class UIImage
def uiimage ; self ; end
# @return [UIColor]
def uicolor(alpha=nil)
color = UIColor.colorWithPatternImage(self)
if not alpha.nil?
color = color.colorWithAlphaComponent(alpha.to_f)
end
color
end
# @return [UIImageView]
def uiimageview
UIImageView.alloc.initWithImage(self)
end
# @return [NSData] an NSData object in PNG format
def nsdata
UIImagePNGRepresentation(self)
end
##|
##| REALLY HANDY STUFF!
##| many of these methods are translated from:
##|
##|
##|
# Merges the two images. The target is drawn first, `image` is drawn on top.
def <<(image)
size = self.size
if image.size.width > size.width
size.width = image.size.width
end
if image.size.height > size.height
size.height = image.size.height
end
UIGraphicsBeginImageContextWithOptions(size, false, self.scale)
self.drawAtPoint([0, 0])
# draw the border and drop shadow
image.drawAtPoint([0, 0])
new_image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return new_image
end
##|
##| image scaling
##|
# This method is used to crop an image. Scale (retina or non-retina) is preserved.
#
# @param rect [CGRect] the portion of the image to return
# @return [UIImage]
def in_rect(rect)
imageRef = CGImageCreateWithImageInRect(self.CGImage, rect)
sub_image = UIImage.imageWithCGImage(imageRef, scale:self.scale, orientation:self.imageOrientation)
return sub_image
end
# Delegates to scale_to_fill(position: :center)
def scale_to_fill(new_size)
scale_to_fill(new_size, position: :center)
end
# Scales an image to fit within the given size, stretching one or both
# dimensions so that it completely fills the area. The current aspect ratio
# is maintained. If you want to place an image inside a container image, this
# is the method to use.
#
# You can specify a `position` property, which can be a symbol or a point. It
# specifies where you want the image located if it has to be cropped.
# Specifying the top-left corner will display the top-left corner of the
# image, likewise specifing the bottom-right corner will display *that*
# corner. If you want the image centered, you can use the 'position-less'
# version of this method (`scale_to_fit()`) or specify the point at the center
# of the image (`scale_to_fit(size, position:[w/2, h/2])`), or use a symbol
# (`scale_to_fit(size, position: :center)`).
#
# @param new_size [CGSize] Minimum dimensions of desired image. The returned image is
# guaranteed to fit within these dimensions.
# @param position [Symbol, CGPoint] Where to position the resized image. Valid symbols
# are: `[:topleft, :top, :topright, :left, :center, :right, :bottomleft,
# :bottom, :bottomright]` (if you forget and use an underscore, like
# `top_left`, that'll work, too)
# @return [UIImage]
def scale_to_fill(new_size, position:position)
new_size = SugarCube::CoreGraphics::Size(new_size)
my_size = self.size
if my_size.width < new_size.width
my_size.height *= new_size.width / my_size.width
my_size.width = new_size.width
end
if my_size.height < new_size.height
my_size.width *= new_size.height / my_size.height
my_size.height = new_size.height
end
if self.size.width == my_size.width && self.size.height == my_size.height
return self
end
if position.is_a?(Symbol)
min_x = 0
min_y = 0
max_x = my_size.width;
max_y = my_size.height;
mid_x = max_x / 2
mid_y = max_y / 2
case position
when :top_left, :topleft
position = SugarCube::CoreGraphics::Point(min_x, min_y)
when :top
position = SugarCube::CoreGraphics::Point(mid_x, min_y)
when :top_right, :topright
position = SugarCube::CoreGraphics::Point(max_x, min_y)
when :left
position = SugarCube::CoreGraphics::Point(min_x, mid_x)
when :center
position = SugarCube::CoreGraphics::Point(mid_x, mid_x)
when :right
position = SugarCube::CoreGraphics::Point(max_x, mid_x)
when :bottom_left, :bottomleft
position = SugarCube::CoreGraphics::Point(min_x, max_y)
when :bottom
position = SugarCube::CoreGraphics::Point(mid_x, max_y)
when :bottom_right, :bottomright
position = SugarCube::CoreGraphics::Point(max_x, max_y)
else
raise "Unknown position #{position.inspect}"
end
else
position = SugarCube::CoreGraphics::Point(position)
end
thumbnail_x = position.x * (new_size.width - my_size.width) / my_size.width
thumbnail_y = position.y * (new_size.height - my_size.height) / my_size.height
UIGraphicsBeginImageContextWithOptions(new_size, false, self.scale)
thumbnail_rect = CGRectZero
thumbnail_rect.origin = [thumbnail_x, thumbnail_y]
thumbnail_rect.size = my_size
self.drawInRect(thumbnail_rect)
new_image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
raise "could not scale image" unless new_image
return new_image
end
# This method is similar to `scale_to`, except it doesn't pad the image, it
# just scales the image so that it will fit inside the new bounds.
def scale_within(new_size)
target_size = SugarCube::CoreGraphics::Size(new_size)
image_size = self.size
if CGSizeEqualToSize(target_size, self.size)
return self
end
width = image_size.width
height = image_size.height
target_width = target_size.width
target_height = target_size.height
width_factor = target_width / width
height_factor = target_height / height
if width_factor < height_factor
scale_factor = width_factor
else
scale_factor = height_factor
end
if scale_factor == 1
return self
end
scaled_size = CGSize.new(width * scale_factor, height * scale_factor)
return scale_to(scaled_size)
end
# Delegates to scale_to(background:), specifying background color of `nil`
def scale_to(new_size)
scale_to(new_size, background:nil)
end
# Scales an image to fit within the given size. Its current aspect ratio is
# maintained, but the image is padded so that it fills the entire area. If the
# image is too small, it will be scaled up to fit. If you specify a
# background that color will be used, otherwise the background will be
# transparent.
#
# @param new_size [CGSize] Maximum dimensions of desired image. The returned image is
# guaranteed to fit within these dimensions.
# @param background [UIColor] Color to fill padded areas. Default is transparent.
# @return [UIImage]
def scale_to(new_size, background:background)
new_size = SugarCube::CoreGraphics::Size(new_size)
image_size = self.size
if CGSizeEqualToSize(image_size, new_size)
return self
end
new_image = nil
width = image_size.width
height = image_size.height
target_width = new_size.width
target_height = new_size.height
scale_factor = 0.0
scaled_width = target_width
scaled_height = target_height
thumbnail_point = CGPoint.new(0.0, 0.0)
width_factor = target_width / width
height_factor = target_height / height
if width_factor < height_factor
scale_factor = width_factor
else
scale_factor = height_factor
end
scaled_width = width * scale_factor
scaled_height = height * scale_factor
# center the image
if width_factor < height_factor
thumbnail_point.y = (target_height - scaled_height) * 0.5
elsif width_factor > height_factor
thumbnail_point.x = (target_width - scaled_width) * 0.5
end
# this is actually the interesting part:
UIGraphicsBeginImageContextWithOptions(new_size, false, self.scale)
if background
background = background.uicolor
context = UIGraphicsGetCurrentContext()
background.setFill
CGContextAddRect(context, [[0, 0], new_size])
CGContextDrawPath(context, KCGPathFill)
end
thumbnail_rect = CGRectZero
thumbnail_rect.origin = thumbnail_point
thumbnail_rect.size.width = scaled_width
thumbnail_rect.size.height = scaled_height
self.drawInRect(thumbnail_rect)
new_image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
raise "could not scale image" unless new_image
return new_image
end
##|
##| image modifications
##|
def rounded(corner_radius=5)
UIGraphicsBeginImageContextWithOptions(size, false, self.scale)
path = UIBezierPath.bezierPathWithRoundedRect([[0, 0], size], cornerRadius:corner_radius)
path.addClip
self.drawInRect([[0, 0], size])
new_image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return new_image
end
# Accepts two options: brightness (default: -0.5) and saturation (default: -0.2)
# Returns a darkened version of the image.
def darken(options={})
filter_name = 'CIColorControls'
filter_options = {
inputBrightness: options[:brightness] || -0.5,
inputSaturation: options[:saturation] || -0.2,
}
cg_input_image = CIImage.alloc.initWithImage(self)
darken_filter = CIFilter.filterWithName(filter_name)
raise Exception.new("Filter not found: #{filter_name}") unless darken_filter
darken_filter.setDefaults
darken_filter.setValue(cg_input_image, forKey:'inputImage')
filter_options.each_pair do |key, value|
darken_filter.setValue(value, forKey:key)
end
output = darken_filter.valueForKey('outputImage')
context = CIContext.contextWithOptions(nil)
cg_output_image = context.createCGImage(output, fromRect:output.extent)
output_image = UIImage.imageWithCGImage(cg_output_image, scale:self.scale, orientation:self.imageOrientation)
return output_image
end
##|
##| rotate images
##|
def rotate(angle_or_direction)
case angle_or_direction
when :left
radian = -90.degrees
when :right
radian = 90.degrees
when :flip
radian = 180.degrees
when Numeric
radian = angle_or_direction
else
raise "Unknown angle/direction #{angle_or_direction.inspect}"
end
w = (self.size.width * Math.cos(radian)).abs + (self.size.height * Math.sin(radian)).abs
h = (self.size.height * Math.cos(radian)).abs + (self.size.width * Math.sin(radian)).abs
new_size = CGSize.new(w, h)
new_size = self.size
# Create the bitmap context
UIGraphicsBeginImageContextWithOptions(new_size, false, self.scale)
bitmap = UIGraphicsGetCurrentContext()
# Move the origin to the middle of the image so we will rotate and scale around the center.
CGContextTranslateCTM(bitmap, new_size.width / 2, new_size.height / 2)
# Rotate the image context
CGContextRotateCTM(bitmap, radian)
# otherwise it'll be upside down:
CGContextScaleCTM(bitmap, 1.0, -1.0)
# Now, draw the rotated/scaled image into the context
CGContextDrawImage(bitmap, CGRectMake(-new_size.width / 2, -new_size.height / 2, new_size.width, new_size.height), self.CGImage)
new_image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return new_image
end
##|
##| resizableImageWithCapInsets
##|
def tileable(insets=UIEdgeInsetsZero)
# not necessary, since we don't modify/examine the insets
# insets = SugarCube::CoreGraphics::EdgeInsets(insets)
resizableImageWithCapInsets(insets, resizingMode:UIImageResizingModeTile)
end
def stretchable(insets=UIEdgeInsetsZero)
# not necessary, since we don't modify/examine the insets
# insets = SugarCube::CoreGraphics::EdgeInsets(insets)
resizableImageWithCapInsets(insets, resizingMode:UIImageResizingModeStretch)
end
##|
##| imageWithAlignmentRectInsets
##|
def alignment_rect(insets=UIEdgeInsetsZero)
imageWithAlignmentRectInsets(insets)
end
##|
##| CGImageCreateWithMask
##|
# The mask image cannot have ANY transparency. Instead, transparent areas must
# be white or some value between black and white. The more white a pixel is
# the more transparent it becomes.
# black .. white
# opaque .. transparent
def masked(mask_image)
mask_image = mask_image.CGImage
width = CGImageGetWidth(mask_image)
height = CGImageGetHeight(mask_image)
component_bits = CGImageGetBitsPerComponent(mask_image)
pixel_bits = CGImageGetBitsPerPixel(mask_image)
row_bytes = CGImageGetBytesPerRow(mask_image)
data_provider = CGImageGetDataProvider(mask_image)
mask = CGImageMaskCreate(width, height, component_bits,
pixel_bits, row_bytes, data_provider,nil, false)
masked = CGImageCreateWithMask(self.CGImage, mask)
UIImage.imageWithCGImage(masked, scale:self.scale, orientation:self.imageOrientation)
end
# Oddly enough, this method doesn't seem to have retina support
def color_at(point)
point = SugarCube::CoreGraphics::Point(point)
point.x *= self.scale
point.y *= self.scale
# First get the image into your data buffer
cgimage = self.CGImage
width = CGImageGetWidth(cgimage)
height = CGImageGetHeight(cgimage)
bytes_per_pixel = 4
bits_per_component = 8
bytes_per_row = bytes_per_pixel * width
@raw_data || begin
color_space = CGColorSpaceCreateDeviceRGB()
@raw_data = Pointer.new(:uchar, height * width * 4)
context = CGBitmapContextCreate(@raw_data, width, height, bits_per_component, bytes_per_row, color_space, KCGImageAlphaPremultipliedLast | KCGBitmapByteOrder32Big)
CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgimage)
end
# Now @raw_data contains the image data in the RGBA8888 pixel format.
xx = point.x.round
yy = point.y.round
byte_index = (bytes_per_row * yy) + xx * bytes_per_pixel
red = @raw_data[byte_index]
green = @raw_data[byte_index + 1]
blue = @raw_data[byte_index + 2]
alpha = @raw_data[byte_index + 3]
return [red, green, blue].uicolor(alpha / 255.0)
end
def at_scale(scale)
if scale == self.scale
return self
end
new_size = self.size
new_size.width = new_size.width * self.scale / scale
new_size.height = new_size.height * self.scale / scale
UIGraphicsBeginImageContextWithOptions(new_size, false, scale)
thumbnail_rect = CGRect.new([0, 0], new_size)
self.drawInRect(thumbnail_rect)
new_image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return new_image
end
end