# This file uses the after_do gem, which you probably haven't heard of (yet) # It basically works like Class.after :method do ... end # So for every instance of Class, after method is executed the block you # gave it is executed. # Here it is used to redraw the application, after specific methods are called. # So that everything belonging to the aspect of redrawing is in one file. # There is more documentation up here: https://github.com/PragTob/after_do class Shoes module Swt class RedrawingAspect NEED_TO_UPDATE = { Animation => [:eval_block], Button => [:eval_block], ClickListener => [:eval_block], ::Shoes::InternalApp => [:execute_block], Keypress => [:eval_block], Keyrelease => [:eval_block], MouseMoveListener => [:eval_move_block], TextBlock::CursorPainter => [:move_textcursor], Timer => [:eval_block], ::Shoes::Common::Changeable => [:call_change_listeners] } # only the main thread may draw NEED_TO_ASYNC_UPDATE_GUI = { ::Shoes::Download => [:eval_block] } # These need to trigger a redraw SAME_POSITION = { Common::Visibility => [:update_visibility], Image => [:create_image], ::Shoes::Common::Hover => [:eval_hover_block], ::Shoes::Common::Style => [:update_style], ::Shoes::Common::Remove => [:remove], ::Shoes::Slot => [:mouse_hovered, :mouse_left], ::Shoes::TextBlock => [:replace] } CHANGED_POSITION = { ::Shoes::Common::Positioning => [:_position], ::Shoes::Common::Hover => [:eval_hover_block] } attr_reader :app def initialize(swt_app, display) @app = swt_app @display = display extend_needed_classes add_redraws end def remove_redraws affected_classes.each(&:remove_all_callbacks) end private def extend_needed_classes affected_classes.each { |klass| klass.extend AfterDo } end def affected_classes classes = NEED_TO_UPDATE.keys + NEED_TO_ASYNC_UPDATE_GUI.keys + SAME_POSITION.keys + CHANGED_POSITION.keys classes.uniq end def add_redraws after_every NEED_TO_UPDATE do update_gui end after_every NEED_TO_ASYNC_UPDATE_GUI do @display.asyncExec { update_gui } end after_every SAME_POSITION do |*_args, element| element = element.dsl if element.respond_to? :dsl redraw_element element, false end # need to redraw old occupied area and newly occupied area before_and_after_every CHANGED_POSITION do |*_args, element| redraw_element element end end def update_gui app.flush unless app.disposed? end def redraw_element(element, include_children = true) redraw_area element.element_left, element.element_top, element.element_width, element.element_height, include_children end def redraw_area(left, top, width, height, include_children = true) unless app.disposed? app.redraw left, top, width, height, include_children end end def after_every(hash, &blk) hash.each { |klass, methods| klass.after methods, &blk } end def before_and_after_every(hash, &blk) before_every hash, &blk after_every hash, &blk end def before_every(hash, &blk) hash.each { |klass, methods| klass.before methods, &blk } end end end end