/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /* * Code copied & pasted from SpacePatrol game https://github.com/slembcke/SpacePatrol * * Renamed and added some changes for cocos2d * */ #import "CCNode.h" /** CCDrawNode Node that draws dots, segments and polygons. Faster than the "drawing primitives" since they it draws everything in one single batch. @since v2.1 */ @interface CCDrawNode : CCNode { GLuint _vao; GLuint _vbo; NSUInteger _bufferCapacity; GLsizei _bufferCount; ccV2F_C4B_T2F *_buffer; ccBlendFunc _blendFunc; BOOL _dirty; } @property(nonatomic, assign) ccBlendFunc blendFunc; /** draw a dot at a position, with a given radius and color */ -(void)drawDot:(CGPoint)pos radius:(CGFloat)radius color:(ccColor4F)color; /** draw a segment with a radius and color */ -(void)drawSegmentFrom:(CGPoint)a to:(CGPoint)b radius:(CGFloat)radius color:(ccColor4F)color; /** draw a polygon with a fill color and line color */ -(void)drawPolyWithVerts:(CGPoint*)verts count:(NSUInteger)count fillColor:(ccColor4F)fill borderWidth:(CGFloat)width borderColor:(ccColor4F)line; /** Clear the geometry in the node's buffer. */ -(void)clear; @end