A view is a rectangle in an image. Within the view pixels
can be addressed by specifying their [i][j]
coordinates. The i, j index values can identify a single pixel or
multiple pixels. Pixels can be accessed or modified
individually or collectively. Pixel channels (that
is, the red, green, blue, and opacity components) can be
accessed or modified individually or collectively. The
sync method stores modified pixels
back into the image.
Image::View.new(img, x, y, width, height) -> aView
The easiest way to use an Image::View
object
is to create it with the Image#view method, which provides a
block-scoped view and automatic syncing. You probably won't
want to create a view by calling new
.
It is an error to specify a view that exceeds the boundaries of the image.
view[i][j] -> aPixel or anArray
Return one or more pixels in the view. If i and j are each
a single integer value, returns a single pixel. For any other
indexes, returns an array of one or more pixels. If any index
exceeds the boundaries of the view, raises
IndexError
.
The i index identifies a set of rows in the view. The j index identifies a set of columns in the view. The pixels that are returned are the intersection of these two sets. The indexes can be:
j
is omitted, all the columns are
used.length
rows or
columns starting with start
. If
start
is negative, starts at the bottom row or
right column of the view.each
each
by returning a sequence of objects that
can be converted to integers. An array with integer values
or a range of integers are two examples.# Get the 2nd pixel in the 4th row of the view. pixel = view[3][1] # returns a pixel # Returns an array with only one value pixels = view[[3]][[1]] # Get all the pixels in the 4th row pixels = view[3][] # Use arrays to specify a non-contiguous set of rows and columns pixels = view[[1,3,5]][[2,4,6]] # Use ranges to specify a contiguous set of rows and columns pixels = view[1..5][2..6]
[i][j].red -> anInteger or
anArray
[i][j].green -> anInteger or
anArray
[i][j].blue
-> anInteger or anArray
[i][j].opacity -> anInteger or
anArray
If the indexes identify a single pixel, these methods
return the value of the red, green, blue, or opacity channel
of that pixel. If the indexes identify more than one pixel,
these methods return an array of values. See
[][]
for a description of possible index
arguments.
# Get the value of the green channel of # the top-left pixel in the view. view[0][0] = Pixel(0,128,255) g = view[0][0].green # returns 128 # Get the maximum value of the red channel # for all the pixels in the top row of the view. m = view[0][].red.max
view[i][j] = rvalue
-> nil
Replaces each pixel identified by the indexes with a
duplicate of rvalue. The rvalue is
either a Pixel object or a color name. If
rvalue
is a color name, calls
Pixel.from_color
to create a pixel.
The indexes are the same as [][]
, above.
[i][j].red = anInteger ->
nil
[i][j].green = anInteger ->
nil
[i][j].blue
= anInteger -> nil
[i][j].opacity = anInteger ->
nil
Assigns anInteger to the red, green, blue, or opacity channel of the pixel or pixels identified by the indexes.
# Set the red channel of all the pixels in the 2nd # row of the view to MaxRGB view[1][].red = MaxRGB # Set the green channel of the pixel at [20][30] to # half that of its left-hand neighbor. view[20][30].green = view[20][29].green * 0.5
view.sync(force=false
) ->
true
or false
If any of the pixels in the view have been modified, this method stores them in the image. If no pixels have been modified, this method has no effect.
true
, forces the view pixels to be
stored in the image even if none have been modified.true
if the pixels were
stored in the image either because the dirty
flag was true
or force
was
true
, false
otherwise.
view.dirty -> true
or
false
view.dirty = true
or false
Any modification to a pixel in the view causes the
dirty
attribute to be set to true
.
You can (although normally you don't need to) set
dirty=true
to force sync
to store
the pixels in the image, or set dirty=false
to
keep sync
from storing the pixels.
x -> anInteger
y -> anInteger
width -> anInteger
height -> anInteger
The x, y, width, and height arguments specified when the view was created.
The Geometry class contains the same information as an ×Magick geometry string. Geometry objects are interchangeable with geometry strings.
Geometry.new(width=nil, height=nil, x=nil, y=nil, flag=nil) -> aGeometry
Constructs a new Geometry
object.
A geometry string has the general form
"WxH+x+y[!@%<>]. In a Geometry
object,
Constant name |
Geometry string flag |
Explanation |
PercentGeometry | % | Normally the attributes are treated as pixels. Use
this flag when the width and
height attributes represent
percentages. For example, 125x75 means 125% of
the height and 75% of the width. The x and
y attributes are not affected by this
flag. |
AspectGeometry | ! | Use this flag when you want to force the new image to
have exactly the size specified by the the
width and height
attributes. |
LessGeometry | < | Use this flag when you want to change the size of the image only if both its width and height are smaller the values specified by those attributes. The image size is changed proportionally. |
GreaterGeometry | > | Use this flag when you want to change the size of the image if either its width and height exceed the values specified by those attributes. The image size is changed proportionally. |
AreaGeometry | @ | This flag is useful only with a single
width attribute. When present, it means the
width attribute represents the total area of
the image in pixels. |
If any attribute is omitted the default is nil or 0.
g = Magick::Geometry.new(100,200,nil,nil,Magick::AspectGeometry)
Geometry.from_s(string) -> aGeometry
Constructs a new Geometry
object from a
geometry string.
geometry.to_s() -> aString
Returns the string equivalent of the Geometry
object..
A pixel describes the smallest individually addressable part of an image. In the RGB colorspace, a pixel's color is described by its intensity in the red, green, and blue channels. Its opacity is described by its intensity in the opacity (also called alpha, or matte) channel. In the CMYK colorspace a pixel's color is described by its intensity in the cyan, magenta, yellow and black (K) channels. Intensity is a value between 0 and MaxRGB.
Usually, RMagick methods operate on entire images or on groups of pixels that have been selected by their position or color. Some methods, such as pixel_color and view, operate on individual pixels or even on the RGBA (or CMYK) components thereof.
Pixel.new(red, green, blue, opacity) -> aPixel
Constructs a pixel object from the specified red, green, blue, and opacity intensities. The intensity is a number between 0 and MaxRGB.
red
,
green
, blue
, and
opacity
, respectively.Pixel.from_color(color_name) -> aPixel
Constructs a new Pixel object from the color name. Raises ArgumentError if the name is unknown.
Pixel.from_HSL([hue, saturation, luminosity]) -> aPixel
Constructs a pixel object from the specified array of 3 values: hue, saturation, and luminosity.
pixel1 <=> pixel2 -> -1, 0, or 1
Returns -1, 0, or 1 depending on if pixel1 is "less than," equal, or "greater than" the pixel2.
Since there is no way to rank order pixels, and thus determine if one pixel is "greater than" or "less than" another, this method uses an arbitrary algorithm that ensures these two conditions:
-1, 0, or 1
pixel.fcmp(aPixel, fuzz=0.0,
colorspace=RGBColorspace) ->
true
or false
Returns true if the argument is the same color as pixel.
true
or false
pixel.intensity() -> anInteger
Returns the intensity of the pixel. The intensity is computed as 0.299*R+0.587*G+0.114*B.
pixel.to_color(compliance=AllCompliance, matte=false
, depth=QuantumDepth
) ->
aString
Returns the color name corresponding the the pixel values. If there is no such named color in the specified color standard, returns a string in the form "#RRGGBBOO" or, if the depth is 16, "#RRRRGGGGBBBBOOOO".
to_color
to search for a color name in any of
the 3 defined color standards.Compare this method to Image#to_color, in which the matte and depth values are taken from an image.
pixel.to_HSL -> anArray
Converts the RGB representation of the pixel to hue, saturation, and luminosity values.
An array of the form [hue, saturation,
luminosity]
.
These classes are created by the Struct class and are used
to create objects used as attribute and argument values in
other RMagick classes. Like all the classes created by
Struct, these classes define both getter and setter methods
for their attributes. That is, for an attribute x
both the x
and x=
methods are
defined.
The Pixel
and Geometry
classes
define additional constructors and conversion methods.
AffineMatrix.new(sx, rx, ry, sy, tx, ty) -> anAffineMatrix
An AffineMatrix object describes a coordinate transformation. This object is used as an argument to the Image#affine_transform, Image#composite_affine, and Draw#affine methods.
Chromaticity.new(red_primary, green_primary, blue_primary, white_point) -> aChromaticity
A Chromaticity object represents chromaticity values for the Image#chromaticity attribute.
The attribute values are Primary objects.
Point.new(x, y) -> aPoint
The value of the pixels_per_em
attribute in
the TypeMetric struct returned by Draw#get_type_metrics is a
Point
object..
Primary.new(x, y, z) -> aPrimary
See class Chromaticity.
Rectangle.new(width, height, x, y) -> aRectangle
The value of the Image#tile_info and Image#bounding_box attributes.
Segment.new(x1, y1, x2, y2) -> aSegment
The Image#new and ImageList#new_image methods accept
a Fill
object as an optional third argument. A
Fill
object is an instance of a Fill
class. Fill classes are designed to support custom
background fills. Each Fill
class defines only
two methods, initialize
and fill
.
The initialize
method is called from the
application to create an instance of the fill class. It
accepts any arguments and does whatever is necessary to
create the fill. The fill
method is called from
the initialize method of the new image object, after the
image is completely initialized. The fill
method
gets the image as its only argument and sends whatever
methods are necessary to the image to fill the image's
background.
RMagick supplies three Fill classes,
HatchFill
,
GradientFill
, and
TextureFill
. These classes are
explained below. The HatchFill
class is intended
as an example of how to write a Fill
class and
is written in pure Ruby. You can read it in RMagick.rb.
GradientFill.new(x1, y1, x2, y2, start_color, end_color) -> aGradientFill
Creates a gradient fill. The x1, y1, and x2, y2 arguments describe either a line or a point. If x1 != x2 or y1 != y2, then the arguments describe the starting line for the gradient. The gradient will start with start_color at the starting line and gradually transform to end_color as the distance increases from the starting line.
If x1 == x2 and y1 == y2, the gradient radiates from the specified point, gradually transforming from start_color to end_color.
The line or point does not have to lie within the image bounds.
HatchFill.new(background_color, hatch_color='white', dist=10) -> aHatchFill
Creates a cross-hatched fill.
TextureFill.new(texture_image) -> aTextureFill
When an ×Magick function returns an error condition,
RMagick raises an ImageMagickError
exception.