# ProMotion - A new way to organize RubyMotion apps. ProMotion introduces a new object called "Screens". Screens have a one-to-one relationship with your app's screens and can (usually) take the place of view controllers. Typical /app file structure: app screens photos list_photos_screen.rb show_photo_screen.rb edit_photo_screen.rb home_screen.rb settings_screen.rb models view_controllers views app_delegate.rb ## Usage Loading your home screen: ```ruby # In /app/app_delegate.rb (note that AppDelegate extends ProMotion::AppDelegateParent) class AppDelegate < ProMotion::AppDelegateParent def on_load(options) open_screen MyHomeScreen.new(nav_bar: true) end end ``` Creating a basic screen: ```ruby class HomeScreen < ProMotion::Screen title "Home" def on_load # Set up the elements in your view with add_element: @label = add_element UILabel.alloc.initWithFrame(CGRectMake(5, 5, 20, 20)), { text: "This is awesome!", font: UIFont.systemFontOfSize(18) } end def on_appear # Refresh the data if you want end end ``` Creating a tabbed bar: ```ruby def on_load(options) @home = MyHomeScreen.new(nav_bar: true) @settings = SettingsScreen.new @contact = ContactScreen.new(nav_bar: true) open_tab_bar @home, @settings, @contact end ``` Any view item (UIView, UIButton, etc) can be used with add_element. The second argument is a hash of settings that get applied to the element before it is dropped into the view. ```ruby @label = add_element UILabel.alloc.initWithFrame(CGRectMake(5, 5, 20, 20)), { text: "This is awesome!", font: UIFont.UIFont.systemFontOfSize(18) } ``` Add a nav_bar button and a tab_bar icon: ```ruby add_right_nav_button(label: "Save", action: :save) set_tab_bar_item(title: "Contacts", system_icon: UITabBarSystemItemContacts) ``` Open a new screen: ```ruby def settings_button_tapped # ...with a class... open_screen SettingsScreen # ...or with an instance... @settings_screen = SettingsScreen.new open_screen @settings_screen end ``` Open a new screen as a modal: ```ruby open_screen SettingsScreen, modal: true ``` You can pass in arguments to other screens if they have accessors: ```ruby class HomeScreen < ProMotion::Screen # ... def settings_button_tapped open_screen ProfileScreen.new(user: some_user) end end class ProfileScreen < ProMotion::Screen attr_accessor :user def on_load self.user # => some_user instance end end ``` Close a screen, passing back arguments to the previous screen's "on_return" method: ```ruby class ItemScreen # ... def save_and_close if @model.save close_screen(model_saved: true) end end end class MainScreen < ProMotion::Screen # ... def on_return(args = {}) if args[:model_saved] self.reload_something end end end ``` Use a custom view controller: ```ruby def on_load set_view_controller MyCustomViewController # Note: on_appear will not fire when using a custom # view controller. end ``` The helper add_element takes any view object and adds it to the current view. You can also use the helper ProMotion::ViewHelper.set_attributes(view, attributes) to do the same thing without adding it to the current view. Screens include this helper by default. ```ruby @element = add_element UIView.alloc.initWithFrame(CGRectMake(0, 0, 20, 20)), { backgroundColor: UIColor.whiteColor } @element = set_attributes(UIView.alloc.initWithFrame(CGRectMake(0, 0, 20, 20)), { backgroundColor: UIColor.whiteColor } ``` You can create sectioned table screens easily. TableScreen, SectionedTableScreen, GroupedTableScreen ```ruby class SettingsScreen < ProMotion::GroupedTableScreen title "Settings" def on_load add_right_nav_button(label: "Save", action: :save) set_tab_bar_item(title: "Settings", icon: "settings.png") end # table_data is automatically called. Use this format in the return value. # Grouped tables are the same as plain tables def table_data [{ title: "Your Account", cells: [ { title: "Edit Profile", action: :edit_profile, arguments: { id: 3 } }, { title: "Log Out", action: :log_out }, { title: "Notification Settings", action: :notification_settings } ] }, { title: "App Stuff", cells: [ { title: "About", action: :show_about }, { title: "Feedback", action: :show_feedback } ] }] end # This method allows you to create a "jumplist", the index on the right side of the table def table_data_index return ["A", "B", "C"] end # Your table cells, when tapped, will execute the corresponding actions and pass in arguments: def edit_profile(arguments) # ... end end ``` ### What about MVC? I'm a big believer in MVC (I'm a Rails developer, too). I found that most of the time working in RubyMotion seems to happen in the ViewControllers and views are mainly custom elements. This pattern may be best for simpler, smaller apps. Feedback welcome via twitter @jamonholmgren. ## Contributing I'm really looking for feedback. Tweet me with your ideas or open a ticket (I don't mind!) and let's discuss.