{"version":3,"file":"compat.umd.js","sources":["../src/util.js","../src/PureComponent.js","../src/memo.js","../src/forwardRef.js","../src/Children.js","../src/suspense.js","../src/suspense-list.js","../src/portals.js","../src/render.js","../src/index.js"],"sourcesContent":["/**\n * Assign properties from `props` to `obj`\n * @template O, P The obj and props types\n * @param {O} obj The object to copy properties to\n * @param {P} props The object to copy properties from\n * @returns {O & P}\n */\nexport function assign(obj, props) {\n\tfor (let i in props) obj[i] = props[i];\n\treturn /** @type {O & P} */ (obj);\n}\n\n/**\n * Check if two objects have a different shape\n * @param {object} a\n * @param {object} b\n * @returns {boolean}\n */\nexport function shallowDiffers(a, b) {\n\tfor (let i in a) if (i !== '__source' && !(i in b)) return true;\n\tfor (let i in b) if (i !== '__source' && a[i] !== b[i]) return true;\n\treturn false;\n}\n\nexport function removeNode(node) {\n\tlet parentNode = node.parentNode;\n\tif (parentNode) parentNode.removeChild(node);\n}\n","import { Component } from 'preact';\nimport { shallowDiffers } from './util';\n\n/**\n * Component class with a predefined `shouldComponentUpdate` implementation\n */\nexport function PureComponent(p) {\n\tthis.props = p;\n}\nPureComponent.prototype = new Component();\n// Some third-party libraries check if this property is present\nPureComponent.prototype.isPureReactComponent = true;\nPureComponent.prototype.shouldComponentUpdate = function(props, state) {\n\treturn shallowDiffers(this.props, props) || shallowDiffers(this.state, state);\n};\n","import { createElement } from 'preact';\nimport { shallowDiffers } from './util';\n\n/**\n * Memoize a component, so that it only updates when the props actually have\n * changed. This was previously known as `React.pure`.\n * @param {import('./internal').FunctionComponent} c functional component\n * @param {(prev: object, next: object) => boolean} [comparer] Custom equality function\n * @returns {import('./internal').FunctionComponent}\n */\nexport function memo(c, comparer) {\n\tfunction shouldUpdate(nextProps) {\n\t\tlet ref = this.props.ref;\n\t\tlet updateRef = ref == nextProps.ref;\n\t\tif (!updateRef && ref) {\n\t\t\tref.call ? ref(null) : (ref.current = null);\n\t\t}\n\n\t\tif (!comparer) {\n\t\t\treturn shallowDiffers(this.props, nextProps);\n\t\t}\n\n\t\treturn !comparer(this.props, nextProps) || !updateRef;\n\t}\n\n\tfunction Memoed(props) {\n\t\tthis.shouldComponentUpdate = shouldUpdate;\n\t\treturn createElement(c, props);\n\t}\n\tMemoed.displayName = 'Memo(' + (c.displayName || c.name) + ')';\n\tMemoed.prototype.isReactComponent = true;\n\tMemoed._forwarded = true;\n\treturn Memoed;\n}\n","import { options } from 'preact';\nimport { assign } from './util';\n\nlet oldDiffHook = options._diff;\noptions._diff = vnode => {\n\tif (vnode.type && vnode.type._forwarded && vnode.ref) {\n\t\tvnode.props.ref = vnode.ref;\n\t\tvnode.ref = null;\n\t}\n\tif (oldDiffHook) oldDiffHook(vnode);\n};\n\nexport const REACT_FORWARD_SYMBOL =\n\t(typeof Symbol != 'undefined' &&\n\t\tSymbol.for &&\n\t\tSymbol.for('react.forward_ref')) ||\n\t0xf47;\n\n/**\n * Pass ref down to a child. This is mainly used in libraries with HOCs that\n * wrap components. Using `forwardRef` there is an easy way to get a reference\n * of the wrapped component instead of one of the wrapper itself.\n * @param {import('./index').ForwardFn} fn\n * @returns {import('./internal').FunctionComponent}\n */\nexport function forwardRef(fn) {\n\tfunction Forwarded(props) {\n\t\tlet clone = assign({}, props);\n\t\tdelete clone.ref;\n\t\treturn fn(clone, props.ref || null);\n\t}\n\n\t// mobx-react checks for this being present\n\tForwarded.$$typeof = REACT_FORWARD_SYMBOL;\n\t// mobx-react heavily relies on implementation details.\n\t// It expects an object here with a `render` property,\n\t// and prototype.render will fail. Without this\n\t// mobx-react throws.\n\tForwarded.render = Forwarded;\n\n\tForwarded.prototype.isReactComponent = Forwarded._forwarded = true;\n\tForwarded.displayName = 'ForwardRef(' + (fn.displayName || fn.name) + ')';\n\treturn Forwarded;\n}\n","import { toChildArray } from 'preact';\n\nconst mapFn = (children, fn) => {\n\tif (children == null) return null;\n\treturn toChildArray(toChildArray(children).map(fn));\n};\n\n// This API is completely unnecessary for Preact, so it's basically passthrough.\nexport const Children = {\n\tmap: mapFn,\n\tforEach: mapFn,\n\tcount(children) {\n\t\treturn children ? toChildArray(children).length : 0;\n\t},\n\tonly(children) {\n\t\tconst normalized = toChildArray(children);\n\t\tif (normalized.length !== 1) throw 'Children.only';\n\t\treturn normalized[0];\n\t},\n\ttoArray: toChildArray\n};\n","import { Component, createElement, options, Fragment } from 'preact';\nimport { assign } from './util';\n\nconst oldCatchError = options._catchError;\noptions._catchError = function(error, newVNode, oldVNode, errorInfo) {\n\tif (error.then) {\n\t\t/** @type {import('./internal').Component} */\n\t\tlet component;\n\t\tlet vnode = newVNode;\n\n\t\tfor (; (vnode = vnode._parent); ) {\n\t\t\tif ((component = vnode._component) && component._childDidSuspend) {\n\t\t\t\tif (newVNode._dom == null) {\n\t\t\t\t\tnewVNode._dom = oldVNode._dom;\n\t\t\t\t\tnewVNode._children = oldVNode._children;\n\t\t\t\t}\n\t\t\t\t// Don't call oldCatchError if we found a Suspense\n\t\t\t\treturn component._childDidSuspend(error, newVNode);\n\t\t\t}\n\t\t}\n\t}\n\toldCatchError(error, newVNode, oldVNode, errorInfo);\n};\n\nconst oldUnmount = options.unmount;\noptions.unmount = function(vnode) {\n\t/** @type {import('./internal').Component} */\n\tconst component = vnode._component;\n\tif (component && component._onResolve) {\n\t\tcomponent._onResolve();\n\t}\n\n\t// if the component is still hydrating\n\t// most likely it is because the component is suspended\n\t// we set the vnode.type as `null` so that it is not a typeof function\n\t// so the unmount will remove the vnode._dom\n\tif (component && vnode._hydrating === true) {\n\t\tvnode.type = null;\n\t}\n\n\tif (oldUnmount) oldUnmount(vnode);\n};\n\nfunction detachedClone(vnode, detachedParent, parentDom) {\n\tif (vnode) {\n\t\tif (vnode._component && vnode._component.__hooks) {\n\t\t\tvnode._component.__hooks._list.forEach(effect => {\n\t\t\t\tif (typeof effect._cleanup == 'function') effect._cleanup();\n\t\t\t});\n\n\t\t\tvnode._component.__hooks = null;\n\t\t}\n\n\t\tvnode = assign({}, vnode);\n\t\tif (vnode._component != null) {\n\t\t\tif (vnode._component._parentDom === parentDom) {\n\t\t\t\tvnode._component._parentDom = detachedParent;\n\t\t\t}\n\t\t\tvnode._component = null;\n\t\t}\n\n\t\tvnode._children =\n\t\t\tvnode._children &&\n\t\t\tvnode._children.map(child =>\n\t\t\t\tdetachedClone(child, detachedParent, parentDom)\n\t\t\t);\n\t}\n\n\treturn vnode;\n}\n\nfunction removeOriginal(vnode, detachedParent, originalParent) {\n\tif (vnode) {\n\t\tvnode._original = null;\n\t\tvnode._children =\n\t\t\tvnode._children &&\n\t\t\tvnode._children.map(child =>\n\t\t\t\tremoveOriginal(child, detachedParent, originalParent)\n\t\t\t);\n\n\t\tif (vnode._component) {\n\t\t\tif (vnode._component._parentDom === detachedParent) {\n\t\t\t\tif (vnode._dom) {\n\t\t\t\t\toriginalParent.insertBefore(vnode._dom, vnode._nextDom);\n\t\t\t\t}\n\t\t\t\tvnode._component._force = true;\n\t\t\t\tvnode._component._parentDom = originalParent;\n\t\t\t}\n\t\t}\n\t}\n\n\treturn vnode;\n}\n\n// having custom inheritance instead of a class here saves a lot of bytes\nexport function Suspense() {\n\t// we do not call super here to golf some bytes...\n\tthis._pendingSuspensionCount = 0;\n\tthis._suspenders = null;\n\tthis._detachOnNextRender = null;\n}\n\n// Things we do here to save some bytes but are not proper JS inheritance:\n// - call `new Component()` as the prototype\n// - do not set `Suspense.prototype.constructor` to `Suspense`\nSuspense.prototype = new Component();\n\n/**\n * @this {import('./internal').SuspenseComponent}\n * @param {Promise} promise The thrown promise\n * @param {import('./internal').VNode} suspendingVNode The suspending component\n */\nSuspense.prototype._childDidSuspend = function(promise, suspendingVNode) {\n\tconst suspendingComponent = suspendingVNode._component;\n\n\t/** @type {import('./internal').SuspenseComponent} */\n\tconst c = this;\n\n\tif (c._suspenders == null) {\n\t\tc._suspenders = [];\n\t}\n\tc._suspenders.push(suspendingComponent);\n\n\tconst resolve = suspended(c._vnode);\n\n\tlet resolved = false;\n\tconst onResolved = () => {\n\t\tif (resolved) return;\n\n\t\tresolved = true;\n\t\tsuspendingComponent._onResolve = null;\n\n\t\tif (resolve) {\n\t\t\tresolve(onSuspensionComplete);\n\t\t} else {\n\t\t\tonSuspensionComplete();\n\t\t}\n\t};\n\n\tsuspendingComponent._onResolve = onResolved;\n\n\tconst onSuspensionComplete = () => {\n\t\tif (!--c._pendingSuspensionCount) {\n\t\t\t// If the suspension was during hydration we don't need to restore the\n\t\t\t// suspended children into the _children array\n\t\t\tif (c.state._suspended) {\n\t\t\t\tconst suspendedVNode = c.state._suspended;\n\t\t\t\tc._vnode._children[0] = removeOriginal(\n\t\t\t\t\tsuspendedVNode,\n\t\t\t\t\tsuspendedVNode._component._parentDom,\n\t\t\t\t\tsuspendedVNode._component._originalParentDom\n\t\t\t\t);\n\t\t\t}\n\n\t\t\tc.setState({ _suspended: (c._detachOnNextRender = null) });\n\n\t\t\tlet suspended;\n\t\t\twhile ((suspended = c._suspenders.pop())) {\n\t\t\t\tsuspended.forceUpdate();\n\t\t\t}\n\t\t}\n\t};\n\n\t/**\n\t * We do not set `suspended: true` during hydration because we want the actual markup\n\t * to remain on screen and hydrate it when the suspense actually gets resolved.\n\t * While in non-hydration cases the usual fallback -> component flow would occour.\n\t */\n\tconst wasHydrating = suspendingVNode._hydrating === true;\n\tif (!c._pendingSuspensionCount++ && !wasHydrating) {\n\t\tc.setState({ _suspended: (c._detachOnNextRender = c._vnode._children[0]) });\n\t}\n\tpromise.then(onResolved, onResolved);\n};\n\nSuspense.prototype.componentWillUnmount = function() {\n\tthis._suspenders = [];\n};\n\n/**\n * @this {import('./internal').SuspenseComponent}\n * @param {import('./internal').SuspenseComponent[\"props\"]} props\n * @param {import('./internal').SuspenseState} state\n */\nSuspense.prototype.render = function(props, state) {\n\tif (this._detachOnNextRender) {\n\t\t// When the Suspense's _vnode was created by a call to createVNode\n\t\t// (i.e. due to a setState further up in the tree)\n\t\t// it's _children prop is null, in this case we \"forget\" about the parked vnodes to detach\n\t\tif (this._vnode._children) {\n\t\t\tconst detachedParent = document.createElement('div');\n\t\t\tconst detachedComponent = this._vnode._children[0]._component;\n\t\t\tthis._vnode._children[0] = detachedClone(\n\t\t\t\tthis._detachOnNextRender,\n\t\t\t\tdetachedParent,\n\t\t\t\t(detachedComponent._originalParentDom = detachedComponent._parentDom)\n\t\t\t);\n\t\t}\n\n\t\tthis._detachOnNextRender = null;\n\t}\n\n\t// Wrap fallback tree in a VNode that prevents itself from being marked as aborting mid-hydration:\n\t/** @type {import('./internal').VNode} */\n\tconst fallback =\n\t\tstate._suspended && createElement(Fragment, null, props.fallback);\n\tif (fallback) fallback._hydrating = null;\n\n\treturn [\n\t\tcreateElement(Fragment, null, state._suspended ? null : props.children),\n\t\tfallback\n\t];\n};\n\n/**\n * Checks and calls the parent component's _suspended method, passing in the\n * suspended vnode. This is a way for a parent (e.g. SuspenseList) to get notified\n * that one of its children/descendants suspended.\n *\n * The parent MAY return a callback. The callback will get called when the\n * suspension resolves, notifying the parent of the fact.\n * Moreover, the callback gets function `unsuspend` as a parameter. The resolved\n * child descendant will not actually get unsuspended until `unsuspend` gets called.\n * This is a way for the parent to delay unsuspending.\n *\n * If the parent does not return a callback then the resolved vnode\n * gets unsuspended immediately when it resolves.\n *\n * @param {import('./internal').VNode} vnode\n * @returns {((unsuspend: () => void) => void)?}\n */\nexport function suspended(vnode) {\n\t/** @type {import('./internal').Component} */\n\tlet component = vnode._parent._component;\n\treturn component && component._suspended && component._suspended(vnode);\n}\n\nexport function lazy(loader) {\n\tlet prom;\n\tlet component;\n\tlet error;\n\n\tfunction Lazy(props) {\n\t\tif (!prom) {\n\t\t\tprom = loader();\n\t\t\tprom.then(\n\t\t\t\texports => {\n\t\t\t\t\tcomponent = exports.default || exports;\n\t\t\t\t},\n\t\t\t\te => {\n\t\t\t\t\terror = e;\n\t\t\t\t}\n\t\t\t);\n\t\t}\n\n\t\tif (error) {\n\t\t\tthrow error;\n\t\t}\n\n\t\tif (!component) {\n\t\t\tthrow prom;\n\t\t}\n\n\t\treturn createElement(component, props);\n\t}\n\n\tLazy.displayName = 'Lazy';\n\tLazy._forwarded = true;\n\treturn Lazy;\n}\n","import { Component, toChildArray } from 'preact';\nimport { suspended } from './suspense.js';\n\n// Indexes to linked list nodes (nodes are stored as arrays to save bytes).\nconst SUSPENDED_COUNT = 0;\nconst RESOLVED_COUNT = 1;\nconst NEXT_NODE = 2;\n\n// Having custom inheritance instead of a class here saves a lot of bytes.\nexport function SuspenseList() {\n\tthis._next = null;\n\tthis._map = null;\n}\n\n// Mark one of child's earlier suspensions as resolved.\n// Some pending callbacks may become callable due to this\n// (e.g. the last suspended descendant gets resolved when\n// revealOrder === 'together'). Process those callbacks as well.\nconst resolve = (list, child, node) => {\n\tif (++node[RESOLVED_COUNT] === node[SUSPENDED_COUNT]) {\n\t\t// The number a child (or any of its descendants) has been suspended\n\t\t// matches the number of times it's been resolved. Therefore we\n\t\t// mark the child as completely resolved by deleting it from ._map.\n\t\t// This is used to figure out when *all* children have been completely\n\t\t// resolved when revealOrder is 'together'.\n\t\tlist._map.delete(child);\n\t}\n\n\t// If revealOrder is falsy then we can do an early exit, as the\n\t// callbacks won't get queued in the node anyway.\n\t// If revealOrder is 'together' then also do an early exit\n\t// if all suspended descendants have not yet been resolved.\n\tif (\n\t\t!list.props.revealOrder ||\n\t\t(list.props.revealOrder[0] === 't' && list._map.size)\n\t) {\n\t\treturn;\n\t}\n\n\t// Walk the currently suspended children in order, calling their\n\t// stored callbacks on the way. Stop if we encounter a child that\n\t// has not been completely resolved yet.\n\tnode = list._next;\n\twhile (node) {\n\t\twhile (node.length > 3) {\n\t\t\tnode.pop()();\n\t\t}\n\t\tif (node[RESOLVED_COUNT] < node[SUSPENDED_COUNT]) {\n\t\t\tbreak;\n\t\t}\n\t\tlist._next = node = node[NEXT_NODE];\n\t}\n};\n\n// Things we do here to save some bytes but are not proper JS inheritance:\n// - call `new Component()` as the prototype\n// - do not set `Suspense.prototype.constructor` to `Suspense`\nSuspenseList.prototype = new Component();\n\nSuspenseList.prototype._suspended = function(child) {\n\tconst list = this;\n\tconst delegated = suspended(list._vnode);\n\n\tlet node = list._map.get(child);\n\tnode[SUSPENDED_COUNT]++;\n\n\treturn unsuspend => {\n\t\tconst wrappedUnsuspend = () => {\n\t\t\tif (!list.props.revealOrder) {\n\t\t\t\t// Special case the undefined (falsy) revealOrder, as there\n\t\t\t\t// is no need to coordinate a specific order or unsuspends.\n\t\t\t\tunsuspend();\n\t\t\t} else {\n\t\t\t\tnode.push(unsuspend);\n\t\t\t\tresolve(list, child, node);\n\t\t\t}\n\t\t};\n\t\tif (delegated) {\n\t\t\tdelegated(wrappedUnsuspend);\n\t\t} else {\n\t\t\twrappedUnsuspend();\n\t\t}\n\t};\n};\n\nSuspenseList.prototype.render = function(props) {\n\tthis._next = null;\n\tthis._map = new Map();\n\n\tconst children = toChildArray(props.children);\n\tif (props.revealOrder && props.revealOrder[0] === 'b') {\n\t\t// If order === 'backwards' (or, well, anything starting with a 'b')\n\t\t// then flip the child list around so that the last child will be\n\t\t// the first in the linked list.\n\t\tchildren.reverse();\n\t}\n\t// Build the linked list. Iterate through the children in reverse order\n\t// so that `_next` points to the first linked list node to be resolved.\n\tfor (let i = children.length; i--; ) {\n\t\t// Create a new linked list node as an array of form:\n\t\t// \t[suspended_count, resolved_count, next_node]\n\t\t// where suspended_count and resolved_count are numeric counters for\n\t\t// keeping track how many times a node has been suspended and resolved.\n\t\t//\n\t\t// Note that suspended_count starts from 1 instead of 0, so we can block\n\t\t// processing callbacks until componentDidMount has been called. In a sense\n\t\t// node is suspended at least until componentDidMount gets called!\n\t\t//\n\t\t// Pending callbacks are added to the end of the node:\n\t\t// \t[suspended_count, resolved_count, next_node, callback_0, callback_1, ...]\n\t\tthis._map.set(children[i], (this._next = [1, 0, this._next]));\n\t}\n\treturn props.children;\n};\n\nSuspenseList.prototype.componentDidUpdate = SuspenseList.prototype.componentDidMount = function() {\n\t// Iterate through all children after mounting for two reasons:\n\t// 1. As each node[SUSPENDED_COUNT] starts from 1, this iteration increases\n\t// each node[RELEASED_COUNT] by 1, therefore balancing the counters.\n\t// The nodes can now be completely consumed from the linked list.\n\t// 2. Handle nodes that might have gotten resolved between render and\n\t// componentDidMount.\n\tthis._map.forEach((node, child) => {\n\t\tresolve(this, child, node);\n\t});\n};\n","import { createElement, render } from 'preact';\n\n/**\n * @param {import('../../src/index').RenderableProps<{ context: any }>} props\n */\nfunction ContextProvider(props) {\n\tthis.getChildContext = () => props.context;\n\treturn props.children;\n}\n\n/**\n * Portal component\n * @this {import('./internal').Component}\n * @param {object | null | undefined} props\n *\n * TODO: use createRoot() instead of fake root\n */\nfunction Portal(props) {\n\tconst _this = this;\n\tlet container = props._container;\n\n\t_this.componentWillUnmount = function() {\n\t\trender(null, _this._temp);\n\t\t_this._temp = null;\n\t\t_this._container = null;\n\t};\n\n\t// When we change container we should clear our old container and\n\t// indicate a new mount.\n\tif (_this._container && _this._container !== container) {\n\t\t_this.componentWillUnmount();\n\t}\n\n\t// When props.vnode is undefined/false/null we are dealing with some kind of\n\t// conditional vnode. This should not trigger a render.\n\tif (props._vnode) {\n\t\tif (!_this._temp) {\n\t\t\t_this._container = container;\n\n\t\t\t// Create a fake DOM parent node that manages a subset of `container`'s children:\n\t\t\t_this._temp = {\n\t\t\t\tnodeType: 1,\n\t\t\t\tparentNode: container,\n\t\t\t\tchildNodes: [],\n\t\t\t\tappendChild(child) {\n\t\t\t\t\tthis.childNodes.push(child);\n\t\t\t\t\t_this._container.appendChild(child);\n\t\t\t\t},\n\t\t\t\tinsertBefore(child, before) {\n\t\t\t\t\tthis.childNodes.push(child);\n\t\t\t\t\t_this._container.appendChild(child);\n\t\t\t\t},\n\t\t\t\tremoveChild(child) {\n\t\t\t\t\tthis.childNodes.splice(this.childNodes.indexOf(child) >>> 1, 1);\n\t\t\t\t\t_this._container.removeChild(child);\n\t\t\t\t}\n\t\t\t};\n\t\t}\n\n\t\t// Render our wrapping element into temp.\n\t\trender(\n\t\t\tcreateElement(ContextProvider, { context: _this.context }, props._vnode),\n\t\t\t_this._temp\n\t\t);\n\t}\n\t// When we come from a conditional render, on a mounted\n\t// portal we should clear the DOM.\n\telse if (_this._temp) {\n\t\t_this.componentWillUnmount();\n\t}\n}\n\n/**\n * Create a `Portal` to continue rendering the vnode tree at a different DOM node\n * @param {import('./internal').VNode} vnode The vnode to render\n * @param {import('./internal').PreactElement} container The DOM node to continue rendering in to.\n */\nexport function createPortal(vnode, container) {\n\tconst el = createElement(Portal, { _vnode: vnode, _container: container });\n\tel.containerInfo = container;\n\treturn el;\n}\n","import {\n\trender as preactRender,\n\thydrate as preactHydrate,\n\toptions,\n\ttoChildArray,\n\tComponent\n} from 'preact';\n\nexport const REACT_ELEMENT_TYPE =\n\t(typeof Symbol != 'undefined' && Symbol.for && Symbol.for('react.element')) ||\n\t0xeac7;\n\nconst CAMEL_PROPS = /^(?:accent|alignment|arabic|baseline|cap|clip(?!PathU)|color|dominant|fill|flood|font|glyph(?!R)|horiz|marker(?!H|W|U)|overline|paint|stop|strikethrough|stroke|text(?!L)|underline|unicode|units|v|vector|vert|word|writing|x(?!C))[A-Z]/;\n\nconst IS_DOM = typeof document !== 'undefined';\n\n// Input types for which onchange should not be converted to oninput.\n// type=\"file|checkbox|radio\", plus \"range\" in IE11.\n// (IE11 doesn't support Symbol, which we use here to turn `rad` into `ra` which matches \"range\")\nconst onChangeInputType = type =>\n\t(typeof Symbol != 'undefined' && typeof Symbol() == 'symbol'\n\t\t? /fil|che|rad/i\n\t\t: /fil|che|ra/i\n\t).test(type);\n\n// Some libraries like `react-virtualized` explicitly check for this.\nComponent.prototype.isReactComponent = {};\n\n// `UNSAFE_*` lifecycle hooks\n// Preact only ever invokes the unprefixed methods.\n// Here we provide a base \"fallback\" implementation that calls any defined UNSAFE_ prefixed method.\n// - If a component defines its own `componentDidMount()` (including via defineProperty), use that.\n// - If a component defines `UNSAFE_componentDidMount()`, `componentDidMount` is the alias getter/setter.\n// - If anything assigns to an `UNSAFE_*` property, the assignment is forwarded to the unprefixed property.\n// See https://github.com/preactjs/preact/issues/1941\n[\n\t'componentWillMount',\n\t'componentWillReceiveProps',\n\t'componentWillUpdate'\n].forEach(key => {\n\tObject.defineProperty(Component.prototype, key, {\n\t\tconfigurable: true,\n\t\tget() {\n\t\t\treturn this['UNSAFE_' + key];\n\t\t},\n\t\tset(v) {\n\t\t\tObject.defineProperty(this, key, {\n\t\t\t\tconfigurable: true,\n\t\t\t\twritable: true,\n\t\t\t\tvalue: v\n\t\t\t});\n\t\t}\n\t});\n});\n\n/**\n * Proxy render() since React returns a Component reference.\n * @param {import('./internal').VNode} vnode VNode tree to render\n * @param {import('./internal').PreactElement} parent DOM node to render vnode tree into\n * @param {() => void} [callback] Optional callback that will be called after rendering\n * @returns {import('./internal').Component | null} The root component reference or null\n */\nexport function render(vnode, parent, callback) {\n\t// React destroys any existing DOM nodes, see #1727\n\t// ...but only on the first render, see #1828\n\tif (parent._children == null) {\n\t\tparent.textContent = '';\n\t}\n\n\tpreactRender(vnode, parent);\n\tif (typeof callback == 'function') callback();\n\n\treturn vnode ? vnode._component : null;\n}\n\nexport function hydrate(vnode, parent, callback) {\n\tpreactHydrate(vnode, parent);\n\tif (typeof callback == 'function') callback();\n\n\treturn vnode ? vnode._component : null;\n}\n\nlet oldEventHook = options.event;\noptions.event = e => {\n\tif (oldEventHook) e = oldEventHook(e);\n\te.persist = empty;\n\te.isPropagationStopped = isPropagationStopped;\n\te.isDefaultPrevented = isDefaultPrevented;\n\treturn (e.nativeEvent = e);\n};\n\nfunction empty() {}\n\nfunction isPropagationStopped() {\n\treturn this.cancelBubble;\n}\n\nfunction isDefaultPrevented() {\n\treturn this.defaultPrevented;\n}\n\nlet classNameDescriptor = {\n\tconfigurable: true,\n\tget() {\n\t\treturn this.class;\n\t}\n};\n\nlet oldVNodeHook = options.vnode;\noptions.vnode = vnode => {\n\tlet type = vnode.type;\n\tlet props = vnode.props;\n\tlet normalizedProps = props;\n\n\t// only normalize props on Element nodes\n\tif (typeof type === 'string') {\n\t\tconst nonCustomElement = type.indexOf('-') === -1;\n\t\tnormalizedProps = {};\n\n\t\tfor (let i in props) {\n\t\t\tlet value = props[i];\n\n\t\t\tif (IS_DOM && i === 'children' && type === 'noscript') {\n\t\t\t\t// Emulate React's behavior of not rendering the contents of noscript tags on the client.\n\t\t\t\tcontinue;\n\t\t\t} else if (i === 'value' && 'defaultValue' in props && value == null) {\n\t\t\t\t// Skip applying value if it is null/undefined and we already set\n\t\t\t\t// a default value\n\t\t\t\tcontinue;\n\t\t\t} else if (\n\t\t\t\ti === 'defaultValue' &&\n\t\t\t\t'value' in props &&\n\t\t\t\tprops.value == null\n\t\t\t) {\n\t\t\t\t// `defaultValue` is treated as a fallback `value` when a value prop is present but null/undefined.\n\t\t\t\t// `defaultValue` for Elements with no value prop is the same as the DOM defaultValue property.\n\t\t\t\ti = 'value';\n\t\t\t} else if (i === 'download' && value === true) {\n\t\t\t\t// Calling `setAttribute` with a truthy value will lead to it being\n\t\t\t\t// passed as a stringified value, e.g. `download=\"true\"`. React\n\t\t\t\t// converts it to an empty string instead, otherwise the attribute\n\t\t\t\t// value will be used as the file name and the file will be called\n\t\t\t\t// \"true\" upon downloading it.\n\t\t\t\tvalue = '';\n\t\t\t} else if (/ondoubleclick/i.test(i)) {\n\t\t\t\ti = 'ondblclick';\n\t\t\t} else if (\n\t\t\t\t/^onchange(textarea|input)/i.test(i + type) &&\n\t\t\t\t!onChangeInputType(props.type)\n\t\t\t) {\n\t\t\t\ti = 'oninput';\n\t\t\t} else if (/^onfocus$/i.test(i)) {\n\t\t\t\ti = 'onfocusin';\n\t\t\t} else if (/^onblur$/i.test(i)) {\n\t\t\t\ti = 'onfocusout';\n\t\t\t} else if (/^on(Ani|Tra|Tou|BeforeInp|Compo)/.test(i)) {\n\t\t\t\ti = i.toLowerCase();\n\t\t\t} else if (nonCustomElement && CAMEL_PROPS.test(i)) {\n\t\t\t\ti = i.replace(/[A-Z0-9]/, '-$&').toLowerCase();\n\t\t\t} else if (value === null) {\n\t\t\t\tvalue = undefined;\n\t\t\t}\n\n\t\t\t// Add support for onInput and onChange, see #3561\n\t\t\t// if we have an oninput prop already change it to oninputCapture\n\t\t\tif (/^oninput/i.test(i)) {\n\t\t\t\ti = i.toLowerCase();\n\t\t\t\tif (normalizedProps[i]) {\n\t\t\t\t\ti = 'oninputCapture';\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tnormalizedProps[i] = value;\n\t\t}\n\n\t\t// Add support for array select values: