module Vedeu module Cursors # Handle the refreshing (redrawing) of a cursor, without redrawing # the whole interface; unless the cursor's offset has caused the # view to change. # class Refresh extend Forwardable def_delegators :border, :height, :width # @example # Vedeu.trigger(:_refresh_cursor_, name) # # @param (see #initialize) def self.by_name(name = nil) new(name).by_name end # Returns a new instance of Vedeu::Cursors::Refresh. # # @param name [String|Symbol] The name of the cursor. # @return [Vedeu::Cursors::Refresh] def initialize(name = nil) @name = name || Vedeu.focus end # Renders the cursor in the terminal. If the cursor's x or y # offsets are greater or equal to the interface's width or # height respectively, then the view is also refreshed, causing # the content to be offset also. # # @return [Array] def by_name Vedeu.log(type: :info, message: "Refreshing cursor: '#{name}'") Vedeu.trigger(:_refresh_view_content_, name) if refresh_view? cursor.render end protected # @!attribute [r] name # @return [String|Symbol] attr_reader :name private # Returns true when the view should be refreshed. This is # determined by checking that the offsets for x and y are # outside the width and height of the named interface. # # @return [Boolean] def refresh_view? cursor.ox >= width || cursor.oy >= height end # @return [Vedeu::Cursors::Cursor] # @see Vedeu::Cursors::Repository#by_name def cursor @cursor ||= Vedeu.cursors.by_name(name) end # Fetch the border by name. # # @note # {Vedeu::Borders::Border} is used in this way because when # there is not a border defined, it will fallback to a # {Vedeu::Borders::Null} which uses # {Vedeu::Geometry::Geometry} to determine it's dimensions # based on the name also. When a {Vedeu::Geometry::Geometry} # cannot be found, this falls back to a # {Vedeu::Geometry::Null} which uses the dimensions of the # current terminal. # # @return (see Vedeu::Borders::Repository#by_name) def border @border ||= Vedeu.borders.by_name(name) end end # Refresh end # Cursors end # Vedeu