# ambient component multiplied with the light source's ambient component ambient: red: 1.0 green: 1.0 blue: 1.0 alpha: 1.0 # diffuse component multiplied with the light source's diffuse component diffuse: red: 1.0 green: 1.0 blue: 1.0 alpha: 1.0 # specular component multiplied with the light source's specular component specular: red: 1.0 green: 1.0 blue: 1.0 alpha: 1.0 shininess: 30 layers: