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Contents
package com.fourD.core { import flash.display.DisplayObject; import flash.events.*; public class TectonEvent extends Event { public static const INITIALIZE:String = "initializeTectonEvent"; public static const START:String = "runTectonEvent"; public static const COMPLETE:String = "runCompleteTectonEvent"; /** * Tecton that dispatched this event, which has a reference to a view (tropon) * and the action that will be run (tweens or functions). * A tecton has a ton of information with it. */ public var tropon:DisplayObject; public var tecton:Tecton; public var actionParams:Object; /** * A PathwayEvent tells the View how to respond when some new data is loaded * or you want to peform some super sophisticated animation sequence * It also allows you to finely control the View state logic * Edit this as you see fit. */ public function TectonEvent(type:String, bubbles:Boolean = false) { super(type, bubbles); } override public function clone():Event { return new TectonEvent(type, bubbles); } } }
Version data entries
3 entries across 3 versions & 1 rubygems