Sha256: ad211f631f47637ecb3a3fe81711a1290fa968b4a0c33e9ae2651afa469f0ff3
Contents?: true
Size: 415 Bytes
Versions: 4
Compression:
Stored size: 415 Bytes
Contents
#version 110 uniform sampler2D in_Texture; uniform bool in_TextureEnabled; uniform vec3 in_Light; varying vec4 var_Color; varying vec3 var_Normal; void main() { float intensity = dot(in_Light, normalize(var_Normal)); float factor = 0.5; if (intensity > 0.1) factor = 1.0; else if (intensity < 0.0) factor = 0.2; vec4 light = vec4(factor, factor, factor, 1.0); gl_FragColor = var_Color * light; }
Version data entries
4 entries across 4 versions & 1 rubygems
Version | Path |
---|---|
ray-0.2.1 | test/res/frag_light3d.c |
ray-0.2.0 | test/res/frag_light3d.c |
ray-0.1.1 | test/res/frag_light3d.c |
ray-0.1.0 | test/res/frag_light3d.c |