class UIImage def uiimage ; self ; end # @return [UIColor] def uicolor(alpha=nil) color = UIColor.colorWithPatternImage(self) if not alpha.nil? color = color.colorWithAlphaComponent(alpha.to_f) end color end # @return [UIImageView] def uiimageview UIImageView.alloc.initWithImage(self) end # @return [NSData] an NSData object in PNG format def nsdata UIImagePNGRepresentation(self) end ##| ##| REALLY HANDY STUFF! ##| many of these methods are translated from: ##| ##| ##| # Merges the two images. The target is drawn first, `image` is drawn on top. def <<(image) size = self.size if image.size.width > size.width size.width = image.size.width end if image.size.height > size.height size.height = image.size.height end UIGraphicsBeginImageContextWithOptions(size, false, self.scale) self.drawAtPoint([0, 0]) # draw the border and drop shadow image.drawAtPoint([0, 0]) new_image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return new_image end ##| ##| image scaling ##| # This method is used to crop an image. Scale (retina or non-retina) is preserved. # # @param rect [CGRect] the portion of the image to return # @return [UIImage] def in_rect(rect) imageRef = CGImageCreateWithImageInRect(self.CGImage, rect) sub_image = UIImage.imageWithCGImage(imageRef, scale:self.scale, orientation:self.imageOrientation) return sub_image end # Delegates to scale_to_fill(position: :center) def scale_to_fill(new_size) scale_to_fill(new_size, position: :center) end # Scales an image to fit within the given size, stretching one or both # dimensions so that it completely fills the area. The current aspect ratio # is maintained. If you want to place an image inside a container image, this # is the method to use. # # You can specify a `position` property, which can be a symbol or a point. It # specifies where you want the image located if it has to be cropped. # Specifying the top-left corner will display the top-left corner of the # image, likewise specifing the bottom-right corner will display *that* # corner. If you want the image centered, you can use the 'position-less' # version of this method (`scale_to_fit()`) or specify the point at the center # of the image (`scale_to_fit(size, position:[w/2, h/2])`), or use a symbol # (`scale_to_fit(size, position: :center)`). # # @param new_size [CGSize] Minimum dimensions of desired image. The returned image is # guaranteed to fit within these dimensions. # @param position [Symbol, CGPoint] Where to position the resized image. Valid symbols # are: `[:topleft, :top, :topright, :left, :center, :right, :bottomleft, # :bottom, :bottomright]` (if you forget and use an underscore, like # `top_left`, that'll work, too) # @return [UIImage] def scale_to_fill(new_size, position:position) new_size = SugarCube::CoreGraphics::Size(new_size) my_size = self.size if my_size.width < new_size.width my_size.height *= new_size.width / my_size.width my_size.width = new_size.width end if my_size.height < new_size.height my_size.width *= new_size.height / my_size.height my_size.height = new_size.height end if self.size.width == my_size.width && self.size.height == my_size.height return self end if position.is_a?(Symbol) min_x = 0 min_y = 0 max_x = my_size.width; max_y = my_size.height; mid_x = max_x / 2 mid_y = max_y / 2 case position when :top_left, :topleft position = SugarCube::CoreGraphics::Point(min_x, min_y) when :top position = SugarCube::CoreGraphics::Point(mid_x, min_y) when :top_right, :topright position = SugarCube::CoreGraphics::Point(max_x, min_y) when :left position = SugarCube::CoreGraphics::Point(min_x, mid_x) when :center position = SugarCube::CoreGraphics::Point(mid_x, mid_x) when :right position = SugarCube::CoreGraphics::Point(max_x, mid_x) when :bottom_left, :bottomleft position = SugarCube::CoreGraphics::Point(min_x, max_y) when :bottom position = SugarCube::CoreGraphics::Point(mid_x, max_y) when :bottom_right, :bottomright position = SugarCube::CoreGraphics::Point(max_x, max_y) else raise "Unknown position #{position.inspect}" end else position = SugarCube::CoreGraphics::Point(position) end thumbnail_x = position.x * (new_size.width - my_size.width) / my_size.width thumbnail_y = position.y * (new_size.height - my_size.height) / my_size.height UIGraphicsBeginImageContextWithOptions(new_size, false, self.scale) thumbnail_rect = CGRectZero thumbnail_rect.origin = [thumbnail_x, thumbnail_y] thumbnail_rect.size = my_size self.drawInRect(thumbnail_rect) new_image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() raise "could not scale image" unless new_image return new_image end # This method is similar to `scale_to`, except it doesn't pad the image, it # just scales the image so that it will fit inside the new bounds. def scale_within(new_size) target_size = SugarCube::CoreGraphics::Size(new_size) image_size = self.size if CGSizeEqualToSize(target_size, self.size) return self end width = image_size.width height = image_size.height target_width = target_size.width target_height = target_size.height width_factor = target_width / width height_factor = target_height / height if width_factor < height_factor scale_factor = width_factor else scale_factor = height_factor end if scale_factor == 1 return self end scaled_size = CGSize.new(width * scale_factor, height * scale_factor) return scale_to(scaled_size) end # Delegates to scale_to(background:), specifying background color of `nil` def scale_to(new_size) scale_to(new_size, background:nil) end # Scales an image to fit within the given size. Its current aspect ratio is # maintained, but the image is padded so that it fills the entire area. If the # image is too small, it will be scaled up to fit. If you specify a # background that color will be used, otherwise the background will be # transparent. # # @param new_size [CGSize] Maximum dimensions of desired image. The returned image is # guaranteed to fit within these dimensions. # @param background [UIColor] Color to fill padded areas. Default is transparent. # @return [UIImage] def scale_to(new_size, background:background) new_size = SugarCube::CoreGraphics::Size(new_size) image_size = self.size if CGSizeEqualToSize(image_size, new_size) return self end new_image = nil width = image_size.width height = image_size.height target_width = new_size.width target_height = new_size.height scale_factor = 0.0 scaled_width = target_width scaled_height = target_height thumbnail_point = CGPoint.new(0.0, 0.0) width_factor = target_width / width height_factor = target_height / height if width_factor < height_factor scale_factor = width_factor else scale_factor = height_factor end scaled_width = width * scale_factor scaled_height = height * scale_factor # center the image if width_factor < height_factor thumbnail_point.y = (target_height - scaled_height) * 0.5 elsif width_factor > height_factor thumbnail_point.x = (target_width - scaled_width) * 0.5 end # this is actually the interesting part: UIGraphicsBeginImageContextWithOptions(new_size, false, self.scale) if background background = background.uicolor context = UIGraphicsGetCurrentContext() background.setFill CGContextAddRect(context, [[0, 0], new_size]) CGContextDrawPath(context, KCGPathFill) end thumbnail_rect = CGRectZero thumbnail_rect.origin = thumbnail_point thumbnail_rect.size.width = scaled_width thumbnail_rect.size.height = scaled_height self.drawInRect(thumbnail_rect) new_image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() raise "could not scale image" unless new_image return new_image end ##| ##| image modifications ##| def rounded(corner_radius=5) UIGraphicsBeginImageContextWithOptions(size, false, self.scale) path = UIBezierPath.bezierPathWithRoundedRect([[0, 0], size], cornerRadius:corner_radius) path.addClip self.drawInRect([[0, 0], size]) new_image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return new_image end # Accepts two options: brightness (default: -0.5) and saturation (default: -0.2) # Returns a darkened version of the image. def darken(options={}) filter_name = 'CIColorControls' filter_options = { inputBrightness: options[:brightness] || -0.5, inputSaturation: options[:saturation] || -0.2, } cg_input_image = CIImage.alloc.initWithImage(self) darken_filter = CIFilter.filterWithName(filter_name) raise Exception.new("Filter not found: #{filter_name}") unless darken_filter darken_filter.setDefaults darken_filter.setValue(cg_input_image, forKey:'inputImage') filter_options.each_pair do |key, value| darken_filter.setValue(value, forKey:key) end output = darken_filter.valueForKey('outputImage') context = CIContext.contextWithOptions(nil) cg_output_image = context.createCGImage(output, fromRect:output.extent) output_image = UIImage.imageWithCGImage(cg_output_image, scale:self.scale, orientation:self.imageOrientation) return output_image end ##| ##| rotate images ##| def rotate(angle_or_direction) case angle_or_direction when :left radian = -90.degrees when :right radian = 90.degrees when :flip radian = 180.degrees when Numeric radian = angle_or_direction else raise "Unknown angle/direction #{angle_or_direction.inspect}" end w = (self.size.width * Math.cos(radian)).abs + (self.size.height * Math.sin(radian)).abs h = (self.size.height * Math.cos(radian)).abs + (self.size.width * Math.sin(radian)).abs new_size = CGSize.new(w, h) new_size = self.size # Create the bitmap context UIGraphicsBeginImageContextWithOptions(new_size, false, self.scale) bitmap = UIGraphicsGetCurrentContext() # Move the origin to the middle of the image so we will rotate and scale around the center. CGContextTranslateCTM(bitmap, new_size.width / 2, new_size.height / 2) # Rotate the image context CGContextRotateCTM(bitmap, radian) # otherwise it'll be upside down: CGContextScaleCTM(bitmap, 1.0, -1.0) # Now, draw the rotated/scaled image into the context CGContextDrawImage(bitmap, CGRectMake(-new_size.width / 2, -new_size.height / 2, new_size.width, new_size.height), self.CGImage) new_image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return new_image end ##| ##| resizableImageWithCapInsets ##| def tileable(insets=UIEdgeInsetsZero) # not necessary, since we don't modify/examine the insets # insets = SugarCube::CoreGraphics::EdgeInsets(insets) resizableImageWithCapInsets(insets, resizingMode:UIImageResizingModeTile) end def stretchable(insets=UIEdgeInsetsZero) # not necessary, since we don't modify/examine the insets # insets = SugarCube::CoreGraphics::EdgeInsets(insets) resizableImageWithCapInsets(insets, resizingMode:UIImageResizingModeStretch) end ##| ##| imageWithAlignmentRectInsets ##| def alignment_rect(insets=UIEdgeInsetsZero) imageWithAlignmentRectInsets(insets) end ##| ##| CGImageCreateWithMask ##| # The mask image cannot have ANY transparency. Instead, transparent areas must # be white or some value between black and white. The more white a pixel is # the more transparent it becomes. # black .. white # opaque .. transparent def masked(mask_image) mask_image = mask_image.CGImage width = CGImageGetWidth(mask_image) height = CGImageGetHeight(mask_image) component_bits = CGImageGetBitsPerComponent(mask_image) pixel_bits = CGImageGetBitsPerPixel(mask_image) row_bytes = CGImageGetBytesPerRow(mask_image) data_provider = CGImageGetDataProvider(mask_image) mask = CGImageMaskCreate(width, height, component_bits, pixel_bits, row_bytes, data_provider,nil, false) masked = CGImageCreateWithMask(self.CGImage, mask) UIImage.imageWithCGImage(masked, scale:self.scale, orientation:self.imageOrientation) end # Oddly enough, this method doesn't seem to have retina support def color_at(point) point = SugarCube::CoreGraphics::Point(point) point.x *= self.scale point.y *= self.scale # First get the image into your data buffer cgimage = self.CGImage width = CGImageGetWidth(cgimage) height = CGImageGetHeight(cgimage) bytes_per_pixel = 4 bits_per_component = 8 bytes_per_row = bytes_per_pixel * width @raw_data || begin color_space = CGColorSpaceCreateDeviceRGB() @raw_data = Pointer.new(:uchar, height * width * 4) context = CGBitmapContextCreate(@raw_data, width, height, bits_per_component, bytes_per_row, color_space, KCGImageAlphaPremultipliedLast | KCGBitmapByteOrder32Big) CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgimage) end # Now @raw_data contains the image data in the RGBA8888 pixel format. xx = point.x.round yy = point.y.round byte_index = (bytes_per_row * yy) + xx * bytes_per_pixel red = @raw_data[byte_index] green = @raw_data[byte_index + 1] blue = @raw_data[byte_index + 2] alpha = @raw_data[byte_index + 3] return [red, green, blue].uicolor(alpha / 255.0) end def at_scale(scale) if scale == self.scale return self end new_size = self.size new_size.width = new_size.width * self.scale / scale new_size.height = new_size.height * self.scale / scale UIGraphicsBeginImageContextWithOptions(new_size, false, scale) thumbnail_rect = CGRect.new([0, 0], new_size) self.drawInRect(thumbnail_rect) new_image = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return new_image end end