Sha256: abf77f88f60692b1970faad60b7956dd57665aa2cbca44dc16f6ae7ea1938fd3

Contents?: true

Size: 1.24 KB

Versions: 1

Compression:

Stored size: 1.24 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1372843472.155405:@value"�{I"
class:EFI"BundledAsset;FI"logical_path;FI"%Shaders/BillboardCollectionFS.js;TI"
pathname;FI"]/Users/bwrona/www/engines/cesium/app/assets/javascripts/Shaders/BillboardCollectionFS.js;TI"content_type;FI"application/javascript;FI"
mtime;FI"2013-07-03T11:16:46+02:00;FI"length;Fi�I"digest;F"%59e4996acb5f2b61b294e62466d72e44I"source;FI"�//This file is automatically rebuilt by the Cesium build process.
/*global define*/

define(function() {
"use strict";
return "uniform sampler2D u_atlas;\n\
varying vec2 v_textureCoordinates;\n\
#ifdef RENDER_FOR_PICK\n\
varying vec4 v_pickColor;\n\
#else\n\
varying vec4 v_color;\n\
#endif\n\
void main()\n\
{\n\
#ifdef RENDER_FOR_PICK\n\
vec4 vertexColor = vec4(1.0, 1.0, 1.0, 1.0);\n\
#else\n\
vec4 vertexColor = v_color;\n\
#endif\n\
vec4 color = texture2D(u_atlas, v_textureCoordinates) * vertexColor;\n\
if (color.a == 0.0)\n\
{\n\
discard;\n\
}\n\
#ifdef RENDER_FOR_PICK\n\
gl_FragColor = v_pickColor;\n\
#else\n\
gl_FragColor = color;\n\
#endif\n\
}\n\
";
});
;FI"required_assets_digest;F"%15494ba8bc0c9a74d8484e5252c34a80I"
_version;F"%6776f581a4329e299531e1d52aa59832

Version data entries

1 entries across 1 versions & 1 rubygems

Version Path
cesium-0.18.0 test/dummy/tmp/cache/assets/D20/6F0/sprockets%2F6ad596f62950f5b269512980ddd5cb7e