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Contents
# The Nature of Code # Daniel Shiffman # http://natureofcode.com # A fixed boundary class (now incorporates angle) class Boundary extend Forwardable def_delegators(:@app, :fill, :no_fill, :stroke, :rect, :rect_mode, :box2d, :stroke_weight, :translate, :push_matrix, :pop_matrix, :rotate) # A boundary is a simple rectangle with x,y,width,and height attr_reader :x, :y, :w, :h, :b def initialize(x, y, w, h, a) @x, @y, @w, @h, @a = x, y, w, h, a @app = Processing.app # Define the polygon sd = PolygonShape.new # Figure out the box2d coordinates box2dw = box2d.scale_to_world(w / 2) box2dh = box2d.scale_to_world(h / 2) # We're just a box sd.setAsBox(box2dw, box2dh) # Create the body bd = BodyDef.new bd.type = BodyType::STATIC bd.angle = a bd.position.set(box2d.processing_to_world(x, y)) @b = box2d.create_body(bd) # Attached the shape to the body using a Fixture b.create_fixture(sd, 1) end # Draw the boundary, if it were at an angle we'd have to do something fancy def display no_fill stroke(127) fill(127) stroke_weight(1) rect_mode(Java::ProcessingCore::PConstants::CENTER) a = b.get_angle push_matrix translate(x, y) rotate(-a) rect(0, 0, w, h) pop_matrix end end
Version data entries
1 entries across 1 versions & 1 rubygems
Version | Path |
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pbox2d-1.0.3-java | examples/mouse_joint/boundary.rb |