module EventMachine class FileNotFoundException < Exception # :nodoc: end # EventMachine::Connection is a class that is instantiated # by EventMachine's processing loop whenever a new connection # is created. (New connections can be either initiated locally # to a remote server or accepted locally from a remote client.) # When a Connection object is instantiated, it mixes in # the functionality contained in the user-defined module # specified in calls to EventMachine#connect or EventMachine#start_server. # User-defined handler modules may redefine any or all of the standard # methods defined here, as well as add arbitrary additional code # that will also be mixed in. # # EventMachine manages one object inherited from EventMachine::Connection # (and containing the mixed-in user code) for every network connection # that is active at any given time. # The event loop will automatically call methods on EventMachine::Connection # objects whenever specific events occur on the corresponding connections, # as described below. # # This class is never instantiated by user code, and does not publish an # initialize method. The instance methods of EventMachine::Connection # which may be called by the event loop are: post_init, receive_data, # and unbind. All of the other instance methods defined here are called # only by user code. # class Connection attr_accessor :signature # :nodoc: # Override .new so subclasses don't have to call super and can ignore # connection-specific arguments # def self.new(sig, *args) #:nodoc: allocate.instance_eval do # Store signature @signature = sig associate_callback_target sig # Call a superclass's #initialize if it has one initialize(*args) # post initialize callback post_init self end end # Stubbed initialize so legacy superclasses can safely call super # def initialize(*args) #:nodoc: end def associate_callback_target(sig) #:nodoc: # no-op for the time being, to match similar no-op in rubymain.cpp end # EventMachine::Connection#post_init is called by the event loop # immediately after the network connection has been established, # and before resumption of the network loop. # This method is generally not called by user code, but is called automatically # by the event loop. The base-class implementation is a no-op. # This is a very good place to initialize instance variables that will # be used throughout the lifetime of the network connection. # def post_init end # EventMachine::Connection#receive_data is called by the event loop # whenever data has been received by the network connection. # It is never called by user code. # receive_data is called with a single parameter, a String containing # the network protocol data, which may of course be binary. You will # generally redefine this method to perform your own processing of the incoming data. # # Here's a key point which is essential to understanding the event-driven # programming model: EventMachine knows absolutely nothing about the protocol # which your code implements. You must not make any assumptions about # the size of the incoming data packets, or about their alignment on any # particular intra-message or PDU boundaries (such as line breaks). # receive_data can and will send you arbitrary chunks of data, with the # only guarantee being that the data is presented to your code in the order # it was collected from the network. Don't even assume that the chunks of # data will correspond to network packets, as EventMachine can and will coalesce # several incoming packets into one, to improve performance. The implication for your # code is that you generally will need to implement some kind of a state machine # in your redefined implementation of receive_data. For a better understanding # of this, read through the examples of specific protocol handlers in EventMachine::Protocols # # The base-class implementation of receive_data (which will be invoked if # you don't redefine it) simply prints the size of each incoming data packet # to stdout. # def receive_data data puts "............>>>#{data.length}" end # #ssl_handshake_completed is called by EventMachine when the SSL/TLS handshake has # been completed, as a result of calling #start_tls to initiate SSL/TLS on the connection. # # This callback exists because #post_init and #connection_completed are not reliable # for indicating when an SSL/TLS connection is ready to have it's certificate queried for. # # See #get_peer_cert for application and example. def ssl_handshake_completed end # #ssl_verify_peer is called by EventMachine when :verify_peer => true has been passed to #start_tls. # It will be called with each certificate in the certificate chain provided by the remote peer. # The cert will be passed as a String in PEM format, the same as in #get_peer_cert. It is up to user defined # code to perform a check on the certificates. The return value from this callback is used to accept or deny the peer. # A return value that is not nil or false triggers acceptance. If the peer is not accepted, the connection # will be subsequently closed. See 'tests/test_ssl_verify.rb' for a simple example. def ssl_verify_peer(cert) end # EventMachine::Connection#unbind is called by the framework whenever a connection # (either a server or client connection) is closed. The close can occur because # your code intentionally closes it (see close_connection and close_connection_after_writing), # because the remote peer closed the connection, or because of a network error. # You may not assume that the network connection is still open and able to send or # receive data when the callback to unbind is made. This is intended only to give # you a chance to clean up associations your code may have made to the connection # object while it was open. # def unbind end # EventMachine::Connection#proxy_target_unbound is called by the reactor after attempting # to relay incoming data to a descriptor (set as a proxy target descriptor with # EventMachine::enable_proxy) that has already been closed. def proxy_target_unbound end # EventMachine::Connection#proxy_incoming_to is called only by user code. It sets up # a low-level proxy relay for all data inbound for this connection, to the connection given # as the argument. This is essentially just a helper method for enable_proxy. # See EventMachine::enable_proxy documentation for details. def proxy_incoming_to(conn) EventMachine::enable_proxy(self, conn) end # Helper method for EventMachine::disable_proxy(self) def stop_proxying EventMachine::disable_proxy(self) end # EventMachine::Connection#close_connection is called only by user code, and never # by the event loop. You may call this method against a connection object in any # callback handler, whether or not the callback was made against the connection # you want to close. close_connection schedules the connection to be closed # at the next available opportunity within the event loop. You may not assume that # the connection is closed when close_connection returns. In particular, the framework # will callback the unbind method for the particular connection at a point shortly # after you call close_connection. You may assume that the unbind callback will # take place sometime after your call to close_connection completes. In other words, # the unbind callback will not re-enter your code "inside" of your call to close_connection. # However, it's not guaranteed that a future version of EventMachine will not change # this behavior. # # close_connection will silently discard any outbound data which you have # sent to the connection using EventMachine::Connection#send_data but which has not # yet been sent across the network. If you want to avoid this behavior, use # EventMachine::Connection#close_connection_after_writing. # def close_connection after_writing = false EventMachine::close_connection @signature, after_writing end # EventMachine::Connection#detach will remove the given connection from the event loop. # The connection's socket remains open and its file descriptor number is returned def detach EventMachine::detach_fd @signature end def get_sock_opt level, option EventMachine::get_sock_opt @signature, level, option end # EventMachine::Connection#close_connection_after_writing is a variant of close_connection. # All of the descriptive comments given for close_connection also apply to # close_connection_after_writing, with one exception: If the connection has # outbound data sent using send_dat but which has not yet been sent across the network, # close_connection_after_writing will schedule the connection to be closed after # all of the outbound data has been safely written to the remote peer. # # Depending on the amount of outgoing data and the speed of the network, # considerable time may elapse between your call to close_connection_after_writing # and the actual closing of the socket (at which time the unbind callback will be called # by the event loop). During this time, you may not call send_data to transmit # additional data (that is, the connection is closed for further writes). In very # rare cases, you may experience a receive_data callback after your call to close_connection_after_writing, # depending on whether incoming data was in the process of being received on the connection # at the moment when you called close_connection_after_writing. Your protocol handler must # be prepared to properly deal with such data (probably by ignoring it). # def close_connection_after_writing close_connection true end # EventMachine::Connection#send_data is only called by user code, never by # the event loop. You call this method to send data to the remote end of the # network connection. send_data is called with a single String argument, which # may of course contain binary data. You can call send_data any number of times. # send_data is an instance method of an object derived from EventMachine::Connection # and containing your mixed-in handler code), so if you call it without qualification # within a callback function, the data will be sent to the same network connection # that generated the callback. Calling self.send_data is exactly equivalent. # # You can also call send_data to write to a connection other than the one # whose callback you are calling send_data from. This is done by recording # the value of the connection in any callback function (the value self), in any # variable visible to other callback invocations on the same or different # connection objects. (Need an example to make that clear.) # def send_data data data = data.to_s size = data.bytesize if data.respond_to?(:bytesize) size ||= data.size EventMachine::send_data @signature, data, size end # Returns true if the connection is in an error state, false otherwise. # In general, you can detect the occurrence of communication errors or unexpected # disconnection by the remote peer by handing the #unbind method. In some cases, however, # it's useful to check the status of the connection using #error? before attempting to send data. # This function is synchronous: it will return immediately without blocking. # # def error? EventMachine::report_connection_error_status(@signature) != 0 end # #connection_completed is called by the event loop when a remote TCP connection # attempt completes successfully. You can expect to get this notification after calls # to EventMachine#connect. Remember that EventMachine makes remote connections # asynchronously, just as with any other kind of network event. #connection_completed # is intended primarily to assist with network diagnostics. For normal protocol # handling, use #post_init to perform initial work on a new connection (such as # send an initial set of data). # #post_init will always be called. #connection_completed will only be called in case # of a successful completion. A connection-attempt which fails will receive a call # to #unbind after the failure. def connection_completed end # Call #start_tls at any point to initiate TLS encryption on connected streams. # The method is smart enough to know whether it should perform a server-side # or a client-side handshake. An appropriate place to call #start_tls is in # your redefined #post_init method, or in the #connection_completed handler for # an outbound connection. # # #start_tls takes an optional parameter hash that allows you to specify certificate # and other options to be used with this Connection object. Here are the currently-supported # options: # # * :cert_chain_file : # takes a String, which is interpreted as the name of a readable file in the # local filesystem. The file is expected to contain a chain of X509 certificates in # PEM format, with the most-resolved certificate at the top of the file, successive # intermediate certs in the middle, and the root (or CA) cert at the bottom. # # * :private_key_file : # takes a String, which is interpreted as the name of a readable file in the # local filesystem. The file must contain a private key in PEM format. # # * :verify_peer : # takes either true or false. Default is false. This indicates whether a server should request a # certificate from a peer, to be verified by user code. If true, the #ssl_verify_peer callback # on the Connection object is called with each certificate in the certificate chain provided by # the peer. See documentation on #ssl_verify_peer for how to use this. # # === Usage example: # # require 'rubygems' # require 'eventmachine' # # module Handler # def post_init # start_tls(:private_key_file => '/tmp/server.key', :cert_chain_file => '/tmp/server.crt', :verify_peer => false) # end # end # # EM.run { # EM.start_server("127.0.0.1", 9999, Handler) # } # #-- # TODO: support passing an encryption parameter, which can be string or Proc, to get a passphrase # for encrypted private keys. # TODO: support passing key material via raw strings or Procs that return strings instead of # just filenames. # What will get nasty is whether we have to define a location for storing this stuff as files. # In general, the OpenSSL interfaces for dealing with certs and keys in files are much better # behaved than the ones for raw chunks of memory. # def start_tls args={} priv_key, cert_chain, verify_peer = args.values_at(:private_key_file, :cert_chain_file, :verify_peer) [priv_key, cert_chain].each do |file| next if file.nil? or file.empty? raise FileNotFoundException, "Could not find #{file} for start_tls" unless File.exists? file end EventMachine::set_tls_parms(@signature, priv_key || '', cert_chain || '', verify_peer) EventMachine::start_tls @signature end # If SSL/TLS is active on the connection, #get_peer_cert returns the remote X509 certificate # as a String, in the popular PEM format. This can then be used for arbitrary validation # of a peer's certificate in your code. # # This should be called in/after the #ssl_handshake_completed callback, which indicates # that SSL/TLS is active. Using this callback is important, because the certificate may not # be available until the time it is executed. Using #post_init or #connection_completed is # not adequate, because the SSL handshake may still be taking place. # # #get_peer_cert will return nil if: # # * EventMachine is not built with OpenSSL support # * SSL/TLS is not active on the connection # * SSL/TLS handshake is not yet complete # * Remote peer for any other reason has not presented a certificate # # === Example: # # module Handler # # def post_init # puts "Starting TLS" # start_tls # end # # def ssl_handshake_completed # puts get_peer_cert # close_connection # end # # def unbind # EventMachine::stop_event_loop # end # # end # # EM.run { # EventMachine::connect "mail.google.com", 443, Handler # } # # Output: # -----BEGIN CERTIFICATE----- # MIIDIjCCAougAwIBAgIQbldpChBPqv+BdPg4iwgN8TANBgkqhkiG9w0BAQUFADBM # MQswCQYDVQQGEwJaQTElMCMGA1UEChMcVGhhd3RlIENvbnN1bHRpbmcgKFB0eSkg # THRkLjEWMBQGA1UEAxMNVGhhd3RlIFNHQyBDQTAeFw0wODA1MDIxNjMyNTRaFw0w # OTA1MDIxNjMyNTRaMGkxCzAJBgNVBAYTAlVTMRMwEQYDVQQIEwpDYWxpZm9ybmlh # MRYwFAYDVQQHEw1Nb3VudGFpbiBWaWV3MRMwEQYDVQQKEwpHb29nbGUgSW5jMRgw # FgYDVQQDEw9tYWlsLmdvb2dsZS5jb20wgZ8wDQYJKoZIhvcNAQEBBQADgY0AMIGJ # AoGBALlkxdh2QXegdElukCSOV2+8PKiONIS+8Tu9K7MQsYpqtLNC860zwOPQ2NLI # 3Zp4jwuXVTrtzGuiqf5Jioh35Ig3CqDXtLyZoypjZUQcq4mlLzHlhIQ4EhSjDmA7 # Ffw9y3ckSOQgdBQWNLbquHh9AbEUjmhkrYxIqKXeCnRKhv6nAgMBAAGjgecwgeQw # KAYDVR0lBCEwHwYIKwYBBQUHAwEGCCsGAQUFBwMCBglghkgBhvhCBAEwNgYDVR0f # BC8wLTAroCmgJ4YlaHR0cDovL2NybC50aGF3dGUuY29tL1RoYXd0ZVNHQ0NBLmNy # bDByBggrBgEFBQcBAQRmMGQwIgYIKwYBBQUHMAGGFmh0dHA6Ly9vY3NwLnRoYXd0 # ZS5jb20wPgYIKwYBBQUHMAKGMmh0dHA6Ly93d3cudGhhd3RlLmNvbS9yZXBvc2l0 # b3J5L1RoYXd0ZV9TR0NfQ0EuY3J0MAwGA1UdEwEB/wQCMAAwDQYJKoZIhvcNAQEF # BQADgYEAsRwpLg1dgCR1gYDK185MFGukXMeQFUvhGqF8eT/CjpdvezyKVuz84gSu # 6ccMXgcPQZGQN/F4Xug+Q01eccJjRSVfdvR5qwpqCj+6BFl5oiKDBsveSkrmL5dz # s2bn7TdTSYKcLeBkjXxDLHGBqLJ6TNCJ3c4/cbbG5JhGvoema94= # -----END CERTIFICATE----- # # You can do whatever you want with the certificate String, such as load it # as a certificate object using the OpenSSL library, and check it's fields. def get_peer_cert EventMachine::get_peer_cert @signature end # send_datagram is for sending UDP messages. # This method may be called from any Connection object that refers # to an open datagram socket (see EventMachine#open_datagram_socket). # The method sends a UDP (datagram) packet containing the data you specify, # to a remote peer specified by the IP address and port that you give # as parameters to the method. # Observe that you may send a zero-length packet (empty string). # However, you may not send an arbitrarily-large data packet because # your operating system will enforce a platform-specific limit on # the size of the outbound packet. (Your kernel # will respond in a platform-specific way if you send an overlarge # packet: some will send a truncated packet, some will complain, and # some will silently drop your request). # On LANs, it's usually OK to send datagrams up to about 4000 bytes in length, # but to be really safe, send messages smaller than the Ethernet-packet # size (typically about 1400 bytes). Some very restrictive WANs # will either drop or truncate packets larger than about 500 bytes. #-- # Added the Integer wrapper around the port parameter per suggestion by # Matthieu Riou, after he passed a String and spent hours tearing his hair out. # def send_datagram data, recipient_address, recipient_port data = data.to_s EventMachine::send_datagram @signature, data, data.length, recipient_address, Integer(recipient_port) end # #get_peername is used with stream-connections to obtain the identity # of the remotely-connected peer. If a peername is available, this method # returns a sockaddr structure. The method returns nil if no peername is available. # You can use Socket.unpack_sockaddr_in and its variants to obtain the # values contained in the peername structure returned from #get_peername. # # require 'socket' # module Handler # def receive_data data # port, ip = Socket.unpack_sockaddr_in(get_peername) # puts "got #{data.inspect} from #{ip}:#{port}" # end # end def get_peername EventMachine::get_peername @signature end # #get_sockname is used with stream-connections to obtain the identity # of the local side of the connection. If a local name is available, this method # returns a sockaddr structure. The method returns nil if no local name is available. # You can use Socket#unpack_sockaddr_in and its variants to obtain the # values contained in the local-name structure returned from #get_sockname. def get_sockname EventMachine::get_sockname @signature end # Returns the PID (kernel process identifier) of a subprocess # associated with this Connection object. For use with EventMachine#popen # and similar methods. Returns nil when there is no meaningful subprocess. #-- # def get_pid EventMachine::get_subprocess_pid @signature end # Returns a subprocess exit status. Only useful for #popen. Call it in your # #unbind handler. # def get_status EventMachine::get_subprocess_status @signature end # comm_inactivity_timeout returns the current value (float in seconds) of the inactivity-timeout # property of network-connection and datagram-socket objects. A nonzero value # indicates that the connection or socket will automatically be closed if no read or write # activity takes place for at least that number of seconds. # A zero value (the default) specifies that no automatic timeout will take place. def comm_inactivity_timeout EventMachine::get_comm_inactivity_timeout @signature end # Alias for #set_comm_inactivity_timeout. def comm_inactivity_timeout= value self.set_comm_inactivity_timeout value end # comm_inactivity_timeout= allows you to set the inactivity-timeout property for # a network connection or datagram socket. Specify a non-negative float value in seconds. # If the value is greater than zero, the connection or socket will automatically be closed # if no read or write activity takes place for at least that number of seconds. # Specify a value of zero to indicate that no automatic timeout should take place. # Zero is the default value. def set_comm_inactivity_timeout value EventMachine::set_comm_inactivity_timeout @signature, value.to_f end # pending_connect_timeout is the duration after which a TCP connection in the connecting # state will fail. It is important to distinguish this value from comm_inactivity_timeout, # which looks at how long since data was passed on an already established connection. # The value is a float in seconds. def pending_connect_timeout EventMachine::get_pending_connect_timeout @signature end # Alias for #set_pending_connect_timeout. def pending_connect_timeout= value self.set_pending_connect_timeout value end # set_pending_connect_timeout sets the duration after which a TCP connection in a # connecting state will fail. Takes a float in seconds. def set_pending_connect_timeout value EventMachine::set_pending_connect_timeout @signature, value.to_f end # Reconnect to a given host/port with the current EventMachine::Connection instance def reconnect server, port EventMachine::reconnect server, port, self end # Like EventMachine::Connection#send_data, this sends data to the remote end of # the network connection. EventMachine::Connection@send_file_data takes a # filename as an argument, though, and sends the contents of the file, in one # chunk. Contributed by Kirk Haines. # def send_file_data filename EventMachine::send_file_data @signature, filename end # Open a file on the filesystem and send it to the remote peer. This returns an # object of type EventMachine::Deferrable. The object's callbacks will be executed # on the reactor main thread when the file has been completely scheduled for # transmission to the remote peer. Its errbacks will be called in case of an error # (such as file-not-found). #stream_file_data employs various strategems to achieve # the fastest possible performance, balanced against minimum consumption of memory. # # You can control the behavior of #stream_file_data with the optional arguments parameter. # Currently-supported arguments are: # :http_chunks, a boolean flag which defaults false. If true, this flag streams the # file data in a format compatible with the HTTP chunked-transfer encoding. # # Warning: this feature has an implicit dependency on an outboard extension, # evma_fastfilereader. You must install this extension in order to use #stream_file_data # with files larger than a certain size (currently 8192 bytes). # def stream_file_data filename, args={} EventMachine::FileStreamer.new( self, filename, args ) end # Enable notify_readable callbacks on this connection. Only possible if the connection was created # using EM.attach and had notify_readable/notify_writable defined on the handler. def notify_readable= mode EventMachine::set_notify_readable @signature, mode end # Returns true if the connection is being watched for readability. def notify_readable? EventMachine::is_notify_readable @signature end # Enable notify_writable callbacks on this connection. Only possible if the connection was created # using EM.attach and had notify_readable/notify_writable defined on the handler. def notify_writable= mode EventMachine::set_notify_writable @signature, mode end # Returns true if the connection is being watched for writability. def notify_writable? EventMachine::is_notify_writable @signature end # Pause a connection so that #send_data and #receive_data events are not fired until #resume is called. def pause EventMachine::pause_connection @signature end # Resume a connection's #send_data and #receive_data events. def resume EventMachine::resume_connection @signature end # True if the connect was paused using #pause. def paused? EventMachine::connection_paused? @signature end end end