module CyberarmEngine class Text CACHE = {} attr_accessor :text, :x, :y, :z, :size, :factor_x, :factor_y, :color, :shadow, :shadow_size, :options attr_reader :textobject def initialize(text, options={}) @text = text || "" @options = options @size = options[:size] || 18 @font = options[:font] || "sans-serif"#Gosu.default_font_name @x = options[:x] || 0 @y = options[:y] || 0 @z = options[:z] || 1025 @factor_x = options[:factor_x] || 1 @factor_y = options[:factor_y] || 1 @color = options[:color] || Gosu::Color::WHITE @alignment= options[:alignment] || nil @shadow = true if options[:shadow] == true @shadow = false if options[:shadow] == false @shadow = true if options[:shadow] == nil @shadow_size = options[:shadow_size] ? options[:shadow_size] : 1 @shadow_alpha= options[:shadow_alpha] ? options[:shadow_alpha] : 30 @textobject = check_cache(@size, @font) if @alignment case @alignment when :left @x = 0+BUTTON_PADDING when :center @x = ($window.width/2)-(@textobject.text_width(@text)/2) when :right @x = $window.width-BUTTON_PADDING-@textobject.text_width(@text) end end return self end def check_cache(size, font_name) available = false font = nil if CACHE[size] if CACHE[size][font_name] font = CACHE[size][font_name] available = true else available = false end else available = false end unless available font = Gosu::Font.new(@size, name: @font) CACHE[@size] = {} unless CACHE[@size].is_a?(Hash) CACHE[@size][@font] = font end return font end def width textobject.text_width(@text) end def height textobject.height end def draw if @shadow && !ARGV.join.include?("--no-shadow") _color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, @shadow_alpha) if @shadow_alpha <= @color.alpha _color = Gosu::Color.rgba(@color.red, @color.green, @color.blue, @color.alpha) unless @shadow_alpha <= @color.alpha @textobject.draw_markup(@text, @x-@shadow_size, @y, @z, @factor_x, @factor_y, _color) @textobject.draw_markup(@text, @x-@shadow_size, @y-@shadow_size, @z, @factor_x, @factor_y, _color) @textobject.draw_markup(@text, @x, @y-@shadow_size, @z, @factor_x, @factor_y, _color) @textobject.draw_markup(@text, @x+@shadow_size, @y-@shadow_size, @z, @factor_x, @factor_y, _color) @textobject.draw_markup(@text, @x, @y+@shadow_size, @z, @factor_x, @factor_y, _color) @textobject.draw_markup(@text, @x-@shadow_size, @y+@shadow_size, @z, @factor_x, @factor_y, _color) @textobject.draw_markup(@text, @x+@shadow_size, @y, @z, @factor_x, @factor_y, _color) @textobject.draw_markup(@text, @x+@shadow_size, @y+@shadow_size, @z, @factor_x, @factor_y, _color) end @textobject.draw_markup(@text, @x, @y, @z, @factor_x, @factor_y, @color) end def update; end end end