# frozen_string_literal: true # # Graph with dots and labels along a vertical access. # see: 'Creating More Effective Graphs' by Robbins # # Here's how to set up a Gruff::Dot. # # g = Gruff::Dot.new # g.title = 'Dot Graph' # g.data :Art, [0, 5, 8, 15] # g.data :Philosophy, [10, 3, 2, 8] # g.data :Science, [2, 15, 8, 11] # g.write('dot.png') # class Gruff::Dot < Gruff::Base def initialize(*) super @has_left_labels = true @dot_style = 'circle' end private def draw_graph # Setup spacing. # spacing_factor = 1.0 items_width = @graph_height / column_count item_width = items_width * spacing_factor / store.length padding = (items_width * (1 - spacing_factor)) / 2 store.norm_data.each_with_index do |data_row, row_index| data_row.points.each_with_index do |data_point, point_index| x_pos = @graph_left + (data_point * @graph_width) y_pos = @graph_top + (items_width * point_index) + padding + (items_width / 2.0) if row_index == 0 Gruff::Renderer::Line.new(renderer, color: @marker_color).render(@graph_left, y_pos, @graph_left + @graph_width, y_pos) end Gruff::Renderer::Dot.new(renderer, @dot_style, color: data_row.color).render(x_pos, y_pos, item_width / 3.0) draw_label(y_pos, point_index) end end end # Instead of base class version, draws vertical background lines and label def draw_line_markers return if @hide_line_markers (0..marker_count).each do |index| marker_label = (BigDecimal(index.to_s) * BigDecimal(@increment.to_s)) + BigDecimal(minimum_value.to_s) x = @graph_left + ((marker_label - minimum_value) * @graph_width / @spread) draw_marker_vertical_line(x, tick_mark_mode: true) unless @hide_line_numbers label = y_axis_label(marker_label, @increment) text_renderer = Gruff::Renderer::Text.new(renderer, label, font: @marker_font) text_renderer.add_to_render_queue(0, 0, x, @graph_bottom + (LABEL_MARGIN * 1.5), Magick::CenterGravity) end end end ## # Draw on the Y axis instead of the X def draw_label(y_offset, index) draw_unique_label(index) do draw_label_at(@graph_left - LABEL_MARGIN, 1.0, 0.0, y_offset, @labels[index], gravity: Magick::EastGravity) end end end