This updates any internal glyph cache textures as necessary to be able to render the given @layout. This api should be used to avoid mid-scene modifications of glyph-cache textures which can lead to undefined rendering results. A #PangoLayout Clears the glyph cache for @font_map. a #CoglPangoFontMap Create a #PangoContext for the given @font_map. the newly created context: free with g_object_unref(). a #CoglPangoFontMap Retrieves the #CoglPangoRenderer for the passed @font_map. a #PangoRenderer a #CoglPangoFontMap Retrieves whether the #CoglPangoRenderer used by @font_map will use mipmapping when rendering the glyphs. %TRUE if mipmapping is used, %FALSE otherwise. a #CoglPangoFontMap Creates a new font map. the newly created #PangoFontMap Sets the resolution for the @font_map. This is a scale factor between points specified in a #PangoFontDescription and Cogl units. The default value is %96, meaning that a 10 point font will be 13 units high. (10 * 96. / 72. = 13.3). a #CoglPangoFontMap The resolution in "dots per inch". (Physical inches aren't actually involved; the terminology is conventional.) Sets whether the renderer for the passed font map should use mipmapping when rendering a #PangoLayout. a #CoglPangoFontMap %TRUE to enable the use of mipmapping Draws a solidly coloured @layout on the given @framebuffer at (@x, @y) within the @framebuffer<!-- -->'s current model-view coordinate space. a #PangoLayout X coordinate to render the layout at Y coordinate to render the layout at color to use when rendering the layout Renders @line at the given coordinates using the given color. a #PangoLayoutLine X coordinate to render the line at Y coordinate to render the line at color to use when rendering the line Draws a solidly coloured @layout on the given @framebuffer at (@x, @y) within the @framebuffer<!-- -->'s current model-view coordinate space. a #PangoLayout X coordinate (in Pango units) to render the layout at Y coordinate (in Pango units) to render the layout at color to use when rendering the layout Draws a solidly coloured @layout on the given @framebuffer at (@x, @y) within the @framebuffer<!-- -->'s current model-view coordinate space. A #CoglFramebuffer to draw too. a #PangoLayout X coordinate to render the layout at Y coordinate to render the layout at color to use when rendering the layout Draws a solidly coloured @line on the given @framebuffer at (@x, @y) within the @framebuffer<!-- -->'s current model-view coordinate space. A #CoglFramebuffer to draw too. a #PangoLayoutLine X coordinate to render the line at Y coordinate to render the line at color to use when rendering the line