--- data: class RPG::Map: bgm: class RPG::AudioFile: volume: 100 name: Countdown pitch: 95 events: 38: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV038 "y": 19 x: 35 id: 38 27: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 16 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 32 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 48 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 64 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 80 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 96 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 112 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 144 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 176 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 208 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 240 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 16 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 32 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 48 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 64 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 80 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 96 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 112 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 144 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 176 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 208 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 240 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 64 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 242 - class RPG::EventCommand: parameters: - 305 - 305 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 1 character_name: door_portal pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 6 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 305 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: door_portal pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false name: study door "y": 18 x: 25 id: 27 16: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 18 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 286 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 5 through: false name: EV016 "y": 19 x: 36 id: 16 5: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 112 - class RPG::EventCommand: parameters: - 2 indent: 1 code: 106 - class RPG::EventCommand: parameters: - 4 - 8 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 12 - Script.is_key_in_bigbox(1) indent: 2 code: 111 - class RPG::EventCommand: parameters: - 205 - 205 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 202 - 202 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 205 - 205 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 12 - Script.is_key_in_box(1) indent: 3 code: 111 - class RPG::EventCommand: parameters: - 202 - 202 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 202 - 202 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 4 - 7 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 12 - Script.is_key_in_bigbox(2) indent: 2 code: 111 - class RPG::EventCommand: parameters: - 206 - 206 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 203 - 203 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 206 - 206 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 12 - Script.is_key_in_box(2) indent: 3 code: 111 - class RPG::EventCommand: parameters: - 203 - 203 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 203 - 203 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 4 - 3 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 12 - Script.is_key_in_bigbox(3) indent: 2 code: 111 - class RPG::EventCommand: parameters: - 207 - 207 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 204 - 204 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 207 - 207 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 12 - Script.is_key_in_box(3) indent: 3 code: 111 - class RPG::EventCommand: parameters: - 204 - 204 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - 204 - 204 - 1 indent: 4 code: 121 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: - 0 - 205 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 0 - 206 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 0 - 207 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - 304 - 304 - 0 indent: 4 code: 121 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 100 name: ding pitch: 65 indent: 4 code: 250 - class RPG::EventCommand: parameters: - 74 - 1 - 0 - 99 indent: 4 code: 126 - class RPG::EventCommand: parameters: - 24 - 0 - 0 - 1 indent: 4 code: 126 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 4 code: 122 - class RPG::EventCommand: parameters: [] indent: 4 code: 116 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 413 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV005 "y": 22 x: 19 id: 5 33: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 200 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portal_rays pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 270 always_on_top: false walk_anime: true move_speed: 6 through: true name: EV033 "y": 24 x: 22 id: 33 22: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 303 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV022 "y": 28 x: 24 id: 22 11: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 5 through: false name: EV011 "y": 20 x: 14 id: 11 17: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 296 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 297 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV017 "y": 24 x: 19 id: 17 6: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 205 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portals_npc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 240 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 208 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 176 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 144 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 112 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 96 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 80 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 64 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 48 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 32 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 16 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 240 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 208 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 176 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 144 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 112 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 96 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 80 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 64 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 48 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 32 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 16 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 64 indent: 0 code: 106 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portals_npc pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV006 "y": 20 x: 26 id: 6 28: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_mineshaft_crossbars pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV028 "y": 18 x: 37 id: 28 34: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 200 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portal_rays pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 330 always_on_top: false walk_anime: true move_speed: 6 through: true name: EV034 "y": 24 x: 28 id: 34 23: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 303 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV023 "y": 28 x: 25 id: 23 1: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko This one is blue." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 8 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@proto2 [That's mine, then.]" indent: 1 code: 101 - class RPG::EventCommand: parameters: - 8 - 1 - 1 indent: 1 code: 129 - class RPG::EventCommand: parameters: - Script.put_key_in_box(1) indent: 1 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@proto2b [...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 202 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: blue_npc_prototype pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko This one is blue." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 205 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A portal glowing blue." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV001 "y": 23 x: 28 id: 1 12: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 285 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 5 through: false name: EV012 "y": 20 x: 35 id: 12 29: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 6 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 305 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV029 "y": 18 x: 24 id: 29 18: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 296 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 297 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV018 "y": 25 x: 19 id: 18 7: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 206 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portals_npc pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 240 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 208 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 176 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 144 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 112 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 96 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 80 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 64 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 48 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 32 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 16 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 240 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 208 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 176 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 144 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 112 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 96 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 80 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 64 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 48 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 32 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 16 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 64 indent: 0 code: 106 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portals_npc pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV007 "y": 20 x: 24 id: 7 35: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 200 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portal_rays pattern: 1 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: true name: EV035 "y": 21 x: 24 id: 35 24: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 303 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV024 "y": 28 x: 26 id: 24 13: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 'check_exit 23, 25, y: 36' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 117 - class RPG::EventCommand: parameters: - 6 - 6 - 0 - 0 - 221 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 9 - 9 - 0 - 0 - 18 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 8 - 8 - 0 - 0 - 57 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 74 - 74 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 6 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 'check_exit 26, 27, y: 36' indent: 0 code: 355 - class RPG::EventCommand: parameters: - 0 - 22 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 117 - class RPG::EventCommand: parameters: - 6 - 6 - 0 - 0 - 221 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 9 - 9 - 0 - 0 - 17 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 8 - 8 - 0 - 0 - 57 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 74 - 74 - 0 - 0 - 1 indent: 1 code: 122 - class RPG::EventCommand: parameters: - 6 indent: 1 code: 117 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: south exit "y": 36 x: 22 id: 13 2: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko This one is green." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 4 - 7 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@cedric_hmm This one is configured to my code, I think." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 7 - 1 - 1 indent: 1 code: 129 - class RPG::EventCommand: parameters: - Script.put_key_in_box(2) indent: 1 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@cedric Salutations!" indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 203 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: green_npc_cedric pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko This one is green." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 206 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A portal glowing green." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV002 "y": 23 x: 22 id: 2 30: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 6 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 305 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV030 "y": 18 x: 26 id: 30 19: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 296 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 297 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV019 "y": 26 x: 19 id: 19 8: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 207 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portals_npc pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 240 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 224 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 208 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 192 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 176 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 160 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 144 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 128 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 112 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 96 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 80 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 64 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 48 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 32 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - 16 code: 42 - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 240 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 224 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 208 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 192 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 176 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 160 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 144 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 128 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 112 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 96 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 80 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 64 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 48 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 32 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 16 code: 42 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 20 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 64 indent: 0 code: 106 - class RPG::EventCommand: parameters: - A - 0 indent: 0 code: 123 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portals_npc pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: true variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV008 "y": 20 x: 25 id: 8 36: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 200 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portal_rays pattern: 2 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: true name: EV036 "y": 21 x: 25 id: 36 25: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 303 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV025 "y": 28 x: 27 id: 25 3: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko This one is red." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 0 - 302 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 4 - 3 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@rue_talk This one would be meant for me, then." indent: 2 code: 101 - class RPG::EventCommand: parameters: - 3 - 1 - 1 indent: 2 code: 129 - class RPG::EventCommand: parameters: - Script.put_key_in_box(3) indent: 2 code: 355 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@rue Hello." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 204 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_rue pattern: 0 tile_id: 0 direction: 4 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: false move_speed: 6 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko This one is red." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 207 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@niko A portal with a red glow." indent: 0 code: 101 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 304 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV003 "y": 23 x: 25 id: 3 14: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 302 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed The squares are here too now..." indent: 1 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 1 code: 122 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 290 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 10 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_open pitch: 120 code: 44 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_open pitch: 120 code: 44 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 24 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 2 code: 121 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 18 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 4 - 3 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 3 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 3 code: 509 - class RPG::EventCommand: parameters: - 15 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 3 - 1 - 1 indent: 3 code: 129 - class RPG::EventCommand: parameters: - 23 - 23 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - 23 - 23 - 1 indent: 3 code: 121 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: - 10 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_close pitch: 120 code: 44 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_close pitch: 120 code: 44 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 24 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_start pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 0 - 228 - 88 - 44 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 2 code: 122 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - "@niko This elevator won't open." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko Looks like it's stuck on another floor?" indent: 2 code: 101 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 2 code: 122 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 1 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 290 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed There's squares here too, now..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 284 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - '' - 0 - 2 - 0 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 10 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_close pitch: 120 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 9 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 2 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 indent: 2 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 2 code: 509 - class RPG::EventCommand: parameters: - 24 indent: 2 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_start pitch: 100 indent: 2 code: 250 - class RPG::EventCommand: parameters: - 1 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 2 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 2 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 2 code: 106 - class RPG::EventCommand: parameters: - 0 - 228 - 111 - 44 - 0 - 0 indent: 2 code: 201 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 411 - class RPG::EventCommand: parameters: - 0 - 281 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - "@niko We need to find a way to reach that lever up there." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko6 We might need a grownup for this..." indent: 3 code: 101 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 411 - class RPG::EventCommand: parameters: - "@niko This elevator has no button panel." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko Tapping the door doesn't open it either, hmm..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed That usually works..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 18 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 3 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 18 indent: 3 code: 509 - class RPG::EventCommand: parameters: - "@niko6 Wait..." indent: 3 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak There's a lever hanging from the ceiling!" indent: 3 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - 22 - 22 - 0 - 6 - -1 - 0 indent: 3 code: 122 - class RPG::EventCommand: parameters: - 1 - 22 - 0 - 35 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 4 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 4 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 4 code: 509 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 411 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 3 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 4 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 3 indent: 4 code: 509 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: - 40 indent: 3 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 3 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 3 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 0 - 0 code: 14 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 3 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 0 - 0 code: 14 indent: 3 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 3 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed ...can't reach it." indent: 3 code: 101 - class RPG::EventCommand: parameters: - 281 - 281 - 0 indent: 3 code: 121 - class RPG::EventCommand: parameters: - 43 indent: 3 code: 117 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 2 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 10 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_open pitch: 120 code: 44 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_open pitch: 120 code: 44 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 22 - 22 - 1 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 0 - 23 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 3 - 0 - 1 indent: 1 code: 129 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_red_interior - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_red_interior - 0 - 2 - 0 code: 41 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: - 26 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - niko_red_interior - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 1 - class RPG::MoveCommand: parameters: [] code: 38 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 1 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - niko_red_interior - 0 - 2 - 0 code: 41 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 1 indent: 1 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 38 indent: 1 code: 509 - class RPG::EventCommand: parameters: - 15 indent: 1 code: 106 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 10 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_close pitch: 120 code: 44 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 6 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_close pitch: 120 code: 44 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 6 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 24 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 3 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@rue_talk ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 15 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@rue Where...\\.\\. are the other two?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue Prototype? Cedric?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_sad They're supposed to be here already..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 17 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 17 indent: 0 code: 509 - class RPG::EventCommand: parameters: - "@niko3 ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 They..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Prototype's body was destroyed back in the Barrens." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_oh ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Cedric was going to bring him back with the memory disk, but..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed2 He was in the lab complex when it collapsed..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_distressed I... \\.\\.don't think he made it..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_oh Oh.." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_sad No..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_upset2 ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@rue_sad There goes our only chance..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@niko_upset2 I... \\.\\.I'm sorry..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_sigh It's not your fault, Niko..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_sad If anything... \\.\\.I should be apologizing to you." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@rue_sad ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue ...There's..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue One last thing I want to do." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_talk Come on, let's go upstairs." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 297 - 297 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 43 indent: 0 code: 117 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 4 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 8 - 4 - 3 indent: 0 code: 203 - class RPG::EventCommand: parameters: - 35 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@cedric_talk Oh...\\.\\. this is..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto1 [...no wonder he wanted us to all be here for this.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 2 - 4 - 3 indent: 0 code: 203 - class RPG::EventCommand: parameters: - 25 indent: 0 code: 106 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 16 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 16 indent: 0 code: 509 - class RPG::EventCommand: parameters: - "@niko2 Um... what are these things, anyway?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto2 [Code portals.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto1c [They... \\.\\.temporarily remove us from the world.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 ....what?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_hmm It's... a bit hard to explain..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric2 But... basically, my father has hidden a decryption key in our code, with a .txt file as its shell..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto2 [...But to get to them, we have to be removed from the world and decompiled.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto2b [...When our keys are combined into a central location, it will activate an encrypted part of this world, which will...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_what *confused cat noises*" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto_eyeclosed [...]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto2b [...Rue, maybe it's better if you explain.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_sigh I'll attempt." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue Basically... these portals all represent a physical location on \\p's machine." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko2 ...oooh." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_talk And... when we enter these portals, we will be sent to that location..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@proto2 [...Wherever that is.]" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue I'm... sure \\p is already pretty familiar with retrieving puzzle pieces from this world on their computer." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue_talk ...But this time, \\p would need to move around some things, as well." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_talk ...specifically, by moving the keys from the small portal to the big one." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@cedric_hmm I... don't know what happens next, though." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko I see..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Does \\p know where these portals lead, at least?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@rue You should probably ask \\p on this..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed Right." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 74 - 0 - 0 - 1 indent: 0 code: 126 - class RPG::EventCommand: parameters: - 24 - 1 - 0 - 99 indent: 0 code: 126 - class RPG::EventCommand: parameters: - "@niko2 ...Hold on." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 30 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - sol_journal_glow1 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 2 - sol_journal_glow2 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 40 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 200 - 200 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 60 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - 20 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 2 - 20 - 0 - 0 - 0 - 0 - 200 - 200 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 2 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 74 indent: 0 code: 122 - class RPG::EventCommand: parameters: - "@niko6 The journal is glowing again, \\p..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 1 - 1 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - Script.clear_boxes indent: 0 code: 355 - class RPG::EventCommand: parameters: - 303 - 303 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 5 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 65 name: elevator_open pitch: 125 indent: 0 code: 250 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 65 name: elevator_open pitch: 135 indent: 0 code: 250 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 65 name: elevator_open pitch: 145 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 16 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 27 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - door_portal - 0 - 2 - 3 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - door_portal - 0 - 4 - 3 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - door_portal - 0 - 6 - 3 code: 41 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: - door_portal - 0 - 8 - 3 code: 41 - class RPG::MoveCommand: parameters: - 400 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_portal - 0 - 2 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_portal - 0 - 4 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_portal - 0 - 6 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 4 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_portal - 0 - 8 - 3 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 400 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 16 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 - black - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 231 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 255 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 50 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 6 - 6 - 0 - 0 - 249 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 7 - 7 - 0 - 6 - -1 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 7 - 7 - 1 - 0 - 3 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 8 - 8 - 0 - 0 - 32 indent: 0 code: 122 - class RPG::EventCommand: parameters: - 1 - 6 - 7 - 8 - 0 - 1 indent: 0 code: 201 - class RPG::EventCommand: parameters: - 1 - 30 - 0 - 0 - 0 - 0 - 100 - 100 - 0 - 0 indent: 0 code: 232 - class RPG::EventCommand: parameters: - 50 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 1 indent: 0 code: 235 - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 0 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 6 self_switch_valid: false variable_id: 4 variable_valid: true switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 3 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: map events "y": 15 x: 19 id: 14 20: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 4 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 296 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 297 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV020 "y": 27 x: 19 id: 20 9: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 71 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: door_automatic pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 284 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: door_automatic pattern: 2 tile_id: 0 direction: 8 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 2 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 290 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: door_automatic pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: tower door right "y": 20 x: 36 id: 9 31: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 286 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - "@niko_eyeclosed The lever won't do much for us now, \\p..." indent: 1 code: 101 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 411 - class RPG::EventCommand: parameters: - 0 - 281 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - "@niko There's a lever hanging from the ceiling..." indent: 2 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak We should find someone tall to reach it for us, \\p!" indent: 2 code: 101 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV031 "y": 20 x: 37 id: 31 37: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 200 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portal_rays pattern: 3 tile_id: 0 direction: 2 blend_type: 1 character_hue: 0 always_on_top: false walk_anime: true move_speed: 6 through: true name: EV037 "y": 21 x: 26 id: 37 26: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: - 5 - 5 - 0 - 0 - 18 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 20 - class RPG::MoveCommand: parameters: - 4 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_glitch pattern: 1 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: true walk_anime: true move_speed: 5 through: false name: EV026 "y": 19 x: 15 id: 26 4: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 0 - 302 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - Script.create_boxes indent: 1 code: 355 - class RPG::EventCommand: parameters: - 4 - 3 - 0 indent: 1 code: 111 - class RPG::EventCommand: parameters: - 4 - 7 - 0 indent: 2 code: 111 - class RPG::EventCommand: parameters: - 4 - 8 - 0 indent: 3 code: 111 - class RPG::EventCommand: parameters: - Script.clear_boxes indent: 4 code: 355 - class RPG::EventCommand: parameters: [] indent: 4 code: 0 - class RPG::EventCommand: parameters: [] indent: 3 code: 412 - class RPG::EventCommand: parameters: [] indent: 3 code: 0 - class RPG::EventCommand: parameters: [] indent: 2 code: 412 - class RPG::EventCommand: parameters: [] indent: 2 code: 0 - class RPG::EventCommand: parameters: [] indent: 1 code: 412 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: - 0 - 282 - 0 indent: 0 code: 111 - class RPG::EventCommand: parameters: - 282 - 282 - 1 indent: 1 code: 121 - class RPG::EventCommand: parameters: - 6 - 1 - 1 indent: 1 code: 129 - class RPG::EventCommand: parameters: - 283 - 283 - 0 indent: 1 code: 121 - class RPG::EventCommand: parameters: [] indent: 1 code: 0 - class RPG::EventCommand: parameters: [] indent: 0 code: 412 - class RPG::EventCommand: parameters: [] indent: 0 code: 116 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 4 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: EV004 "y": 30 x: 29 id: 4 15: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - "@plight_worry ...This room gives me the creeps, man..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_speak Oh, same!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry ....yup." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight3 So um... \\>\\@plight_2b what did you need help with again?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 8 - 3 - 3 indent: 0 code: 203 - class RPG::EventCommand: parameters: - -1 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 19 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 19 indent: 0 code: 509 - class RPG::EventCommand: parameters: - "@niko Can you reach the lever up there?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry Oh, right..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry2 Wait..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_why ...I'm not THAT tall!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko_eyeclosed (Well it was worth a shot.)" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_worry2 ..." indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight_2b ...wait, I got this." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 10 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 37 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 37 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 5 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 4 - 0 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 6 - 0 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 8 - 0 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 4 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 6 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_lamplighter_helping - 0 - 8 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 16 indent: 0 code: 106 - class RPG::EventCommand: parameters: - class RPG::AudioFile: volume: 80 name: pc_on pitch: 70 indent: 0 code: 250 - class RPG::EventCommand: parameters: - 12 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - red_lamplighter - 0 - 2 - 0 code: 41 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - red_lamplighter - 0 - 2 - 0 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 9 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_open pitch: 100 code: 44 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - class RPG::AudioFile: volume: 80 name: elevator_open pitch: 100 code: 44 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 2 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 4 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 6 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - door_automatic - 0 - 8 - 2 code: 41 indent: 0 code: 509 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: - 8 code: 15 indent: 0 code: 509 - class RPG::EventCommand: parameters: - 2 - 3 - 3 indent: 0 code: 203 - class RPG::EventCommand: parameters: - "@niko_speak Nice!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Thank you, mister!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@plight No prob, kid." indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - "@plight3 So... you coming?" indent: 0 code: 101 - class RPG::EventCommand: parameters: - "@niko Mhm!" indent: 0 code: 101 - class RPG::EventCommand: parameters: - 20 indent: 0 code: 106 - class RPG::EventCommand: parameters: - 0 - class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 4 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: false indent: 0 code: 209 - class RPG::EventCommand: parameters: - class RPG::MoveCommand: parameters: [] code: 4 indent: 0 code: 509 - class RPG::EventCommand: parameters: [] indent: 0 code: 210 - class RPG::EventCommand: parameters: - 284 - 284 - 0 indent: 0 code: 121 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 283 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: red_lamplighter pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 284 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: plight "y": 25 x: 35 id: 15 32: class RPG::Event: pages: - class RPG::Event::Page: move_type: 3 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 1 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: - 255 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 200 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: - 225 code: 42 - class RPG::MoveCommand: parameters: - 8 code: 15 - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 6 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: portal_rays pattern: 0 tile_id: 0 direction: 2 blend_type: 1 character_hue: 60 always_on_top: false walk_anime: true move_speed: 6 through: true name: EV032 "y": 24 x: 25 id: 32 21: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 5 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 302 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 1 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 303 switch1_valid: true variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: '' pattern: 0 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: true name: EV021 "y": 28 x: 23 id: 21 10: class RPG::Event: pages: - class RPG::Event::Page: move_type: 0 list: - class RPG::EventCommand: parameters: - 4 - 4 - 0 - 0 - 1 indent: 0 code: 122 - class RPG::EventCommand: parameters: [] indent: 0 code: 0 condition: class RPG::Event::Page::Condition: switch2_valid: false self_switch_ch: A switch1_id: 71 switch1_valid: false variable_value: 0 self_switch_valid: false variable_id: 1 variable_valid: false switch2_id: 1 direction_fix: false move_route: class RPG::MoveRoute: list: - class RPG::MoveCommand: parameters: [] code: 0 skippable: false repeat: true trigger: 0 step_anime: false move_frequency: 3 graphic: class RPG::Event::Page::Graphic: opacity: 255 character_name: door_automatic pattern: 2 tile_id: 0 direction: 2 blend_type: 0 character_hue: 0 always_on_top: false walk_anime: true move_speed: 3 through: false name: elevator door left "y": 20 x: 15 id: 10 tileset_id: 15 bgs: class RPG::AudioFile: volume: 80 name: '' pitch: 100 autoplay_bgm: true data: - - - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 48 - 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