizontal_box on_changed do puts e.text $stdout.flush # For Windows end } button('Button') { stretchy false # stretchy property is available when control is nested under horizontal_box on_clicked do text = e.text msg_box('You entered', text) end } } on_closing do puts 'Bye Bye' end }.show ``` ### Simple Notepad [examples/simple_notepad.rb](examples/simple_notepad.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/simple_notepad.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/simple_notepad'" ``` Mac ![glimmer-dsl-libui-mac-simple-notepad.png](images/glimmer-dsl-libui-mac-simple-notepad.png) Windows ![glimmer-dsl-libui-windows-simple-notepad.png](images/glimmer-dsl-libui-windows-simple-notepad.png) Linux ![glimmer-dsl-libui-linux-simple-notepad.png](images/glimmer-dsl-libui-linux-simple-notepad.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init main_window = UI.new_window('Notepad', 500, 300, 1) UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.quit 0 end vbox = UI.new_vertical_box UI.window_set_child(main_window, vbox) entry = UI.new_non_wrapping_multiline_entry UI.box_append(vbox, entry, 1) UI.control_show(main_window) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Notepad', 500, 300) { on_closing do puts 'Bye Bye' end vertical_box { non_wrapping_multiline_entry } }.show ``` ### Midi Player To run this example, install [TiMidity](http://timidity.sourceforge.net) and ensure `timidity` command is in `PATH` (can be installed via [Homebrew](https://brew.sh) on Mac or [apt-get](https://help.ubuntu.com/community/AptGet/Howto) on Linux). [examples/midi_player.rb](examples/midi_player.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/midi_player.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/midi_player'" ``` Mac ![glimmer-dsl-libui-mac-midi-player.png](images/glimmer-dsl-libui-mac-midi-player.png) ![glimmer-dsl-libui-mac-midi-player-msg-box.png](images/glimmer-dsl-libui-mac-midi-player-msg-box.png) Windows ![glimmer-dsl-libui-windows-midi-player.png](images/glimmer-dsl-libui-windows-midi-player.png) ![glimmer-dsl-libui-windows-midi-player-msg-box.png](images/glimmer-dsl-libui-windows-midi-player-msg-box.png) Linux ![glimmer-dsl-libui-linux-midi-player.png](images/glimmer-dsl-libui-linux-midi-player.png) ![glimmer-dsl-libui-linux-midi-player-msg-box.png](images/glimmer-dsl-libui-linux-midi-player-msg-box.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI class TinyMidiPlayer VERSION = '0.0.1' def initialize UI.init @pid = nil @music_directory = File.expand_path(ARGV[0] || '~/Music/') @midi_files = Dir.glob(File.join(@music_directory, '**/*.mid')) .sort_by { |path| File.basename(path) } at_exit { stop_midi } create_gui end def stop_midi if @pid if @th.alive? Process.kill(:SIGKILL, @pid) @pid = nil else @pid = nil end end end def play_midi stop_midi if @pid.nil? && @selected_file begin @pid = spawn "timidity #{@selected_file}" @th = Process.detach @pid rescue Errno::ENOENT warn 'Timidty++ not found. Please install Timidity++.' warn 'https://sourceforge.net/projects/timidity/' end end end def show_version(main_window) UI.msg_box(main_window, 'Tiny Midi Player', "Written in Ruby\n" \ "https://github.com/kojix2/libui\n" \ "Version #{VERSION}") end def create_gui help_menu = UI.new_menu('Help') version_item = UI.menu_append_item(help_menu, 'Version') UI.new_window('Tiny Midi Player', 200, 50, 1).tap do |main_window| UI.menu_item_on_clicked(version_item) { show_version(main_window) } UI.window_on_closing(main_window) do UI.control_destroy(main_window) UI.quit 0 end UI.new_horizontal_box.tap do |hbox| UI.new_vertical_box.tap do |vbox| UI.new_button('â–¶').tap do |button1| UI.button_on_clicked(button1) { play_midi } UI.box_append(vbox, button1, 1) end UI.new_button('â– ').tap do |button2| UI.button_on_clicked(button2) { stop_midi } UI.box_append(vbox, button2, 1) end UI.box_append(hbox, vbox, 0) end UI.window_set_child(main_window, hbox) UI.new_combobox.tap do |cbox| @midi_files.each do |path| name = File.basename(path) UI.combobox_append(cbox, name) end UI.combobox_on_selected(cbox) do |ptr| @selected_file = @midi_files[UI.combobox_selected(ptr)] play_midi if @th&.alive? 0 end UI.box_append(hbox, cbox, 1) end end UI.control_show(main_window) end UI.main UI.quit end end TinyMidiPlayer.new ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' class TinyMidiPlayer include Glimmer VERSION = '0.0.1' def initialize @pid = nil @music_directory = File.expand_path('../sounds', __dir__) @midi_files = Dir.glob(File.join(@music_directory, '**/*.mid')) .sort_by { |path| File.basename(path) } at_exit { stop_midi } create_gui end def stop_midi if @pid if @th.alive? Process.kill(:SIGKILL, @pid) @pid = nil else @pid = nil end end end def play_midi stop_midi if @pid.nil? && @selected_file begin @pid = spawn "timidity #{@selected_file}" @th = Process.detach @pid rescue Errno::ENOENT warn 'Timidty++ not found. Please install Timidity++.' warn 'https://sourceforge.net/projects/timidity/' end end end def show_version msg_box('Tiny Midi Player', "Written in Ruby\n" \ "https://github.com/kojix2/libui\n" \ "Version #{VERSION}") end def create_gui menu('Help') { menu_item('Version') { on_clicked do show_version end } } window('Tiny Midi Player', 200, 50) { horizontal_box { vertical_box { stretchy false button('â–¶') { on_clicked do play_midi end } button('â– ') { on_clicked do stop_midi end } } combobox { |c| items @midi_files.map { |path| File.basename(path) } on_selected do @selected_file = @midi_files[c.selected] play_midi if @th&.alive? end } } }.show end end TinyMidiPlayer.new ``` ### Control Gallery [examples/control_gallery.rb](examples/control_gallery.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/control_gallery.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/control_gallery'" ``` Mac ![glimmer-dsl-libui-mac-control-gallery.png](images/glimmer-dsl-libui-mac-control-gallery.png) Windows ![glimmer-dsl-libui-windows-control-gallery.png](images/glimmer-dsl-libui-windows-control-gallery.png) Linux ![glimmer-dsl-libui-linux-control-gallery.png](images/glimmer-dsl-libui-linux-control-gallery.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init should_quit = proc do puts 'Bye Bye' UI.control_destroy(MAIN_WINDOW) UI.quit 0 end # File menu menu = UI.new_menu('File') open_menu_item = UI.menu_append_item(menu, 'Open') UI.menu_item_on_clicked(open_menu_item) do pt = UI.open_file(MAIN_WINDOW) puts pt unless pt.null? end save_menu_item = UI.menu_append_item(menu, 'Save') UI.menu_item_on_clicked(save_menu_item) do pt = UI.save_file(MAIN_WINDOW) puts pt unless pt.null? end UI.menu_append_quit_item(menu) UI.on_should_quit(should_quit) # Edit menu edit_menu = UI.new_menu('Edit') UI.menu_append_check_item(edit_menu, 'Checkable Item_') UI.menu_append_separator(edit_menu) disabled_item = UI.menu_append_item(edit_menu, 'Disabled Item_') UI.menu_item_disable(disabled_item) preferences = UI.menu_append_preferences_item(menu) # Help menu help_menu = UI.new_menu('Help') UI.menu_append_item(help_menu, 'Help') UI.menu_append_about_item(help_menu) # Main Window MAIN_WINDOW = UI.new_window('Control Gallery', 600, 500, 1) UI.window_set_margined(MAIN_WINDOW, 1) UI.window_on_closing(MAIN_WINDOW, should_quit) vbox = UI.new_vertical_box UI.window_set_child(MAIN_WINDOW, vbox) hbox = UI.new_horizontal_box UI.box_set_padded(vbox, 1) UI.box_set_padded(hbox, 1) UI.box_append(vbox, hbox, 1) # Group - Basic Controls group = UI.new_group('Basic Controls') UI.group_set_margined(group, 1) UI.box_append(hbox, group, 1) # OSX bug? inner = UI.new_vertical_box UI.box_set_padded(inner, 1) UI.group_set_child(group, inner) # Button button = UI.new_button('Button') UI.button_on_clicked(button) do UI.msg_box(MAIN_WINDOW, 'Information', 'You clicked the button') end UI.box_append(inner, button, 0) # Checkbox checkbox = UI.new_checkbox('Checkbox') UI.checkbox_on_toggled(checkbox) do |ptr| checked = UI.checkbox_checked(ptr) == 1 UI.window_set_title(MAIN_WINDOW, "Checkbox is #{checked}") UI.checkbox_set_text(ptr, "I am the checkbox (#{checked})") end UI.box_append(inner, checkbox, 0) # Label UI.box_append(inner, UI.new_label('Label'), 0) # Separator UI.box_append(inner, UI.new_horizontal_separator, 0) # Date Picker UI.box_append(inner, UI.new_date_picker, 0) # Time Picker UI.box_append(inner, UI.new_time_picker, 0) # Date Time Picker UI.box_append(inner, UI.new_date_time_picker, 0) # Font Button UI.box_append(inner, UI.new_font_button, 0) # Color Button UI.box_append(inner, UI.new_color_button, 0) inner2 = UI.new_vertical_box UI.box_set_padded(inner2, 1) UI.box_append(hbox, inner2, 1) # Group - Numbers group = UI.new_group('Numbers') UI.group_set_margined(group, 1) UI.box_append(inner2, group, 0) inner = UI.new_vertical_box UI.box_set_padded(inner, 1) UI.group_set_child(group, inner) # Spinbox spinbox = UI.new_spinbox(0, 100) UI.spinbox_set_value(spinbox, 42) UI.spinbox_on_changed(spinbox) do |ptr| puts "New Spinbox value: #{UI.spinbox_value(ptr)}" end UI.box_append(inner, spinbox, 0) # Slider slider = UI.new_slider(0, 100) UI.box_append(inner, slider, 0) # Progressbar progressbar = UI.new_progress_bar UI.box_append(inner, progressbar, 0) UI.slider_on_changed(slider) do |ptr| v = UI.slider_value(ptr) puts "New Slider value: #{v}" UI.progress_bar_set_value(progressbar, v) end # Group - Lists group = UI.new_group('Lists') UI.group_set_margined(group, 1) UI.box_append(inner2, group, 0) inner = UI.new_vertical_box UI.box_set_padded(inner, 1) UI.group_set_child(group, inner) # Combobox cbox = UI.new_combobox UI.combobox_append(cbox, 'combobox Item 1') UI.combobox_append(cbox, 'combobox Item 2') UI.combobox_append(cbox, 'combobox Item 3') UI.box_append(inner, cbox, 0) UI.combobox_on_selected(cbox) do |ptr| puts "New combobox selection: #{UI.combobox_selected(ptr)}" end # Editable Combobox ebox = UI.new_editable_combobox UI.editable_combobox_append(ebox, 'Editable Item 1') UI.editable_combobox_append(ebox, 'Editable Item 2') UI.editable_combobox_append(ebox, 'Editable Item 3') UI.box_append(inner, ebox, 0) # Radio Buttons rb = UI.new_radio_buttons UI.radio_buttons_append(rb, 'Radio Button 1') UI.radio_buttons_append(rb, 'Radio Button 2') UI.radio_buttons_append(rb, 'Radio Button 3') UI.box_append(inner, rb, 1) # Tab tab = UI.new_tab hbox1 = UI.new_horizontal_box hbox2 = UI.new_horizontal_box UI.tab_append(tab, 'Page 1', hbox1) UI.tab_append(tab, 'Page 2', hbox2) UI.tab_append(tab, 'Page 3', UI.new_horizontal_box) UI.box_append(inner2, tab, 1) # Text Entry text_entry = UI.new_entry UI.entry_set_text text_entry, 'Please enter your feelings' UI.entry_on_changed(text_entry) do |ptr| puts "Current textbox data: '#{UI.entry_text(ptr)}'" end UI.box_append(hbox1, text_entry, 1) UI.control_show(MAIN_WINDOW) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer menu('File') { menu_item('Open') { on_clicked do file = open_file puts file unless file.nil? end } menu_item('Save') { on_clicked do file = save_file puts file unless file.nil? end } quit_menu_item { on_clicked do puts 'Bye Bye' end } preferences_menu_item # Can optionally contain an on_clicked listener } menu('Edit') { check_menu_item('Checkable Item_') separator_menu_item menu_item('Disabled Item_') { enabled false } } menu('Help') { menu_item('Help') about_menu_item # Can optionally contain an on_clicked listener } MAIN_WINDOW = window('Control Gallery', 600, 500) { margined true on_closing do puts 'Bye Bye' end vertical_box { horizontal_box { group('Basic Controls') { vertical_box { button('Button') { stretchy false on_clicked do msg_box('Information', 'You clicked the button') end } checkbox('Checkbox') { stretchy false on_toggled do |c| checked = c.checked? MAIN_WINDOW.title = "Checkbox is #{checked}" c.text = "I am the checkbox (#{checked})" end } label('Label') { stretchy false } horizontal_separator { stretchy false } date_picker { stretchy false } time_picker { stretchy false } date_time_picker { stretchy false } font_button { stretchy false } color_button { stretchy false } } } vertical_box { group('Numbers') { stretchy false vertical_box { spinbox(0, 100) { stretchy false value 42 on_changed do |s| puts "New Spinbox value: #{s.value}" end } slider(0, 100) { stretchy false on_changed do |s| v = s.value puts "New Slider value: #{v}" @progress_bar.value = v end } @progress_bar = progress_bar { stretchy false } } } group('Lists') { stretchy false vertical_box { combobox { stretchy false items 'combobox Item 1', 'combobox Item 2', 'combobox Item 3' # also accepts a single array argument on_selected do |c| puts "New combobox selection: #{c.selected}" end } editable_combobox { stretchy false items 'Editable Item 1', 'Editable Item 2', 'Editable Item 3' # also accepts a single array argument } radio_buttons { items 'Radio Button 1', 'Radio Button 2', 'Radio Button 3' # also accepts a single array argument } } } tab { tab_item('Page 1') { horizontal_box { entry { text 'Please enter your feelings' on_changed do |e| puts "Current textbox data: '#{e.text}'" end } } } tab_item('Page 2') { horizontal_box } tab_item('Page 3') { horizontal_box } } } } } } MAIN_WINDOW.show ``` ### Font Button [examples/font_button.rb](examples/font_button.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/font_button.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/font_button'" ``` Mac ![glimmer-dsl-libui-mac-font-button.png](images/glimmer-dsl-libui-mac-font-button.png) ![glimmer-dsl-libui-mac-font-button-selection.png](images/glimmer-dsl-libui-mac-font-button-selection.png) Windows ![glimmer-dsl-libui-windows-font-button.png](images/glimmer-dsl-libui-windows-font-button.png) ![glimmer-dsl-libui-windows-font-button-selection.png](images/glimmer-dsl-libui-windows-font-button-selection.png) Linux ![glimmer-dsl-libui-linux-font-button.png](images/glimmer-dsl-libui-linux-font-button.png) ![glimmer-dsl-libui-linux-font-button-selection.png](images/glimmer-dsl-libui-linux-font-button-selection.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init main_window = UI.new_window('hello world', 300, 200, 1) font_button = UI.new_font_button font_descriptor = UI::FFI::FontDescriptor.malloc UI.font_button_on_changed(font_button) do UI.font_button_font(font_button, font_descriptor) p family: font_descriptor.Family.to_s, size: font_descriptor.Size, weight: font_descriptor.Weight, italic: font_descriptor.Italic, stretch: font_descriptor.Stretch end UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.quit 0 end UI.window_set_child(main_window, font_button) UI.control_show(main_window) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('hello world', 300, 200) { font_button { |fb| on_changed do font_descriptor = fb.font p font_descriptor end } on_closing do puts 'Bye Bye' end }.show ``` ### Color Button [examples/color_button.rb](examples/color_button.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/color_button.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/color_button'" ``` Mac ![glimmer-dsl-libui-mac-color-button.png](images/glimmer-dsl-libui-mac-color-button.png) ![glimmer-dsl-libui-mac-color-button-selection.png](images/glimmer-dsl-libui-mac-color-button-selection.png) Windows ![glimmer-dsl-libui-windows-color-button.png](images/glimmer-dsl-libui-windows-color-button.png) ![glimmer-dsl-libui-windows-color-button-selection.png](images/glimmer-dsl-libui-windows-color-button-selection.png) Linux ![glimmer-dsl-libui-linux-color-button.png](images/glimmer-dsl-libui-linux-color-button.png) ![glimmer-dsl-libui-linux-color-button-selection.png](images/glimmer-dsl-libui-linux-color-button-selection.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('color button', 240) { color_button { |cb| color :blue on_changed do rgba = cb.color p rgba end } }.show ``` ### Date Time Picker [examples/date_time_picker.rb](examples/date_time_picker.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/date_time_picker.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/date_time_picker'" ``` Mac ![glimmer-dsl-libui-mac-date-time-picker.png](images/glimmer-dsl-libui-mac-date-time-picker.png) Windows ![glimmer-dsl-libui-windows-date-time-picker.png](images/glimmer-dsl-libui-windows-date-time-picker.png) Linux ![glimmer-dsl-libui-linux-date-time-picker.png](images/glimmer-dsl-libui-linux-date-time-picker.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init vbox = UI.new_vertical_box date_time_picker = UI.new_date_time_picker time = UI::FFI::TM.malloc UI.date_time_picker_on_changed(date_time_picker) do UI.date_time_picker_time(date_time_picker, time) p sec: time.tm_sec, min: time.tm_min, hour: time.tm_hour, mday: time.tm_mday, mon: time.tm_mon, year: time.tm_year, wday: time.tm_wday, yday: time.tm_yday, isdst: time.tm_isdst end UI.box_append(vbox, date_time_picker, 1) main_window = UI.new_window('Date Time Pickers', 300, 200, 1) UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.quit 0 end UI.window_set_child(main_window, vbox) UI.control_show(main_window) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Date Time Pickers', 300, 200) { vertical_box { date_time_picker { |dtp| on_changed do time = dtp.time p time end } } on_closing do puts 'Bye Bye' end }.show ``` ### Grid [examples/grid.rb](examples/grid.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/grid.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/grid'" ``` Mac ![glimmer-dsl-libui-mac-grid-span.png](images/glimmer-dsl-libui-mac-grid-span.png) ![glimmer-dsl-libui-mac-grid-expand.png](images/glimmer-dsl-libui-mac-grid-expand.png) ![glimmer-dsl-libui-mac-grid-align.png](images/glimmer-dsl-libui-mac-grid-align.png) Windows ![glimmer-dsl-libui-windows-grid-span.png](images/glimmer-dsl-libui-windows-grid-span.png) ![glimmer-dsl-libui-windows-grid-expand.png](images/glimmer-dsl-libui-windows-grid-expand.png) ![glimmer-dsl-libui-windows-grid-align.png](images/glimmer-dsl-libui-windows-grid-align.png) Linux ![glimmer-dsl-libui-linux-grid-span.png](images/glimmer-dsl-libui-linux-grid-span.png) ![glimmer-dsl-libui-linux-grid-expand.png](images/glimmer-dsl-libui-linux-grid-expand.png) ![glimmer-dsl-libui-linux-grid-align.png](images/glimmer-dsl-libui-linux-grid-align.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Grid') { tab { tab_item('Span') { grid { 4.times { |top_value| 4.times { |left_value| label("(#{left_value}, #{top_value}) xspan1\nyspan1") { left left_value top top_value hexpand true vexpand true } } } label("(0, 4) xspan2\nyspan1 more text fits horizontally") { left 0 top 4 xspan 2 } label("(2, 4) xspan2\nyspan1 more text fits horizontally") { left 2 top 4 xspan 2 } label("(0, 5) xspan1\nyspan2\nmore text\nfits vertically") { left 0 top 5 yspan 2 } label("(0, 7) xspan1\nyspan2\nmore text\nfits vertically") { left 0 top 7 yspan 2 } label("(1, 5) xspan3\nyspan4 a lot more text fits horizontally than before\nand\neven\na lot\nmore text\nfits vertically\nthan\nbefore") { left 1 top 5 xspan 3 yspan 4 } } } tab_item('Expand') { grid { label("(0, 0) hexpand/vexpand\nall available horizontal space is taken\nand\nall\navailable\nvertical\nspace\nis\ntaken") { left 0 top 0 hexpand true vexpand true } label("(1, 0)") { left 1 top 0 } label("(0, 1)") { left 0 top 1 } label("(1, 1)") { left 1 top 1 } } } tab_item('Align') { grid { label("(0, 0) halign/valign fill\nall available horizontal space is taken\nand\nall\navailable\nvertical\nspace\nis\ntaken") { left 0 top 0 hexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding vexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding halign :fill valign :fill } label("(1, 0) halign/valign start") { left 1 top 0 hexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding vexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding halign :start valign :start } label("(0, 1) halign/valign center") { left 0 top 1 hexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding vexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding halign :center valign :center } label("(1, 1) halign/valign end") { left 1 top 1 hexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding vexpand true unless OS.mac? # on Mac, only the first label is given all space, so avoid expanding halign :end valign :end } } } } }.show ``` ### Form [examples/form.rb](examples/form.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/form.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/form'" ``` Mac ![glimmer-dsl-libui-mac-form.png](images/glimmer-dsl-libui-mac-form.png) ![glimmer-dsl-libui-mac-form-msg-box.png](images/glimmer-dsl-libui-mac-form-msg-box.png) Windows ![glimmer-dsl-libui-windows-form.png](images/glimmer-dsl-libui-windows-form.png) ![glimmer-dsl-libui-windows-form-msg-box.png](images/glimmer-dsl-libui-windows-form-msg-box.png) Linux ![glimmer-dsl-libui-linux-form.png](images/glimmer-dsl-libui-linux-form.png) ![glimmer-dsl-libui-linux-form-msg-box.png](images/glimmer-dsl-libui-linux-form-msg-box.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Form') { margined true vertical_box { form { @first_name_entry = entry { label 'First Name' # label property is available when control is nested under form } @last_name_entry = entry { label 'Last Name' # label property is available when control is nested under form } @phone_entry = entry { label 'Phone' # label property is available when control is nested under form } @email_entry = entry { label 'Email' # label property is available when control is nested under form } } button('Display Info') { stretchy false on_clicked do msg_box('Info', "#{@first_name_entry.text} #{@last_name_entry.text} has phone #{@phone_entry.text} and email #{@email_entry.text}") end } } }.show ``` ### Basic Table [examples/basic_table.rb](examples/basic_table.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table'" ``` Mac ![glimmer-dsl-libui-mac-basic-table.png](images/glimmer-dsl-libui-mac-basic-table.png) Windows ![glimmer-dsl-libui-windows-basic-table.png](images/glimmer-dsl-libui-windows-basic-table.png) Linux ![glimmer-dsl-libui-linux-basic-table.png](images/glimmer-dsl-libui-linux-basic-table.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init main_window = UI.new_window('Animal sounds', 300, 200, 1) hbox = UI.new_horizontal_box UI.window_set_child(main_window, hbox) data = [ %w[cat meow], %w[dog woof], %w[checken cock-a-doodle-doo], %w[horse neigh], %w[cow moo] ] # Protects BlockCaller objects from garbage collection. @blockcaller = [] def rbcallback(*args, &block) args << [0] if args.size == 1 # Argument types are ommited blockcaller = Fiddle::Closure::BlockCaller.new(*args, &block) @blockcaller << blockcaller blockcaller end model_handler = UI::FFI::TableModelHandler.malloc model_handler.NumColumns = rbcallback(4) { 2 } model_handler.ColumnType = rbcallback(4) { 0 } model_handler.NumRows = rbcallback(4) { 5 } model_handler.CellValue = rbcallback(1, [1, 1, 4, 4]) do |_, _, row, column| UI.new_table_value_string(data[row][column]) end model_handler.SetCellValue = rbcallback(0, [0]) {} model = UI.new_table_model(model_handler) table_params = UI::FFI::TableParams.malloc table_params.Model = model table_params.RowBackgroundColorModelColumn = -1 table = UI.new_table(table_params) UI.table_append_text_column(table, 'Animal', 0, -1) UI.table_append_text_column(table, 'Description', 1, -1) UI.box_append(hbox, table, 1) UI.control_show(main_window) UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.free_table_model(model) UI.quit 0 end UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ %w[cat meow], %w[dog woof], %w[chicken cock-a-doodle-doo], %w[horse neigh], %w[cow moo] ] window('Animal sounds', 300, 200) { horizontal_box { table { text_column('Animal') text_column('Description') cell_rows data } } on_closing do puts 'Bye Bye' end }.show ``` ### Editable Table [examples/editable_table.rb](examples/editable_table.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/editable_table.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/editable_table'" ``` Mac ![glimmer-dsl-libui-mac-editable-table.png](images/glimmer-dsl-libui-mac-editable-table.png) ![glimmer-dsl-libui-mac-editable-table-editing.png](images/glimmer-dsl-libui-mac-editable-table-editing.png) ![glimmer-dsl-libui-mac-editable-table-edited.png](images/glimmer-dsl-libui-mac-editable-table-edited.png) Windows ![glimmer-dsl-libui-windows-editable-table.png](images/glimmer-dsl-libui-windows-editable-table.png) ![glimmer-dsl-libui-windows-editable-table-editing.png](images/glimmer-dsl-libui-windows-editable-table-editing.png) ![glimmer-dsl-libui-windows-editable-table-edited.png](images/glimmer-dsl-libui-windows-editable-table-edited.png) Linux ![glimmer-dsl-libui-linux-editable-table.png](images/glimmer-dsl-libui-linux-editable-table.png) ![glimmer-dsl-libui-linux-editable-table-editing.png](images/glimmer-dsl-libui-linux-editable-table-editing.png) ![glimmer-dsl-libui-linux-editable-table-edited.png](images/glimmer-dsl-libui-linux-editable-table-edited.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ %w[cat meow], %w[dog woof], %w[chicken cock-a-doodle-doo], %w[horse neigh], %w[cow moo] ] window('Editable animal sounds', 300, 200) { horizontal_box { table { text_column('Animal') text_column('Description') cell_rows data editable true on_changed do |row, type, row_data| # fires on all changes (even ones happening through data array) puts "Row #{row} #{type}: #{row_data}" end on_edited do |row, row_data| # only fires on direct table editing puts "Row #{row} edited: #{row_data}" end } } on_closing do puts 'Bye Bye' end }.show ``` ### Editable Column Table [examples/editable_column_table.rb](examples/editable_column_table.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/editable_column_table.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/editable_column_table'" ``` Mac ![glimmer-dsl-libui-mac-editable-column-table-editing.png](images/glimmer-dsl-libui-mac-editable-column-table-editing.png) ![glimmer-dsl-libui-mac-editable-column-table-edited.png](images/glimmer-dsl-libui-mac-editable-column-table-edited.png) Windows ![glimmer-dsl-libui-windows-editable-column-table-editing.png](images/glimmer-dsl-libui-windows-editable-column-table-editing.png) ![glimmer-dsl-libui-windows-editable-column-table-edited.png](images/glimmer-dsl-libui-windows-editable-column-table-edited.png) Linux ![glimmer-dsl-libui-linux-editable-column-table-editing.png](images/glimmer-dsl-libui-linux-editable-column-table-editing.png) ![glimmer-dsl-libui-linux-editable-column-table-edited.png](images/glimmer-dsl-libui-linux-editable-column-table-edited.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ %w[cat calm meow], %w[dog loyal woof], %w[chicken bird cock-a-doodle-doo], %w[horse fast neigh], %w[cow slow moo] ] window('Editable column animal sounds', 400, 200) { horizontal_box { table { text_column('Animal') text_column('Description') text_column('Sound (Editable)') { editable true } cell_rows data } } on_closing do puts 'Bye Bye' end }.show ``` ### Basic Table Image This example requires pre-installing `chunky_png` Ruby gem: ``` gem install chunky_png -v1.4.0 ``` Also, note that behavior varies per platform (i.e. how `table` chooses to size images by default). [examples/basic_table_image.rb](examples/basic_table_image.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table_image.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table_image'" ``` Mac ![glimmer-dsl-libui-mac-basic-table-image.png](images/glimmer-dsl-libui-mac-basic-table-image.png) Windows ![glimmer-dsl-libui-windows-basic-table-image.png](images/glimmer-dsl-libui-windows-basic-table-image.png) Linux ![glimmer-dsl-libui-linux-basic-table-image.png](images/glimmer-dsl-libui-linux-basic-table-image.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby # NOTE: # This example displays images that can be freely downloaded from the Studio Ghibli website. require 'libui' require 'chunky_png' require 'open-uri' UI = LibUI UI.init main_window = UI.new_window('The Red Turtle', 310, 350, 0) hbox = UI.new_horizontal_box UI.window_set_child(main_window, hbox) IMAGES = [] 50.times do |i| url = format('https://www.ghibli.jp/gallery/thumb-redturtle%03d.png', (i + 1)) puts "Processing Image: #{url}" f = URI.open(url) canvas = ChunkyPNG::Canvas.from_io(f) f.close data = canvas.to_rgba_stream width = canvas.width height = canvas.height image = UI.new_image(width, height) UI.image_append(image, data, width, height, width * 4) IMAGES << image rescue StandardError => e warn url, e.message end # Protects BlockCaller objects from garbage collection. @blockcaller = [] def rbcallback(*args, &block) args << [0] if args.size == 1 # Argument types are ommited blockcaller = Fiddle::Closure::BlockCaller.new(*args, &block) @blockcaller << blockcaller blockcaller end model_handler = UI::FFI::TableModelHandler.malloc model_handler.NumColumns = rbcallback(4) { 1 } model_handler.ColumnType = rbcallback(4) { 1 } # Image model_handler.NumRows = rbcallback(4) { IMAGES.size } model_handler.CellValue = rbcallback(1, [1, 1, 4, 4]) do |_, _, row, _column| UI.new_table_value_image(IMAGES[row]) end model_handler.SetCellValue = rbcallback(0, [0]) {} model = UI.new_table_model(model_handler) table_params = UI::FFI::TableParams.malloc table_params.Model = model table_params.RowBackgroundColorModelColumn = -1 table = UI.new_table(table_params) UI.table_append_image_column(table, 'www.ghibli.jp/works/red-turtle', 0) UI.box_append(hbox, table, 1) UI.control_show(main_window) UI.window_on_closing(main_window) do puts 'Bye Bye' UI.control_destroy(main_window) UI.free_table_model(model) IMAGES.each { |i| UI.free_image(i) } UI.quit 0 end UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby # NOTE: # This example displays images that can be freely downloaded from the Studio Ghibli website. require 'glimmer-dsl-libui' require 'chunky_png' require 'open-uri' include Glimmer IMAGE_ROWS = [] 50.times do |i| url = format('https://www.ghibli.jp/gallery/thumb-redturtle%03d.png', (i + 1)) puts "Processing Image: #{url}" f = URI.open(url) canvas = ChunkyPNG::Canvas.from_io(f) f.close data = canvas.to_rgba_stream width = canvas.width height = canvas.height img = image { image_part(data, width, height, width * 4) } IMAGE_ROWS << [img] # array of one column cell rescue StandardError => e warn url, e.message end window('The Red Turtle', 310, 350, false) { horizontal_box { table { image_column('www.ghibli.jp/works/red-turtle', 0) cell_rows IMAGE_ROWS } } on_closing do puts 'Bye Bye' end }.show ``` ### Basic Table Image Text This example has a prerequisite of installing `chunky_png` Ruby gem: ``` gem install chunky_png -v1.4.0 ``` Also, note that behavior varies per platform (i.e. how `table` chooses to size images by default). [examples/basic_table_image_text.rb](examples/basic_table_image_text.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table_image_text.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table_image_text'" ``` Mac ![glimmer-dsl-libui-mac-basic-table-image-text.png](images/glimmer-dsl-libui-mac-basic-table-image-text.png) Windows ![glimmer-dsl-libui-windows-basic-table-image-text.png](images/glimmer-dsl-libui-windows-basic-table-image-text.png) Linux ![glimmer-dsl-libui-linux-basic-table-image-text.png](images/glimmer-dsl-libui-linux-basic-table-image-text.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby # NOTE: # This example displays images that can be freely downloaded from the Studio Ghibli website. require 'glimmer-dsl-libui' require 'chunky_png' require 'open-uri' include Glimmer IMAGE_ROWS = [] 5.times do |i| url = format('https://www.ghibli.jp/gallery/thumb-redturtle%03d.png', (i + 1)) puts "Processing Image: #{url}" f = URI.open(url) canvas = ChunkyPNG::Canvas.from_io(f) f.close data = canvas.to_rgba_stream width = canvas.width height = canvas.height img = image { image_part(data, width, height, width * 4) } text = url.sub('https://www.ghibli.jp/gallery/thumb-redturtle', '').sub('.png', '') IMAGE_ROWS << [[img, text], [img, text]] # cell values are dual-element arrays rescue StandardError => e warn url, e.message end window('The Red Turtle', 670, 350) { horizontal_box { table { image_text_column('image/number') image_text_column('image/number (editable)') { editable true } cell_rows IMAGE_ROWS } } }.show ``` ### Basic Table Button [examples/basic_table_button.rb](examples/basic_table_button.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table_button.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table_button'" ``` Mac ![glimmer-dsl-libui-mac-basic-table-button.png](images/glimmer-dsl-libui-mac-basic-table-button.png) ![glimmer-dsl-libui-mac-basic-table-button-deleted.png](images/glimmer-dsl-libui-mac-basic-table-button-deleted.png) Windows ![glimmer-dsl-libui-windows-basic-table-button.png](images/glimmer-dsl-libui-windows-basic-table-button.png) ![glimmer-dsl-libui-windows-basic-table-button-deleted.png](images/glimmer-dsl-libui-windows-basic-table-button-deleted.png) Linux ![glimmer-dsl-libui-linux-basic-table-button.png](images/glimmer-dsl-libui-linux-basic-table-button.png) ![glimmer-dsl-libui-linux-basic-table-button-deleted.png](images/glimmer-dsl-libui-linux-basic-table-button-deleted.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ %w[cat meow delete], %w[dog woof delete], %w[chicken cock-a-doodle-doo delete], %w[horse neigh delete], %w[cow moo delete] ] window('Animal sounds', 300, 200) { horizontal_box { table { text_column('Animal') text_column('Description') button_column('Action') { on_clicked do |row| data.delete_at(row) # automatically deletes actual table row due to implicit data-binding end } cell_rows data # implicit data-binding on_changed do |row, type, row_data| puts "Row #{row} #{type}: #{row_data}" end } } }.show ``` ### Basic Table Checkbox [examples/basic_table_checkbox.rb](examples/basic_table_checkbox.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table_checkbox.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table_checkbox'" ``` Mac ![glimmer-dsl-libui-mac-basic-table-checkbox.png](images/glimmer-dsl-libui-mac-basic-table-checkbox.png) Windows ![glimmer-dsl-libui-windows-basic-table-checkbox.png](images/glimmer-dsl-libui-windows-basic-table-checkbox.png) Linux ![glimmer-dsl-libui-linux-basic-table-checkbox.png](images/glimmer-dsl-libui-linux-basic-table-checkbox.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ ['cat', 'meow', true], ['dog', 'woof', true], ['chicken', 'cock-a-doodle-doo', false], ['horse', 'neigh', true], ['cow', 'moo', true] ] window('Animal sounds', 300, 200) { horizontal_box { table { text_column('Animal') text_column('Description') checkbox_column('Mammal') cell_rows data } } }.show ``` ### Basic Table Checkbox Text [examples/basic_table_checkbox_text.rb](examples/basic_table_checkbox_text.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table_checkbox_text.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table_checkbox_text'" ``` Mac ![glimmer-dsl-libui-mac-basic-table-checkbox-text.png](images/glimmer-dsl-libui-mac-basic-table-checkbox-text.png) Windows ![glimmer-dsl-libui-windows-basic-table-checkbox-text.png](images/glimmer-dsl-libui-windows-basic-table-checkbox-text.png) Linux ![glimmer-dsl-libui-linux-basic-table-checkbox-text.png](images/glimmer-dsl-libui-linux-basic-table-checkbox-text.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ ['cat', 'meow', [true, 'mammal']], ['dog', 'woof', [true, 'mammal']], ['chicken', 'cock-a-doodle-doo', [false, 'mammal']], ['horse', 'neigh', [true, 'mammal']], ['cow', 'moo', [true, 'mammal']] ] window('Animal sounds', 400, 200) { horizontal_box { table { text_column('Animal') text_column('Sound') checkbox_text_column('Description') cell_rows data } } }.show ``` ### Basic Table Progress Bar [examples/basic_table_progress_bar.rb](examples/basic_table_progress_bar.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table_progress_bar.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table_progress_bar'" ``` Mac ![glimmer-dsl-libui-mac-basic-table-progress-bar.png](images/glimmer-dsl-libui-mac-basic-table-progress-bar.png) Windows ![glimmer-dsl-libui-windows-basic-table-progress-bar.png](images/glimmer-dsl-libui-windows-basic-table-progress-bar.png) Linux ![glimmer-dsl-libui-linux-basic-table-progress-bar.png](images/glimmer-dsl-libui-linux-basic-table-progress-bar.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ ['task 1', 0], ['task 2', 15], ['task 3', 100], ['task 4', 75], ['task 5', -1], ] window('Task Progress', 300, 200) { vertical_box { table { text_column('Task') progress_bar_column('Progress') cell_rows data # implicit data-binding } button('Mark All As Done') { stretchy false on_clicked do data.each_with_index do |row_data, row| data[row][1] = 100 # automatically updates table due to implicit data-binding end end } } }.show ``` ### Basic Table Color This example requires pre-installing `chunky_png` Ruby gem: ``` gem install chunky_png -v1.4.0 ``` [examples/basic_table_color.rb](examples/basic_table_color.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_table_color.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_table_color'" ``` Mac ![glimmer-dsl-libui-mac-basic-table-color.png](images/glimmer-dsl-libui-mac-basic-table-color.png) Windows ![glimmer-dsl-libui-windows-basic-table-color.png](images/glimmer-dsl-libui-windows-basic-table-color.png) Linux ![glimmer-dsl-libui-linux-basic-table-color.png](images/glimmer-dsl-libui-linux-basic-table-color.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' require 'chunky_png' include Glimmer f = File.open(File.expand_path('../icons/glimmer.png', __dir__)) canvas = ChunkyPNG::Canvas.from_io(f) f.close canvas.resample_nearest_neighbor!(24, 24) data = canvas.to_rgba_stream width = canvas.width height = canvas.height img = image { image_part(data, width, height, width * 4) } data = [ [['cat', :red] , ['meow', :blue] , [true, 'mammal', :green], [img, 'Glimmer', :dark_blue], {r: 255, g: 120, b: 0, a: 0.5}], [['dog', :yellow] , ['woof', {r: 240, g: 32, b: 32}] , [true, 'mammal', :green], [img, 'Glimmer', :dark_blue], :skyblue], [['chicken', :beige], ['cock-a-doodle-doo', :blue] , [false, 'mammal', :red] , [img, 'Glimmer', :beige], {r: 5, g: 120, b: 110}], [['horse', :purple] , ['neigh', {r: 240, g: 32, b: 32}], [true, 'mammal', :green], [img, 'Glimmer', :dark_blue], '13a1fb'], [['cow', :gray] , ['moo', :blue] , [true, 'mammal', :green], [img, 'Glimmer', :brown], 0x12ff02] ] window('Animals', 500, 200) { horizontal_box { table { text_color_column('Animal') text_color_column('Sound') checkbox_text_color_column('Description') image_text_color_column('GUI') background_color_column('Mammal') cell_rows data } } }.show ``` ### Form Table [examples/form_table.rb](examples/form_table.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/form_table.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/form_table'" ``` Mac ![glimmer-dsl-libui-mac-form-table.png](images/glimmer-dsl-libui-mac-form-table.png) ![glimmer-dsl-libui-mac-form-table-contact-entered.png](images/glimmer-dsl-libui-mac-form-table-contact-entered.png) ![glimmer-dsl-libui-mac-form-table-filtered.png](images/glimmer-dsl-libui-mac-form-table-filtered.png) Windows ![glimmer-dsl-libui-windows-form-table.png](images/glimmer-dsl-libui-windows-form-table.png) ![glimmer-dsl-libui-windows-form-table-contact-entered.png](images/glimmer-dsl-libui-windows-form-table-contact-entered.png) ![glimmer-dsl-libui-windows-form-table-filtered.png](images/glimmer-dsl-libui-windows-form-table-filtered.png) Linux ![glimmer-dsl-libui-linux-form-table.png](images/glimmer-dsl-libui-linux-form-table.png) ![glimmer-dsl-libui-linux-form-table-contact-entered.png](images/glimmer-dsl-libui-linux-form-table-contact-entered.png) ![glimmer-dsl-libui-linux-form-table-filtered.png](images/glimmer-dsl-libui-linux-form-table-filtered.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer data = [ ['Lisa Sky', 'lisa@sky.com', '720-523-4329', 'Denver', 'CO', '80014'], ['Jordan Biggins', 'jordan@biggins.com', '617-528-5399', 'Boston', 'MA', '02101'], ['Mary Glass', 'mary@glass.com', '847-589-8788', 'Elk Grove Village', 'IL', '60007'], ['Darren McGrath', 'darren@mcgrath.com', '206-539-9283', 'Seattle', 'WA', '98101'], ['Melody Hanheimer', 'melody@hanheimer.com', '213-493-8274', 'Los Angeles', 'CA', '90001'], ] window('Contacts', 600, 600) { |w| margined true vertical_box { form { stretchy false @name_entry = entry { label 'Name' } @email_entry = entry { label 'Email' } @phone_entry = entry { label 'Phone' } @city_entry = entry { label 'City' } @state_entry = entry { label 'State' } } button('Save Contact') { stretchy false on_clicked do new_row = [@name_entry.text, @email_entry.text, @phone_entry.text, @city_entry.text, @state_entry.text] if new_row.include?('') msg_box_error(w, 'Validation Error!', 'All fields are required! Please make sure to enter a value for all fields.') else data << new_row # automatically inserts a row into the table due to implicit data-binding @unfiltered_data = data.dup @name_entry.text = '' @email_entry.text = '' @phone_entry.text = '' @city_entry.text = '' @state_entry.text = '' end end } search_entry { |se| stretchy false on_changed do filter_value = se.text @unfiltered_data ||= data.dup # Unfilter first to remove any previous filters data.replace(@unfiltered_data) # affects table indirectly through implicit data-binding # Now, apply filter if entered unless filter_value.empty? data.filter! do |row_data| # affects table indirectly through implicit data-binding row_data.any? do |cell| cell.to_s.downcase.include?(filter_value.downcase) end end end end } table { text_column('Name') text_column('Email') text_column('Phone') text_column('City') text_column('State') cell_rows data # implicit data-binding on_changed do |row, type, row_data| puts "Row #{row} #{type}: #{row_data}" end } } }.show ``` ### Basic Area [examples/basic_area.rb](examples/basic_area.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_area.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_area'" ``` Mac ![glimmer-dsl-libui-mac-basic-area.png](images/glimmer-dsl-libui-mac-basic-area.png) Windows ![glimmer-dsl-libui-windows-basic-area.png](images/glimmer-dsl-libui-windows-basic-area.png) Linux ![glimmer-dsl-libui-linux-basic-area.png](images/glimmer-dsl-libui-linux-basic-area.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init handler = UI::FFI::AreaHandler.malloc area = UI.new_area(handler) brush = UI::FFI::DrawBrush.malloc handler_draw_event = Fiddle::Closure::BlockCaller.new(0, [1, 1, 1]) do |_, _, area_draw_params| path = UI.draw_new_path(0) UI.draw_path_add_rectangle(path, 0, 0, 400, 400) UI.draw_path_end(path) brush.Type = 0 brush.R = 0.4 brush.G = 0.4 brush.B = 0.8 brush.A = 1.0 area_draw_params = UI::FFI::AreaDrawParams.new(area_draw_params) UI.draw_fill(area_draw_params.Context, path, brush.to_ptr) UI.draw_free_path(path) end handler.Draw = handler_draw_event handler.MouseEvent = Fiddle::Closure::BlockCaller.new(0, [0]) {} handler.MouseCrossed = Fiddle::Closure::BlockCaller.new(0, [0]) {} handler.DragBroken = Fiddle::Closure::BlockCaller.new(0, [0]) {} handler.KeyEvent = Fiddle::Closure::BlockCaller.new(0, [0]) {} box = UI.new_vertical_box UI.box_set_padded(box, 1) UI.box_append(box, area, 1) main_window = UI.new_window('Basic Area', 400, 400, 1) UI.window_set_margined(main_window, 1) UI.window_set_child(main_window, box) UI.window_on_closing(main_window) do UI.control_destroy(main_window) UI.quit 0 end UI.control_show(main_window) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Basic Area', 400, 400) { margined true vertical_box { area { path { # a stable path is added declaratively rectangle(0, 0, 400, 400) fill r: 102, g: 102, b: 204, a: 1.0 } } } }.show ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 2 (semi-declarative `on_draw` dynamic `path` approach): ```ruby require 'glimmer-dsl-libui' include Glimmer window('Basic Area', 400, 400) { margined true vertical_box { area { on_draw do |area_draw_params| path { # a dynamic path is added semi-declaratively inside on_draw block rectangle(0, 0, 400, 400) fill r: 102, g: 102, b: 204, a: 1.0 } end } } }.show ``` ### Dynamic Area [examples/dynamic_area.rb](examples/dynamic_area.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/dynamic_area.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/dynamic_area'" ``` Mac ![glimmer-dsl-libui-mac-dynamic-area.png](images/glimmer-dsl-libui-mac-dynamic-area.png) ![glimmer-dsl-libui-mac-dynamic-area-updated.png](images/glimmer-dsl-libui-mac-dynamic-area-updated.png) Windows ![glimmer-dsl-libui-windows-dynamic-area.png](images/glimmer-dsl-libui-windows-dynamic-area.png) ![glimmer-dsl-libui-windows-dynamic-area-updated.png](images/glimmer-dsl-libui-windows-dynamic-area-updated.png) Linux ![glimmer-dsl-libui-linux-dynamic-area.png](images/glimmer-dsl-libui-linux-dynamic-area.png) ![glimmer-dsl-libui-linux-dynamic-area-updated.png](images/glimmer-dsl-libui-linux-dynamic-area-updated.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Dynamic Area', 240, 500) { margined true vertical_box { label('Rectangle Properties') { stretchy false } form { stretchy false @x_spinbox = spinbox(0, 1000) { label 'x' value 25 on_changed do @area.queue_redraw_all end } @y_spinbox = spinbox(0, 1000) { label 'y' value 25 on_changed do @area.queue_redraw_all end } @width_spinbox = spinbox(0, 1000) { label 'width' value 150 on_changed do @area.queue_redraw_all end } @height_spinbox = spinbox(0, 1000) { label 'height' value 150 on_changed do @area.queue_redraw_all end } @red_spinbox = spinbox(0, 255) { label 'red' value 102 on_changed do @area.queue_redraw_all end } @green_spinbox = spinbox(0, 255) { label 'green' value 102 on_changed do @area.queue_redraw_all end } @blue_spinbox = spinbox(0, 255) { label 'blue' value 204 on_changed do @area.queue_redraw_all end } @alpha_spinbox = spinbox(0, 100) { label 'alpha' value 100 on_changed do @area.queue_redraw_all end } } @area = area { on_draw do |area_draw_params| path { # a dynamic path is added semi-declaratively inside on_draw block rectangle(@x_spinbox.value, @y_spinbox.value, @width_spinbox.value, @height_spinbox.value) fill r: @red_spinbox.value, g: @green_spinbox.value, b: @blue_spinbox.value, a: @alpha_spinbox.value / 100.0 } end } } }.show ``` New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 2 (declarative stable `path` approach): ```ruby require 'glimmer-dsl-libui' include Glimmer window('Dynamic Area', 240, 600) { margined true vertical_box { label('Rectangle Properties') { stretchy false } form { stretchy false @x_spinbox = spinbox(0, 1000) { label 'x' value 25 on_changed do @rectangle.x = @x_spinbox.value # updating properties automatically triggers area.queue_redraw_all end } @y_spinbox = spinbox(0, 1000) { label 'y' value 25 on_changed do @rectangle.y = @y_spinbox.value # updating properties automatically triggers area.queue_redraw_all end } @width_spinbox = spinbox(0, 1000) { label 'width' value 150 on_changed do @rectangle.width = @width_spinbox.value # updating properties automatically triggers area.queue_redraw_all end } @height_spinbox = spinbox(0, 1000) { label 'height' value 150 on_changed do @rectangle.height = @height_spinbox.value # updating properties automatically triggers area.queue_redraw_all end } @red_spinbox = spinbox(0, 255) { label 'red' value 102 on_changed do @path.fill[:r] = @red_spinbox.value # updating hash properties automatically triggers area.queue_redraw_all end } @green_spinbox = spinbox(0, 255) { label 'green' value 102 on_changed do @path.fill[:g] = @green_spinbox.value # updating hash properties automatically triggers area.queue_redraw_all end } @blue_spinbox = spinbox(0, 255) { label 'blue' value 204 on_changed do @path.fill[:b] = @blue_spinbox.value # updating hash properties automatically triggers area.queue_redraw_all end } @alpha_spinbox = spinbox(0, 100) { label 'alpha' value 100 on_changed do @path.fill[:a] = @alpha_spinbox.value / 100.0 # updating hash properties automatically triggers area.queue_redraw_all end } } area { @path = path { # stable path @rectangle = rectangle(@x_spinbox.value, @y_spinbox.value, @width_spinbox.value, @height_spinbox.value) fill r: @red_spinbox.value, g: @green_spinbox.value, b: @blue_spinbox.value, a: @alpha_spinbox.value / 100.0 } } } }.show ``` ### Area Gallery [examples/area_gallery.rb](examples/area_gallery.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/area_gallery.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/area_gallery'" ``` Mac ![glimmer-dsl-libui-mac-area-gallery.png](images/glimmer-dsl-libui-mac-area-gallery.png) Windows ![glimmer-dsl-libui-windows-area-gallery.png](images/glimmer-dsl-libui-windows-area-gallery.png) Linux ![glimmer-dsl-libui-linux-area-gallery.png](images/glimmer-dsl-libui-linux-area-gallery.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Area Gallery', 400, 400) { area { path { # declarative stable path square(0, 0, 100) square(100, 100, 400) fill r: 102, g: 102, b: 204 } path { # declarative stable path rectangle(0, 100, 100, 400) rectangle(100, 0, 400, 100) # linear gradient (has x0, y0, x1, y1, and stops) fill x0: 10, y0: 10, x1: 350, y1: 350, stops: [{pos: 0.25, r: 204, g: 102, b: 204}, {pos: 0.75, r: 102, g: 102, b: 204}] } path { # declarative stable path polygon(100, 100, 100, 400, 400, 100, 400, 400) fill r: 202, g: 102, b: 104, a: 0.5 stroke r: 0, g: 0, b: 0 } path { # declarative stable path polybezier(0, 0, 200, 100, 100, 200, 400, 100, 300, 100, 100, 300, 100, 400, 100, 300, 300, 100, 400, 400) fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # declarative stable path polyline(100, 100, 400, 100, 100, 400, 400, 400, 0, 0) stroke r: 0, g: 0, b: 0, thickness: 2 } path { # declarative stable path arc(404, 216, 190, 90, 90, false) # radial gradient (has an outer_radius in addition to x0, y0, x1, y1, and stops) fill outer_radius: 90, x0: 0, y0: 0, x1: 500, y1: 500, stops: [{pos: 0.25, r: 102, g: 102, b: 204, a: 0.5}, {pos: 0.75, r: 204, g: 102, b: 204}] stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # declarative stable path circle(200, 200, 90) fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2 } text(161, 40, 100) { # x, y, width string('Area Gallery') { font family: 'Arial', size: 14 color :black } } on_mouse_event do |area_mouse_event| p area_mouse_event end on_mouse_moved do |area_mouse_event| puts 'moved' end on_mouse_down do |area_mouse_event| puts 'mouse down' end on_mouse_up do |area_mouse_event| puts 'mouse up' end on_mouse_drag_started do |area_mouse_event| puts 'drag started' end on_mouse_dragged do |area_mouse_event| puts 'dragged' end on_mouse_dropped do |area_mouse_event| puts 'dropped' end on_mouse_entered do puts 'entered' end on_mouse_exited do puts 'exited' end on_key_event do |area_key_event| p area_key_event end on_key_up do |area_key_event| puts 'key up' end on_key_down do |area_key_event| puts 'key down' end } }.show ``` New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 2 (setting shape properties instead of arguments): ```ruby require 'glimmer-dsl-libui' include Glimmer window('Area Gallery', 400, 400) { area { path { # declarative stable path square { x 0 y 0 length 100 } square { x 100 y 100 length 400 } fill r: 102, g: 102, b: 204 } path { # declarative stable path rectangle { x 0 y 100 width 100 height 400 } rectangle { x 100 y 0 width 400 height 100 } # linear gradient (has x0, y0, x1, y1, and stops) fill x0: 10, y0: 10, x1: 350, y1: 350, stops: [{pos: 0.25, r: 204, g: 102, b: 204}, {pos: 0.75, r: 102, g: 102, b: 204}] } path { # declarative stable path figure { x 100 y 100 line { x 100 y 400 } line { x 400 y 100 } line { x 400 y 400 } closed true } fill r: 202, g: 102, b: 104, a: 0.5 stroke r: 0, g: 0, b: 0 } path { # declarative stable path figure { x 0 y 0 bezier { c1_x 200 c1_y 100 c2_x 100 c2_y 200 end_x 400 end_y 100 } bezier { c1_x 300 c1_y 100 c2_x 100 c2_y 300 end_x 100 end_y 400 } bezier { c1_x 100 c1_y 300 c2_x 300 c2_y 100 end_x 400 end_y 400 } } fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # declarative stable path polyline(100, 100, 400, 100, 100, 400, 400, 400, 0, 0) figure { x 100 y 100 line { x 400 y 100 } line { x 100 y 400 } line { x 400 y 400 } line { x 0 y 0 } } stroke r: 0, g: 0, b: 0, thickness: 2 } path { # declarative stable path arc { x_center 404 y_center 216 radius 190 start_angle 90 sweep 90 is_negative false } # radial gradient (has an outer_radius in addition to x0, y0, x1, y1, and stops) fill outer_radius: 90, x0: 0, y0: 0, x1: 500, y1: 500, stops: [{pos: 0.25, r: 102, g: 102, b: 204, a: 0.5}, {pos: 0.75, r: 204, g: 102, b: 204}] stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # declarative stable path circle { x_center 200 y_center 200 radius 90 } fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2 } text { x 161 y 40 width 100 string { font family: 'Arial', size: 14 color :black 'Area Gallery' } } on_mouse_event do |area_mouse_event| p area_mouse_event end on_mouse_moved do |area_mouse_event| puts 'moved' end on_mouse_down do |area_mouse_event| puts 'mouse down' end on_mouse_up do |area_mouse_event| puts 'mouse up' end on_mouse_drag_started do |area_mouse_event| puts 'drag started' end on_mouse_dragged do |area_mouse_event| puts 'dragged' end on_mouse_dropped do |area_mouse_event| puts 'dropped' end on_mouse_entered do puts 'entered' end on_mouse_exited do puts 'exited' end on_key_event do |area_key_event| p area_key_event end on_key_up do |area_key_event| puts 'key up' end on_key_down do |area_key_event| puts 'key down' end } }.show ``` New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 3 (semi-declarative `on_draw` dynamic `path` approach): ```ruby require 'glimmer-dsl-libui' include Glimmer window('Area Gallery', 400, 400) { area { on_draw do |area_draw_params| path { # a dynamic path is added semi-declaratively inside on_draw block square(0, 0, 100) square(100, 100, 400) fill r: 102, g: 102, b: 204 } path { # a dynamic path is added semi-declaratively inside on_draw block rectangle(0, 100, 100, 400) rectangle(100, 0, 400, 100) # linear gradient (has x0, y0, x1, y1, and stops) fill x0: 10, y0: 10, x1: 350, y1: 350, stops: [{pos: 0.25, r: 204, g: 102, b: 204}, {pos: 0.75, r: 102, g: 102, b: 204}] } path { # a dynamic path is added semi-declaratively inside on_draw block polygon(100, 100, 100, 400, 400, 100, 400, 400) fill r: 202, g: 102, b: 104, a: 0.5 stroke r: 0, g: 0, b: 0 } path { # a dynamic path is added semi-declaratively inside on_draw block polybezier(0, 0, 200, 100, 100, 200, 400, 100, 300, 100, 100, 300, 100, 400, 100, 300, 300, 100, 400, 400) fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # a dynamic path is added semi-declaratively inside on_draw block polyline(100, 100, 400, 100, 100, 400, 400, 400, 0, 0) stroke r: 0, g: 0, b: 0, thickness: 2 } path { # a dynamic path is added semi-declaratively inside on_draw block arc(404, 216, 190, 90, 90, false) # radial gradient (has an outer_radius in addition to x0, y0, x1, y1, and stops) fill outer_radius: 90, x0: 0, y0: 0, x1: 500, y1: 500, stops: [{pos: 0.25, r: 102, g: 102, b: 204, a: 0.5}, {pos: 0.75, r: 204, g: 102, b: 204}] stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # a dynamic path is added semi-declaratively inside on_draw block circle(200, 200, 90) fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2 } text(161, 40, 100) { # x, y, width string('Area Gallery') { font family: 'Arial', size: 14 color :black } } end on_mouse_event do |area_mouse_event| p area_mouse_event end on_mouse_moved do |area_mouse_event| puts 'moved' end on_mouse_down do |area_mouse_event| puts 'mouse down' end on_mouse_up do |area_mouse_event| puts 'mouse up' end on_mouse_drag_started do |area_mouse_event| puts 'drag started' end on_mouse_dragged do |area_mouse_event| puts 'dragged' end on_mouse_dropped do |area_mouse_event| puts 'dropped' end on_mouse_entered do puts 'entered' end on_mouse_exited do puts 'exited' end on_key_event do |area_key_event| p area_key_event end on_key_up do |area_key_event| puts 'key up' end on_key_down do |area_key_event| puts 'key down' end } }.show ``` New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 4 (setting shape properties instead of arguments with semi-declarative `on_draw` dynamic `path` approach): ```ruby require 'glimmer-dsl-libui' include Glimmer window('Area Gallery', 400, 400) { area { on_draw do |area_draw_params| path { # a dynamic path is added semi-declaratively inside on_draw block square { x 0 y 0 length 100 } square { x 100 y 100 length 400 } fill r: 102, g: 102, b: 204 } path { # a dynamic path is added semi-declaratively inside on_draw block rectangle { x 0 y 100 width 100 height 400 } rectangle { x 100 y 0 width 400 height 100 } # linear gradient (has x0, y0, x1, y1, and stops) fill x0: 10, y0: 10, x1: 350, y1: 350, stops: [{pos: 0.25, r: 204, g: 102, b: 204}, {pos: 0.75, r: 102, g: 102, b: 204}] } path { # a dynamic path is added semi-declaratively inside on_draw block figure { x 100 y 100 line { x 100 y 400 } line { x 400 y 100 } line { x 400 y 400 } closed true } fill r: 202, g: 102, b: 104, a: 0.5 stroke r: 0, g: 0, b: 0 } path { # a dynamic path is added semi-declaratively inside on_draw block figure { x 0 y 0 bezier { c1_x 200 c1_y 100 c2_x 100 c2_y 200 end_x 400 end_y 100 } bezier { c1_x 300 c1_y 100 c2_x 100 c2_y 300 end_x 100 end_y 400 } bezier { c1_x 100 c1_y 300 c2_x 300 c2_y 100 end_x 400 end_y 400 } } fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # a dynamic path is added semi-declaratively inside on_draw block polyline(100, 100, 400, 100, 100, 400, 400, 400, 0, 0) figure { x 100 y 100 line { x 400 y 100 } line { x 100 y 400 } line { x 400 y 400 } line { x 0 y 0 } } stroke r: 0, g: 0, b: 0, thickness: 2 } path { # a dynamic path is added semi-declaratively inside on_draw block arc { x_center 404 y_center 216 radius 190 start_angle 90 sweep 90 is_negative false } # radial gradient (has an outer_radius in addition to x0, y0, x1, y1, and stops) fill outer_radius: 90, x0: 0, y0: 0, x1: 500, y1: 500, stops: [{pos: 0.25, r: 102, g: 102, b: 204, a: 0.5}, {pos: 0.75, r: 204, g: 102, b: 204}] stroke r: 0, g: 0, b: 0, thickness: 2, dashes: [50, 10, 10, 10], dash_phase: -50.0 } path { # a dynamic path is added semi-declaratively inside on_draw block circle { x_center 200 y_center 200 radius 90 } fill r: 202, g: 102, b: 204, a: 0.5 stroke r: 0, g: 0, b: 0, thickness: 2 } text { x 161 y 40 width 100 string { font family: 'Arial', size: 14 color :black 'Area Gallery' } } end on_mouse_event do |area_mouse_event| p area_mouse_event end on_mouse_moved do |area_mouse_event| puts 'moved' end on_mouse_down do |area_mouse_event| puts 'mouse down' end on_mouse_up do |area_mouse_event| puts 'mouse up' end on_mouse_drag_started do |area_mouse_event| puts 'drag started' end on_mouse_dragged do |area_mouse_event| puts 'dragged' end on_mouse_dropped do |area_mouse_event| puts 'dropped' end on_mouse_entered do puts 'entered' end on_mouse_exited do puts 'exited' end on_key_event do |area_key_event| p area_key_event end on_key_up do |area_key_event| puts 'key up' end on_key_down do |area_key_event| puts 'key down' end } }.show ``` ### Histogram [examples/histogram.rb](examples/histogram.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/histogram.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/histogram'" ``` Mac ![glimmer-dsl-libui-mac-histogram.png](images/glimmer-dsl-libui-mac-histogram.png) Windows ![glimmer-dsl-libui-windows-histogram.png](images/glimmer-dsl-libui-windows-histogram.png) Linux ![glimmer-dsl-libui-linux-histogram.png](images/glimmer-dsl-libui-linux-histogram.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby # https://github.com/jamescook/libui-ruby/blob/master/example/histogram.rb require 'libui' UI = LibUI X_OFF_LEFT = 20 Y_OFF_TOP = 20 X_OFF_RIGHT = 20 Y_OFF_BOTTOM = 20 POINT_RADIUS = 5 init = UI.init handler = UI::FFI::AreaHandler.malloc histogram = UI.new_area(handler) brush = UI::FFI::DrawBrush.malloc color_button = UI.new_color_button blue = 0x1E90FF datapoints = [] def graph_size(area_width, area_height) graph_width = area_width - X_OFF_LEFT - X_OFF_RIGHT graph_height = area_height - Y_OFF_TOP - Y_OFF_BOTTOM [graph_width, graph_height] end matrix = UI::FFI::DrawMatrix.malloc def point_locations(datapoints, width, height) xincr = width / 9.0 # 10 - 1 to make the last point be at the end yincr = height / 100.0 data = [] datapoints.each_with_index do |dp, i| val = 100 - UI.spinbox_value(dp) data << [xincr * i, yincr * val] i += 1 end data end def construct_graph(datapoints, width, height, should_extend) locations = point_locations(datapoints, width, height) path = UI.draw_new_path(0) # winding first_location = locations[0] # x and y UI.draw_path_new_figure(path, first_location[0], first_location[1]) locations.each do |loc| UI.draw_path_line_to(path, loc[0], loc[1]) end if should_extend UI.draw_path_line_to(path, width, height) UI.draw_path_line_to(path, 0, height) UI.draw_path_close_figure(path) end UI.draw_path_end(path) path end handler_draw_event = Fiddle::Closure::BlockCaller.new( 0, [1, 1, 1] ) do |_area_handler, _area, area_draw_params| area_draw_params = UI::FFI::AreaDrawParams.new(area_draw_params) path = UI.draw_new_path(0) # winding UI.draw_path_add_rectangle(path, 0, 0, area_draw_params.AreaWidth, area_draw_params.AreaHeight) UI.draw_path_end(path) set_solid_brush(brush, 0xFFFFFF, 1.0) # white UI.draw_fill(area_draw_params.Context, path, brush.to_ptr) UI.draw_free_path(path) dsp = UI::FFI::DrawStrokeParams.malloc dsp.Cap = 0 # flat dsp.Join = 0 # miter dsp.Thickness = 2 dsp.MiterLimit = 10 # DEFAULT_MITER_LIMIT dashes = Fiddle::Pointer.malloc(8) dsp.Dashes = dashes dsp.NumDashes = 0 dsp.DashPhase = 0 # draw axes set_solid_brush(brush, 0x000000, 1.0) # black graph_width, graph_height = *graph_size(area_draw_params.AreaWidth, area_draw_params.AreaHeight) path = UI.draw_new_path(0) # winding UI.draw_path_new_figure(path, X_OFF_LEFT, Y_OFF_TOP) UI.draw_path_line_to(path, X_OFF_LEFT, Y_OFF_TOP + graph_height) UI.draw_path_line_to(path, X_OFF_LEFT + graph_width, Y_OFF_TOP + graph_height) UI.draw_path_end(path) UI.draw_stroke(area_draw_params.Context, path, brush, dsp) UI.draw_free_path(path) # now transform the coordinate space so (0, 0) is the top-left corner of the graph UI.draw_matrix_set_identity(matrix) UI.draw_matrix_translate(matrix, X_OFF_LEFT, Y_OFF_TOP) UI.draw_transform(area_draw_params.Context, matrix) # now get the color for the graph itself and set up the brush # uiColorButtonColor(colorButton, &graphR, &graphG, &graphB, &graphA) graph_r = Fiddle::Pointer.malloc(8) # double graph_g = Fiddle::Pointer.malloc(8) # double graph_b = Fiddle::Pointer.malloc(8) # double graph_a = Fiddle::Pointer.malloc(8) # double UI.color_button_color(color_button, graph_r, graph_g, graph_b, graph_a) brush.Type = 0 # solid brush.R = graph_r[0, 8].unpack1('d') brush.G = graph_g[0, 8].unpack1('d') brush.B = graph_b[0, 8].unpack1('d') # now create the fill for the graph below the graph line path = construct_graph(datapoints, graph_width, graph_height, true) brush.A = graph_a[0, 8].unpack1('d') / 2.0 UI.draw_fill(area_draw_params.Context, path, brush) UI.draw_free_path(path) # now draw the histogram line path = construct_graph(datapoints, graph_width, graph_height, false) brush.A = graph_a[0, 8].unpack1('d') UI.draw_stroke(area_draw_params.Context, path, brush, dsp) UI.draw_free_path(path) end handler.Draw = handler_draw_event # Assigning to local variables # This is intended to protect Fiddle::Closure from garbage collection. # See https://github.com/kojix2/LibUI/issues/8 handler.MouseEvent = (c1 = Fiddle::Closure::BlockCaller.new(0, [0]) {}) handler.MouseCrossed = (c2 = Fiddle::Closure::BlockCaller.new(0, [0]) {}) handler.DragBroken = (c3 = Fiddle::Closure::BlockCaller.new(0, [0]) {}) handler.KeyEvent = (c4 = Fiddle::Closure::BlockCaller.new(1, [0]) { 0 }) UI.freeInitError(init) unless init.nil? hbox = UI.new_horizontal_box UI.box_set_padded(hbox, 1) vbox = UI.new_vertical_box UI.box_set_padded(vbox, 1) UI.box_append(hbox, vbox, 0) UI.box_append(hbox, histogram, 1) datapoints = Array.new(10) do UI.new_spinbox(0, 100).tap do |datapoint| UI.spinbox_set_value(datapoint, Random.new.rand(90)) UI.spinbox_on_changed(datapoint) do UI.area_queue_redraw_all(histogram) end UI.box_append(vbox, datapoint, 0) end end def set_solid_brush(brush, color, alpha) brush.Type = 0 # solid brush.R = ((color >> 16) & 0xFF) / 255.0 brush.G = ((color >> 8) & 0xFF) / 255.0 brush.B = (color & 0xFF) / 255.0 brush.A = alpha brush end set_solid_brush(brush, blue, 1.0) UI.color_button_set_color(color_button, brush.R, brush.G, brush.B, brush.A) UI.color_button_on_changed(color_button) do UI.area_queue_redraw_all(histogram) end UI.box_append(vbox, color_button, 0) MAIN_WINDOW = UI.new_window('histogram example', 640, 480, 1) UI.window_set_margined(MAIN_WINDOW, 1) UI.window_set_child(MAIN_WINDOW, hbox) should_quit = proc do |_ptr| UI.control_destroy(MAIN_WINDOW) UI.quit 0 end UI.window_on_closing(MAIN_WINDOW, should_quit) UI.on_should_quit(should_quit) UI.control_show(MAIN_WINDOW) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby # https://github.com/jamescook/libui-ruby/blob/master/example/histogram.rb require 'glimmer-dsl-libui' include Glimmer X_OFF_LEFT = 20 Y_OFF_TOP = 20 X_OFF_RIGHT = 20 Y_OFF_BOTTOM = 20 POINT_RADIUS = 5 COLOR_BLUE = 0x1E90FF @datapoints = 10.times.map {Random.new.rand(90)} def graph_size(area_width, area_height) graph_width = area_width - X_OFF_LEFT - X_OFF_RIGHT graph_height = area_height - Y_OFF_TOP - Y_OFF_BOTTOM [graph_width, graph_height] end def point_locations(width, height) xincr = width / 9.0 # 10 - 1 to make the last point be at the end yincr = height / 100.0 @datapoints.each_with_index.map do |value, i| val = 100 - value [xincr * i, yincr * val] end end # method-based custom control representing a graph path def graph_path(width, height, should_extend, &block) locations = point_locations(width, height).flatten path { if should_extend polygon(locations + [width, height, 0, height]) else polyline(locations) end # apply a transform to the coordinate space for this path so (0, 0) is the top-left corner of the graph transform { translate X_OFF_LEFT, Y_OFF_TOP } block.call } end window('histogram example', 640, 480) { margined true horizontal_box { vertical_box { stretchy false 10.times do |i| spinbox(0, 100) { |sb| stretchy false value @datapoints[i] on_changed do @datapoints[i] = sb.value @area.queue_redraw_all end } end @color_button = color_button { stretchy false color COLOR_BLUE on_changed do @area.queue_redraw_all end } } @area = area { on_draw do |area_draw_params| path { rectangle(0, 0, area_draw_params[:area_width], area_draw_params[:area_height]) fill 0xFFFFFF } graph_width, graph_height = *graph_size(area_draw_params[:area_width], area_draw_params[:area_height]) path { figure(X_OFF_LEFT, Y_OFF_TOP) { line(X_OFF_LEFT, Y_OFF_TOP + graph_height) line(X_OFF_LEFT + graph_width, Y_OFF_TOP + graph_height) } stroke 0x000000, thickness: 2, miter_limit: 10 } # now create the fill for the graph below the graph line graph_path(graph_width, graph_height, true) { fill @color_button.color.merge(a: 0.5) } # now draw the histogram line graph_path(graph_width, graph_height, false) { stroke @color_button.color.merge(thickness: 2, miter_limit: 10) } end } } }.show ``` ### Basic Transform [examples/basic_transform.rb](examples/basic_transform.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_transform.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_transform'" ``` Mac ![glimmer-dsl-libui-mac-basic-transform.png](images/glimmer-dsl-libui-mac-basic-transform.png) Windows ![glimmer-dsl-libui-windows-basic-transform.png](images/glimmer-dsl-libui-windows-basic-transform.png) Linux ![glimmer-dsl-libui-linux-basic-transform.png](images/glimmer-dsl-libui-linux-basic-transform.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Basic Transform', 350, 350) { area { path { square(0, 0, 350) fill r: 255, g: 255, b: 0 } 40.times do |n| path { square(0, 0, 100) fill r: [255 - n*5, 0].max, g: [n*5, 255].min, b: 0, a: 0.5 stroke :black, thickness: 2 transform { skew 0.15, 0.15 translate 50, 50 rotate 100, 100, -9 * n scale 1.1, 1.1 } } end } }.show ``` ### Login [examples/login.rb](examples/login.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/login.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/login'" ``` Mac ![glimmer-dsl-libui-mac-login.png](images/glimmer-dsl-libui-mac-login.png) ![glimmer-dsl-libui-mac-login-logged-in.png](images/glimmer-dsl-libui-mac-login-logged-in.png) Windows ![glimmer-dsl-libui-windows-login.png](images/glimmer-dsl-libui-windows-login.png) ![glimmer-dsl-libui-windows-login-logged-in.png](images/glimmer-dsl-libui-windows-login-logged-in.png) Linux ![glimmer-dsl-libui-linux-login.png](images/glimmer-dsl-libui-linux-login.png) ![glimmer-dsl-libui-linux-login-logged-in.png](images/glimmer-dsl-libui-linux-login-logged-in.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' include Glimmer window('Login') { margined true vertical_box { form { @username_entry = entry { label 'Username:' } @password_entry = password_entry { label 'Password:' } } horizontal_box { @login_button = button('Login') { on_clicked do @username_entry.enabled = false @password_entry.enabled = false @login_button.enabled = false @logout_button.enabled = true end } @logout_button = button('Logout') { enabled false on_clicked do @username_entry.text = '' @password_entry.text = '' @username_entry.enabled = true @password_entry.enabled = true @login_button.enabled = true @logout_button.enabled = false end } } } }.show ``` ### Timer To run this example, install [TiMidity](http://timidity.sourceforge.net) and ensure `timidity` command is in `PATH` (can be installed via [Homebrew](https://brew.sh) on Mac or [apt-get](https://help.ubuntu.com/community/AptGet/Howto) on Linux). [examples/timer.rb](examples/timer.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/timer.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/timer'" ``` Mac ![glimmer-dsl-libui-mac-timer.png](images/glimmer-dsl-libui-mac-timer.png) ![glimmer-dsl-libui-mac-timer-in-progress.png](images/glimmer-dsl-libui-mac-timer-in-progress.png) Windows ![glimmer-dsl-libui-windows-timer.png](images/glimmer-dsl-libui-windows-timer.png) ![glimmer-dsl-libui-windows-timer-in-progress.png](images/glimmer-dsl-libui-windows-timer-in-progress.png) Linux ![glimmer-dsl-libui-linux-timer.png](images/glimmer-dsl-libui-linux-timer.png) ![glimmer-dsl-libui-linux-timer-in-progress.png](images/glimmer-dsl-libui-linux-timer-in-progress.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' class Timer include Glimmer SECOND_MAX = 59 MINUTE_MAX = 59 HOUR_MAX = 23 def initialize @pid = nil @alarm_file = File.expand_path('../sounds/AlanWalker-Faded.mid', __dir__) at_exit { stop_alarm } setup_timer create_gui end def stop_alarm if @pid if @th.alive? Process.kill(:SIGKILL, @pid) @pid = nil else @pid = nil end end end def play_alarm stop_alarm if @pid.nil? begin @pid = spawn "timidity -G 0.0-10.0 #{@alarm_file}" @th = Process.detach @pid rescue Errno::ENOENT warn 'Timidty++ not found. Please install Timidity++.' warn 'https://sourceforge.net/projects/timidity/' end end end def setup_timer unless @setup_timer Glimmer::LibUI.timer(1) do if @started seconds = @sec_spinbox.value minutes = @min_spinbox.value hours = @hour_spinbox.value if seconds > 0 @sec_spinbox.value = seconds -= 1 end if seconds == 0 if minutes > 0 @min_spinbox.value = minutes -= 1 @sec_spinbox.value = seconds = SECOND_MAX end if minutes == 0 if hours > 0 @hour_spinbox.value = hours -= 1 @min_spinbox.value = minutes = MINUTE_MAX @sec_spinbox.value = seconds = SECOND_MAX end if hours == 0 && minutes == 0 && seconds == 0 @start_button.enabled = true @stop_button.enabled = false @started = false unless @played play_alarm msg_box('Alarm', 'Countdown Is Finished!') @played = true end end end end end end @setup_timer = true end end def create_gui window('Timer') { margined true group('Countdown') { vertical_box { horizontal_box { @hour_spinbox = spinbox(0, HOUR_MAX) { stretchy false value 0 } label(':') { stretchy false } @min_spinbox = spinbox(0, MINUTE_MAX) { stretchy false value 0 } label(':') { stretchy false } @sec_spinbox = spinbox(0, SECOND_MAX) { stretchy false value 0 } } horizontal_box { @start_button = button('Start') { on_clicked do @start_button.enabled = false @stop_button.enabled = true @started = true @played = false end } @stop_button = button('Stop') { enabled false on_clicked do @start_button.enabled = true @stop_button.enabled = false @started = false end } } } } }.show end end Timer.new ``` ### Color The Circles [examples/color_the_circles.rb](examples/color_the_circles.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/color_the_circles.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/color_the_circles'" ``` Mac ![glimmer-dsl-libui-mac-color-the-circles.png](images/glimmer-dsl-libui-mac-color-the-circles.png) ![glimmer-dsl-libui-mac-color-the-circles-lost.png](images/glimmer-dsl-libui-mac-color-the-circles-lost.png) ![glimmer-dsl-libui-mac-color-the-circles-won.png](images/glimmer-dsl-libui-mac-color-the-circles-won.png) Windows ![glimmer-dsl-libui-windows-color-the-circles.png](images/glimmer-dsl-libui-windows-color-the-circles.png) ![glimmer-dsl-libui-windows-color-the-circles-lost.png](images/glimmer-dsl-libui-windows-color-the-circles-lost.png) ![glimmer-dsl-libui-windows-color-the-circles-won.png](images/glimmer-dsl-libui-windows-color-the-circles-won.png) Linux ![glimmer-dsl-libui-linux-color-the-circles.png](images/glimmer-dsl-libui-linux-color-the-circles.png) ![glimmer-dsl-libui-linux-color-the-circles-lost.png](images/glimmer-dsl-libui-linux-color-the-circles-lost.png) ![glimmer-dsl-libui-linux-color-the-circles-won.png](images/glimmer-dsl-libui-linux-color-the-circles-won.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' class ColorTheCircles include Glimmer WINDOW_WIDTH = 800 WINDOW_HEIGHT = 600 SHAPE_MIN_SIZE = 15 SHAPE_MAX_SIZE = 75 MARGIN_WIDTH = 55 MARGIN_HEIGHT = 155 TIME_MAX_EASY = 4 TIME_MAX_MEDIUM = 3 TIME_MAX_HARD = 2 TIME_MAX_INSANE = 1 attr_accessor :score def initialize @circles_data = [] @score = 0 @time_max = TIME_MAX_HARD @game_over = false register_observers setup_circle_factory end def register_observers observer = Glimmer::DataBinding::Observer.proc do |new_score| @score_label.text = new_score.to_s if new_score == -20 @game_over = true msg_box('You Lost!', 'Sorry! Your score reached -20') restart_game elsif new_score == 0 @game_over = true msg_box('You Won!', 'Congratulations! Your score reached 0') restart_game end end observer.observe(self, :score) # automatically enhances self to become Glimmer::DataBinding::ObservableModel and notify observer on score attribute changes end def setup_circle_factory consumer = Proc.new do unless @game_over if @circles_data.empty? # start with 3 circles to make more challenging add_circle until @circles_data.size > 3 else add_circle end end delay = rand * @time_max Glimmer::LibUI.timer(delay, repeat: false, &consumer) end Glimmer::LibUI.queue_main(&consumer) end def add_circle circle_x = rand * (WINDOW_WIDTH - MARGIN_WIDTH - SHAPE_MAX_SIZE) + SHAPE_MAX_SIZE circle_y = rand * (WINDOW_HEIGHT - MARGIN_HEIGHT - SHAPE_MAX_SIZE) + SHAPE_MAX_SIZE circle_size = rand * (SHAPE_MAX_SIZE - SHAPE_MIN_SIZE) + SHAPE_MIN_SIZE stroke_color = Glimmer::LibUI.x11_colors.sample @circles_data << { args: [circle_x, circle_y, circle_size], fill: nil, stroke: stroke_color } @area.queue_redraw_all self.score -= 1 # notifies score observers automatically of change end def restart_game @score = 0 # update variable directly to avoid notifying observers @circles_data.clear @game_over = false end def color_circle(x, y) clicked_circle_data = @circles_data.find do |circle_data| circle_data[:fill].nil? && circle_data[:circle]&.include?(x, y) end if clicked_circle_data clicked_circle_data[:fill] = clicked_circle_data[:stroke] push_colored_circle_behind_uncolored_circles(clicked_circle_data) @area.queue_redraw_all self.score += 1 # notifies score observers automatically of change end end def push_colored_circle_behind_uncolored_circles(colored_circle_data) removed_colored_circle_data = @circles_data.delete(colored_circle_data) last_colored_circle_data = @circles_data.select {|cd| cd[:fill]}.last last_colored_circle_data_index = @circles_data.index(last_colored_circle_data) || -1 @circles_data.insert(last_colored_circle_data_index + 1, removed_colored_circle_data) end def launch menu('Actions') { menu_item('Restart') { on_clicked do restart_game end } quit_menu_item } menu('Difficulty') { radio_menu_item('Easy') { on_clicked do @time_max = TIME_MAX_EASY end } radio_menu_item('Medium') { on_clicked do @time_max = TIME_MAX_MEDIUM end } radio_menu_item('Hard') { checked true on_clicked do @time_max = TIME_MAX_HARD end } radio_menu_item('Insane') { on_clicked do @time_max = TIME_MAX_INSANE end } } menu('Help') { menu_item('Instructions') { on_clicked do msg_box('Instructions', "Score goes down as circles are added.\nIf it reaches -20, you lose!\n\nClick circles to color and score!\nOnce score reaches 0, you win!\n\nBeware of concealed light-colored circles!\nThey are revealed once darker circles intersect them.\n\nThere are four levels of difficulty.\nChange via difficulty menu if the game gets too tough.") end } } window('Color The Circles', WINDOW_WIDTH, WINDOW_HEIGHT) { margined true grid { button('Restart') { left 0 top 0 halign :center on_clicked do restart_game end } label('Score goes down as circles are added. If it reaches -20, you lose!') { left 0 top 1 halign :center } label('Click circles to color and score! Once score reaches 0, you win!') { left 0 top 2 halign :center } horizontal_box { left 0 top 3 halign :center label('Score:') { stretchy false } @score_label = label(@score.to_s) { stretchy false } } @area = area { left 0 top 4 hexpand true vexpand true halign :fill valign :fill on_draw do |area_draw_params| path { rectangle(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT) fill :white } @circles_data.each do |circle_data| path { circle_data[:circle] = circle(*circle_data[:args]) fill circle_data[:fill] stroke circle_data[:stroke] } end end on_mouse_down do |area_mouse_event| color_circle(area_mouse_event[:x], area_mouse_event[:y]) end } } }.show end end ColorTheCircles.new.launch ``` ### Basic Draw Text [examples/basic_draw_text.rb](examples/basic_draw_text.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/basic_draw_text.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/basic_draw_text'" ``` Mac ![glimmer-dsl-libui-mac-basic-draw-text.png](images/glimmer-dsl-libui-mac-basic-draw-text.png) Windows ![glimmer-dsl-libui-windows-basic-draw-text.png](images/glimmer-dsl-libui-windows-basic-draw-text.png) Linux ![glimmer-dsl-libui-linux-basic-draw-text.png](images/glimmer-dsl-libui-linux-basic-draw-text.png) [LibUI](https://github.com/kojix2/LibUI) Original Version: ```ruby require 'libui' UI = LibUI UI.init handler = UI::FFI::AreaHandler.malloc area = UI.new_area(handler) # Michael Ende (1929-1995) # The Neverending Story is a fantasy novel by German writer Michael Ende, # The English version, translated by Ralph Manheim, was published in 1983. TITLE = 'Michael Ende (1929-1995) The Neverending Story' str1 = \ ' At last Ygramul sensed that something was coming toward ' \ 'her. With the speed of lightning, she turned about, confronting ' \ 'Atreyu with an enormous steel-blue face. Her single eye had a ' \ 'vertical pupil, which stared at Atreyu with inconceivable malignancy. ' str2 = \ ' A cry of fear escaped Bastian. ' str3 = \ ' A cry of terror passed through the ravine and echoed from ' \ 'side to side. Ygramul turned her eye to left and right, to see if ' \ 'someone else had arrived, for that sound could not have been ' \ 'made by the boy who stood there as though paralyzed with ' \ 'horror. ' str4 = \ ' Could she have heard my cry? Bastion wondered in alarm. ' \ "But that's not possible. " str5 = \ ' And then Atreyu heard Ygramuls voice. It was very high ' \ 'and slightly hoarse, not at all the right kind of voice for that ' \ 'enormous face. Her lips did not move as she spoke. It was the ' \ 'buzzing of a great swarm of hornets that shaped itself into ' \ 'words. ' str = '' attr_str = UI.new_attributed_string(str) def attr_str.append(what, color) case color when :red color_attribute = UI.new_color_attribute(0.0, 0.5, 0.0, 0.7) when :green color_attribute = UI.new_color_attribute(0.5, 0.0, 0.25, 0.7) end start = UI.attributed_string_len(self) UI.attributed_string_append_unattributed(self, what) UI.attributed_string_set_attribute(self, color_attribute, start, start + what.size) UI.attributed_string_append_unattributed(self, "\n\n") end attr_str.append(str1, :green) attr_str.append(str2, :red) attr_str.append(str3, :green) attr_str.append(str4, :red) attr_str.append(str5, :green) Georgia = 'Georgia' handler_draw_event = Fiddle::Closure::BlockCaller.new(0, [1, 1, 1]) do |_, _, adp| area_draw_params = UI::FFI::AreaDrawParams.new(adp) default_font = UI::FFI::FontDescriptor.malloc default_font.Family = Georgia default_font.Size = 13 default_font.Weight = 500 default_font.Italic = 0 default_font.Stretch = 4 params = UI::FFI::DrawTextLayoutParams.malloc # UI.font_button_font(font_button, default_font) params.String = attr_str params.DefaultFont = default_font params.Width = area_draw_params.AreaWidth params.Align = 0 text_layout = UI.draw_new_text_layout(params) UI.draw_text(area_draw_params.Context, text_layout, 0, 0) UI.draw_free_text_layout(text_layout) end handler.Draw = handler_draw_event # Assigning to local variables # This is intended to protect Fiddle::Closure from garbage collection. handler.MouseEvent = (c1 = Fiddle::Closure::BlockCaller.new(0, [0]) {}) handler.MouseCrossed = (c2 = Fiddle::Closure::BlockCaller.new(0, [0]) {}) handler.DragBroken = (c3 = Fiddle::Closure::BlockCaller.new(0, [0]) {}) handler.KeyEvent = (c4 = Fiddle::Closure::BlockCaller.new(0, [0]) {}) box = UI.new_vertical_box UI.box_set_padded(box, 1) UI.box_append(box, area, 1) main_window = UI.new_window(TITLE, 600, 400, 1) UI.window_set_margined(main_window, 1) UI.window_set_child(main_window, box) UI.window_on_closing(main_window) do UI.control_destroy(main_window) UI.quit 0 end UI.control_show(main_window) UI.main UI.quit ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' # Michael Ende (1929-1995) # The Neverending Story is a fantasy novel by German writer Michael Ende, # The English version, translated by Ralph Manheim, was published in 1983. class BasicDrawText include Glimmer def alternating_color_string(initial: false, &block) @index = 0 if initial @index += 1 string { if @index.odd? color r: 0.5, g: 0, b: 0.25, a: 0.7 else color r: 0, g: 0.5, b: 0, a: 0.7 end block.call + "\n\n" } end def launch window('Michael Ende (1929-1995) The Neverending Story', 600, 400) { margined true area { text { # default arguments for x, y, and width are (0, 0, area_draw_params[:area_width]) # align :left # default alignment default_font family: 'Georgia', size: 13, weight: :medium, italic: :normal, stretch: :normal alternating_color_string(initial: true) { ' At last Ygramul sensed that something was coming toward ' \ 'her. With the speed of lightning, she turned about, confronting ' \ 'Atreyu with an enormous steel-blue face. Her single eye had a ' \ 'vertical pupil, which stared at Atreyu with inconceivable malignancy. ' } alternating_color_string { ' A cry of fear escaped Bastian. ' } alternating_color_string { ' A cry of terror passed through the ravine and echoed from ' \ 'side to side. Ygramul turned her eye to left and right, to see if ' \ 'someone else had arrived, for that sound could not have been ' \ 'made by the boy who stood there as though paralyzed with ' \ 'horror. ' } alternating_color_string { ' Could she have heard my cry? Bastion wondered in alarm. ' \ "But that's not possible. " } alternating_color_string { ' And then Atreyu heard Ygramuls voice. It was very high ' \ 'and slightly hoarse, not at all the right kind of voice for that ' \ 'enormous face. Her lips did not move as she spoke. It was the ' \ 'buzzing of a great swarm of hornets that shaped itself into ' \ 'words. ' } } } }.show end end BasicDrawText.new.launch ``` [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 2: ```ruby require 'glimmer-dsl-libui' # Michael Ende (1929-1995) # The Neverending Story is a fantasy novel by German writer Michael Ende, # The English version, translated by Ralph Manheim, was published in 1983. class BasicDrawText include Glimmer def alternating_color_string(initial: false, &block) @index = 0 if initial @index += 1 string { if @index.odd? color r: 0.5, g: 0, b: 0.25, a: 0.7 else color r: 0, g: 0.5, b: 0, a: 0.7 end block.call + "\n\n" } end def launch window('Michael Ende (1929-1995) The Neverending Story', 600, 400) { margined true area { on_draw do |area_draw_params| text { # default arguments for x, y, and width are (0, 0, area_draw_params[:area_width]) # align :left # default alignment default_font family: 'Georgia', size: 13, weight: :medium, italic: :normal, stretch: :normal alternating_color_string(initial: true) { ' At last Ygramul sensed that something was coming toward ' \ 'her. With the speed of lightning, she turned about, confronting ' \ 'Atreyu with an enormous steel-blue face. Her single eye had a ' \ 'vertical pupil, which stared at Atreyu with inconceivable malignancy. ' } alternating_color_string { ' A cry of fear escaped Bastian. ' } alternating_color_string { ' A cry of terror passed through the ravine and echoed from ' \ 'side to side. Ygramul turned her eye to left and right, to see if ' \ 'someone else had arrived, for that sound could not have been ' \ 'made by the boy who stood there as though paralyzed with ' \ 'horror. ' } alternating_color_string { ' Could she have heard my cry? Bastion wondered in alarm. ' \ "But that's not possible. " } alternating_color_string { ' And then Atreyu heard Ygramuls voice. It was very high ' \ 'and slightly hoarse, not at all the right kind of voice for that ' \ 'enormous face. Her lips did not move as she spoke. It was the ' \ 'buzzing of a great swarm of hornets that shaped itself into ' \ 'words. ' } } end } }.show end end BasicDrawText.new.launch ``` ### Custom Draw Text [examples/custom_draw_text.rb](examples/custom_draw_text.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/custom_draw_text.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/custom_draw_text'" ``` Mac ![glimmer-dsl-libui-mac-custom-draw-text.png](images/glimmer-dsl-libui-mac-custom-draw-text.png) ![glimmer-dsl-libui-mac-custom-draw-text-changed.png](images/glimmer-dsl-libui-mac-custom-draw-text-changed.png) Windows ![glimmer-dsl-libui-windows-custom-draw-text.png](images/glimmer-dsl-libui-windows-custom-draw-text.png) ![glimmer-dsl-libui-windows-custom-draw-text-changed.png](images/glimmer-dsl-libui-windows-custom-draw-text-changed.png) Linux ![glimmer-dsl-libui-linux-custom-draw-text.png](images/glimmer-dsl-libui-linux-custom-draw-text.png) ![glimmer-dsl-libui-linux-custom-draw-text-changed.png](images/glimmer-dsl-libui-linux-custom-draw-text-changed.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' # Michael Ende (1929-1995) # The Neverending Story is a fantasy novel by German writer Michael Ende, # The English version, translated by Ralph Manheim, was published in 1983. class CustomDrawText include Glimmer def launch window('Michael Ende (1929-1995) The Neverending Story', 600, 500) { margined true vertical_box { form { stretchy false font_button { |fb| label 'Font' on_changed do @string.font = fb.font end } color_button { |cb| label 'Color' on_changed do @string.color = cb.color end } color_button { |cb| label 'Background' on_changed do @string.background = cb.color end } combobox { |c| label 'Underline' items Glimmer::LibUI.enum_symbols(:underline).map(&:to_s).map {|word| word.split('_').map(&:capitalize).join(' ')} selected 'None' on_selected do @string.underline = c.selected_item.underscore end } } area { text { # default arguments for x, y, and width are (0, 0, area_draw_params[:area_width]) # align :left # default alignment @string = string { ' At last Ygramul sensed that something was coming toward ' \ 'her. With the speed of lightning, she turned about, confronting ' \ 'Atreyu with an enormous steel-blue face. Her single eye had a ' \ 'vertical pupil, which stared at Atreyu with inconceivable malignancy. ' \ "\n\n" \ ' A cry of fear escaped Bastian. ' \ "\n\n" \ ' A cry of terror passed through the ravine and echoed from ' \ 'side to side. Ygramul turned her eye to left and right, to see if ' \ 'someone else had arrived, for that sound could not have been ' \ 'made by the boy who stood there as though paralyzed with ' \ 'horror. ' \ "\n\n" \ ' Could she have heard my cry? Bastion wondered in alarm. ' \ "But that's not possible. " \ "\n\n" \ ' And then Atreyu heard Ygramuls voice. It was very high ' \ 'and slightly hoarse, not at all the right kind of voice for that ' \ 'enormous face. Her lips did not move as she spoke. It was the ' \ 'buzzing of a great swarm of hornets that shaped itself into ' \ 'words. ' \ "\n\n" } } } } }.show end end CustomDrawText.new.launch ``` New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version 2: ```ruby require 'glimmer-dsl-libui' # Michael Ende (1929-1995) # The Neverending Story is a fantasy novel by German writer Michael Ende, # The English version, translated by Ralph Manheim, was published in 1983. class CustomDrawText include Glimmer def launch window('Michael Ende (1929-1995) The Neverending Story', 600, 500) { margined true vertical_box { form { stretchy false font_button { |fb| label 'Font' on_changed do @font = fb.font @area.queue_redraw_all end } color_button { |cb| label 'Color' on_changed do @color = cb.color @area.queue_redraw_all end } color_button { |cb| label 'Background' on_changed do @background = cb.color @area.queue_redraw_all end } combobox { |c| label 'Underline' items Glimmer::LibUI.enum_symbols(:underline).map(&:to_s).map {|word| word.split('_').map(&:capitalize).join(' ')} selected 'None' on_selected do @underline = c.selected_item.underscore @area.queue_redraw_all end } } @area = area { on_draw do |area_draw_params| text { # default arguments for x, y, and width are (0, 0, area_draw_params[:area_width]) # align :left # default alignment string { font @font color @color background @background underline @underline ' At last Ygramul sensed that something was coming toward ' \ 'her. With the speed of lightning, she turned about, confronting ' \ 'Atreyu with an enormous steel-blue face. Her single eye had a ' \ 'vertical pupil, which stared at Atreyu with inconceivable malignancy. ' \ "\n\n" \ ' A cry of fear escaped Bastian. ' \ "\n\n" \ ' A cry of terror passed through the ravine and echoed from ' \ 'side to side. Ygramul turned her eye to left and right, to see if ' \ 'someone else had arrived, for that sound could not have been ' \ 'made by the boy who stood there as though paralyzed with ' \ 'horror. ' \ "\n\n" \ ' Could she have heard my cry? Bastion wondered in alarm. ' \ "But that's not possible. " \ "\n\n" \ ' And then Atreyu heard Ygramuls voice. It was very high ' \ 'and slightly hoarse, not at all the right kind of voice for that ' \ 'enormous face. Her lips did not move as she spoke. It was the ' \ 'buzzing of a great swarm of hornets that shaped itself into ' \ 'words. ' \ "\n\n" } } end } } }.show end end CustomDrawText.new.launch ``` ### Method-Based Custom Keyword [examples/method_based_custom_keyword.rb](examples/method_based_custom_keyword.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/method_based_custom_keyword.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/method_based_custom_keyword'" ``` Mac ![glimmer-dsl-libui-mac-method-based-custom-keyword.png](images/glimmer-dsl-libui-mac-method-based-custom-keyword.png) Windows ![glimmer-dsl-libui-windows-method-based-custom-keyword.png](images/glimmer-dsl-libui-windows-method-based-custom-keyword.png) Linux ![glimmer-dsl-libui-linux-method-based-custom-keyword.png](images/glimmer-dsl-libui-linux-method-based-custom-keyword.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' require 'facets' include Glimmer Address = Struct.new(:street, :p_o_box, :city, :state, :zip_code) def form_field(model, property) property = property.to_s entry { |e| label property.underscore.split('_').map(&:capitalize).join(' ') text model.send(property).to_s on_changed do model.send("#{property}=", e.text) end } end def address_form(address) form { form_field(address, :street) form_field(address, :p_o_box) form_field(address, :city) form_field(address, :state) form_field(address, :zip_code) } end def label_pair(model, attribute, value) name_label = nil value_label = nil horizontal_box { name_label = label(attribute.to_s.underscore.split('_').map(&:capitalize).join(' ')) value_label = label(value.to_s) } Glimmer::DataBinding::Observer.proc do value_label.text = model.send(attribute) end.observe(model, attribute) end def address(address) vertical_box { address.each_pair do |attribute, value| label_pair(address, attribute, value) end } end address1 = Address.new('123 Main St', '23923', 'Denver', 'Colorado', '80014') address2 = Address.new('2038 Park Ave', '83272', 'Boston', 'Massachusetts', '02101') window('Method-Based Custom Keyword') { margined true horizontal_box { vertical_box { label('Address 1') { stretchy false } address_form(address1) horizontal_separator { stretchy false } label('Address 1 (Saved)') { stretchy false } address(address1) } vertical_separator { stretchy false } vertical_box { label('Address 2') { stretchy false } address_form(address2) horizontal_separator { stretchy false } label('Address 2 (Saved)') { stretchy false } address(address2) } } }.show ``` ### Tetris [examples/tetris.rb](examples/tetris.rb) Run with this command from the root of the project if you cloned the project: ``` ruby -r './lib/glimmer-dsl-libui' examples/tetris.rb ``` Run with this command if you installed the [Ruby gem](https://rubygems.org/gems/glimmer-dsl-libui): ``` ruby -r glimmer-dsl-libui -e "require 'examples/tetris'" ``` Mac ![glimmer-dsl-libui-mac-tetris.png](images/glimmer-dsl-libui-mac-tetris.png) ![glimmer-dsl-libui-mac-tetris-game-over.png](images/glimmer-dsl-libui-mac-tetris-game-over.png) New [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) Version: ```ruby require 'glimmer-dsl-libui' require_relative 'tetris/model/game' class Tetris include Glimmer BLOCK_SIZE = 25 BEVEL_CONSTANT = 20 COLOR_GRAY = {r: 192, g: 192, b: 192} attr_reader :game def initialize @game = Model::Game.new end def launch create_gui register_observers @game.start! @main_window.show end def create_gui @main_window = window('Glimmer Tetris') { content_size Model::Game::PLAYFIELD_WIDTH * BLOCK_SIZE, Model::Game::PLAYFIELD_HEIGHT * BLOCK_SIZE + 98 vertical_box { label { # filler stretchy false } score_board(block_size: BLOCK_SIZE) { stretchy false } @playfield_blocks = playfield(playfield_width: Model::Game::PLAYFIELD_WIDTH, playfield_height: Model::Game::PLAYFIELD_HEIGHT, block_size: BLOCK_SIZE) } } end def register_observers Glimmer::DataBinding::Observer.proc do |game_over| if game_over show_game_over_dialog else start_moving_tetrominos_down end end.observe(@game, :game_over) Model::Game::PLAYFIELD_HEIGHT.times do |row| Model::Game::PLAYFIELD_WIDTH.times do |column| Glimmer::DataBinding::Observer.proc do |new_color| Glimmer::LibUI.queue_main do color = Glimmer::LibUI.interpret_color(new_color) block = @playfield_blocks[row][column] block[:background_square].fill = color block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT} block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT} block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT} block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT} block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color end end.observe(@game.playfield[row][column], :color) end end Model::Game::PREVIEW_PLAYFIELD_HEIGHT.times do |row| Model::Game::PREVIEW_PLAYFIELD_WIDTH.times do |column| Glimmer::DataBinding::Observer.proc do |new_color| Glimmer::LibUI.queue_main do color = Glimmer::LibUI.interpret_color(new_color) block = @preview_playfield_blocks[row][column] block[:background_square].fill = color block[:top_bevel_edge].fill = {r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT} block[:right_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT} block[:bottom_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT} block[:left_bevel_edge].fill = {r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT} block[:border_square].stroke = new_color == Model::Block::COLOR_CLEAR ? COLOR_GRAY : color end end.observe(@game.preview_playfield[row][column], :color) end end Glimmer::DataBinding::Observer.proc do |new_score| Glimmer::LibUI.queue_main do @score_label.text = new_score.to_s end end.observe(@game, :score) Glimmer::DataBinding::Observer.proc do |new_lines| Glimmer::LibUI.queue_main do @lines_label.text = new_lines.to_s end end.observe(@game, :lines) Glimmer::DataBinding::Observer.proc do |new_level| Glimmer::LibUI.queue_main do @level_label.text = new_level.to_s end end.observe(@game, :level) end def playfield(playfield_width: , playfield_height: , block_size: , &extra_content) blocks = [] vertical_box { padded false playfield_height.times.map do |row| blocks << [] horizontal_box { padded false playfield_width.times.map do |column| blocks.last << block(row: row, column: column, block_size: block_size) end } end extra_content&.call } blocks end def block(row: , column: , block_size: , &extra_content) block = {} bevel_pixel_size = 0.16 * block_size.to_f color = Glimmer::LibUI.interpret_color(Model::Block::COLOR_CLEAR) area { block[:background_square] = path { square(0, 0, block_size) fill color } block[:top_bevel_edge] = path { polygon(0, 0, block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size, bevel_pixel_size) fill r: color[:r] + 4*BEVEL_CONSTANT, g: color[:g] + 4*BEVEL_CONSTANT, b: color[:b] + 4*BEVEL_CONSTANT } block[:right_bevel_edge] = path { polygon(block_size, 0, block_size - bevel_pixel_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size, block_size) fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT } block[:bottom_bevel_edge] = path { polygon(block_size, block_size, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size, block_size - bevel_pixel_size) fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT } block[:left_bevel_edge] = path { polygon(0, 0, 0, block_size, bevel_pixel_size, block_size - bevel_pixel_size, bevel_pixel_size, bevel_pixel_size) fill r: color[:r] - BEVEL_CONSTANT, g: color[:g] - BEVEL_CONSTANT, b: color[:b] - BEVEL_CONSTANT } block[:border_square] = path { square(0, 0, block_size) stroke COLOR_GRAY } on_key_down do |key_event| case key_event in ext_key: :down game.down! in key: ' ' game.down!(instant: true) in ext_key: :up case game.up_arrow_action when :instant_down game.down!(instant: true) when :rotate_right game.rotate!(:right) when :rotate_left game.rotate!(:left) end in ext_key: :left game.left! in ext_key: :right game.right! in modifier: :shift game.rotate!(:right) in modifier: :control game.rotate!(:left) else # Do Nothing end end extra_content&.call } block end def score_board(block_size: , &extra_content) vertical_box { horizontal_box { label # filler @preview_playfield_blocks = playfield(playfield_width: Model::Game::PREVIEW_PLAYFIELD_WIDTH, playfield_height: Model::Game::PREVIEW_PLAYFIELD_HEIGHT, block_size: block_size) label # filler } horizontal_box { label # filler grid { stretchy false label('Score') { left 0 top 0 halign :fill } @score_label = label { left 0 top 1 halign :center } label('Lines') { left 1 top 0 halign :fill } @lines_label = label { left 1 top 1 halign :center } label('Level') { left 2 top 0 halign :fill } @level_label = label { left 2 top 1 halign :center } } label # filler } extra_content&.call } end def start_moving_tetrominos_down Glimmer::LibUI.timer(@game.delay) do @game.down! if !@game.game_over? && !@game.paused? end end def show_game_over_dialog Glimmer::LibUI.queue_main do msg_box('Game Over', "Score: #{@game.high_scores.first.score}\nLines: #{@game.high_scores.first.lines}\nLevel: #{@game.high_scores.first.level}") @game.restart! end end end Tetris.new.launch ``` ## Applications Here are some applications built with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui) ### Manga2PDF Download and merge manga images into a single pdf file. https://github.com/PinGunter/manga2pdf ![manga2pdf screenshot](https://raw.githubusercontent.com/PinGunter/manga2pdf/master/screenshots/manga2pdf-gui.png) ### Befunge98 GUI Ruby implementation of the Befunge-98 programmming language. https://github.com/AndyObtiva/befunge98/tree/gui ![befunge98 gui screenshot](https://raw.githubusercontent.com/AndyObtiva/befunge98/master/gui/glimmer-dsl-libui/befunge98_gui_glimmer_dsl_libui/screenshots/befunge98_gui_glimmer_dsl_libui_example.png) ### i3off Gtk Ruby https://github.com/iraamaro/i3off-gtk-ruby ## Process [Glimmer Process](https://github.com/AndyObtiva/glimmer/blob/master/PROCESS.md) ## Resources - [libui C Library](https://github.com/andlabs/libui) - [LibUI Ruby Bindings](https://github.com/kojix2/LibUI) - [Code Master Blog](https://andymaleh.blogspot.com/search/label/LibUI) ## Help ### Issues If you encounter [issues](https://github.com/AndyObtiva/glimmer-dsl-libui/issues) that are not reported, discover missing features that are not mentioned in [TODO.md](TODO.md), or think up better ways to use [libui](https://github.com/andlabs/libui) than what is possible with [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui), you may submit an [issue](https://github.com/AndyObtiva/glimmer-dsl-libui/issues/new) or [pull request](https://github.com/AndyObtiva/glimmer-dsl-libui/compare) on [GitHub](https://github.com). ### Chat If you need live help, try to [![Join the chat at https://gitter.im/AndyObtiva/glimmer](https://badges.gitter.im/AndyObtiva/glimmer.svg)](https://gitter.im/AndyObtiva/glimmer?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) ## Planned Features and Feature Suggestions These features have been planned or suggested. You might see them in a future version of [Glimmer DSL for LibUI](https://rubygems.org/gems/glimmer-dsl-libui). You are welcome to contribute more feature suggestions. [TODO.md](TODO.md) ## Change Log [CHANGELOG.md](CHANGELOG.md) ## Contributing - Check out the latest master to make sure the feature hasn't been implemented or the bug hasn't been fixed yet. - Check out the issue tracker to make sure someone already hasn't requested it and/or contributed it. - Fork the project. - Start a feature/bugfix branch. - Commit and push until you are happy with your contribution. - Make sure to add tests for it. This is important so I don't break it in a future version unintentionally. - Please try not to mess with the Rakefile, version, or history. If you want to have your own version, or is otherwise necessary, that is fine, but please isolate to its own commit so I can cherry-pick around it. ## Contributors * [Andy Maleh](https://github.com/AndyObtiva) (Founder) [Click here to view contributor commits.](https://github.com/AndyObtiva/glimmer-dsl-libui/graphs/contributors) ## License [MIT](LICENSE.txt) Copyright (c) 2021 Andy Maleh -- [](https://github.com/AndyObtiva/glimmer) Built for [Glimmer](https://github.com/AndyObtiva/glimmer) (DSL Framework).