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Contents
# keeps track of an image for you based on the actor's class # by default it expects images to be: # data/graphics/classname.png Behavior.define :graphical do requires_behaviors :layered requires :resource_manager setup do image = resource_manager.load_actor_image(actor) scale = @opts[:scale] || 1, actor.has_attributes( image: image, width: image.width, height: image.height, tiled: @opts[:tiled], view: @opts[:view] || :graphical_actor_view, num_x_tiles: @opts[:num_x_tiles] || 1, num_y_tiles: @opts[:num_y_tiles] || 1, scale: scale, x_scale: @opts[:x_scale] || scale, y_scale: @opts[:y_scale] || scale, rotation: 0.0 ) actor.when :image_changed do |old, new| actor.width = new.width actor.height = new.height end end end
Version data entries
4 entries across 4 versions & 1 rubygems