[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"PhysicsManager: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " Vector3f; "m_Gravity; i; i; i S; ;i;i;F; " float; "x; i ; i; i S; ;i;i;F; " float; "y; i ; i; i S; ;i;i;F; " float; "z; i ; i ; i S; ;i;i;F; "PPtr; "m_DefaultMaterial; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; " float; "m_BounceThreshold; i ; i ; iS; ;i;i;F; " float; "m_SleepVelocity; i ; i; iS; ;i;i;F; " float; "m_SleepAngularVelocity; i ; i; iS; ;i;i;F; " float; "m_MaxAngularVelocity; i ; i; iS; ;i;i;F; " float; "m_MinPenetrationForPenalty; i ; i; iS; ;i;i;F; " SInt32; "m_SolverIterationCount; i ; i; iS; ;i;i;F; " bool; "m_RaycastsHitTriggers; i; i; i@S; ;i;i;F; " vector; "m_LayerCollisionMatrix; iú; i; iS; ;i;i;T; " Array; " Array; iú; i; iS; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " UInt32; " data; i ; i; i