require 'securerandom' require 'mittsu' module Mittsu class Geometry include EventDispatcher MorphNormal = Struct.new(:face_normals, :vertex_normals) Normal = Struct.new(:a, :b, :c) attr_accessor :name, :vertices, :colors, :faces, :face_vertex_uvs, :morph_targets, :morph_colors, :morph_normals, :skin_weights, :skin_indices, :line_distances, :bounding_box, :bounding_sphere, :has_tangents, :dynamic attr_accessor(*%w(vertices morph_targets elements uvs normals tangents colors line_distances groups).map { |s| "#{s}_need_update".to_sym }) attr_reader :id, :uuid, :type def initialize super @id = (@@id ||= 1).tap { @@id += 1 } @name = '' @type = 'Geometry' @vertices = [] @colors = [] # one-to-one vertex colors, used in Points and Line @faces = [] @face_vertex_uvs = [[]] @morph_targets = [] @morph_colors = [] @morph_normals = [] @skin_weights = [] @skin_indices = [] @line_distances = [] @has_tangents = false @vertices_need_update = false @morph_targets_need_update = false @elements_need_update = false @uvs_need_update = false @normals_need_update = false @tangents_need_update = false @colors_need_update = false @line_distances_need_update = false @groups_need_update = false end def apply_matrix(matrix) normal_matrix = Mittsu::Matrix3.new.get_normal_matrix(matrix) @vertices.each do |vertex| vertex.apply_matrix4(matrix) end @faces.each do |face| face.normal.apply_matrix3(normal_matrix).normalize face.vertex_normals.each do |vertex_normal| vertex_normal.apply_matrix3(normal_matrix).normalize end end if @bounding_box self.compute_bounding_box end if @bounding_sphere self.compute_bounding_sphere end @vertices_need_update = true @normals_need_update = true end def from_buffer_geometry(geometry) scope = self vertices = geometry[:position].array indices = geometry[:index].nil? ? nil : geometry[:index].array normals = geometry[:normal].nil? ? nil : geometry[:normal].array colors = geometry[:color].nil? ? nil : geometry[:color].array uvs = geometry[:uv].nil? ? nil : geometry[:uv].array temp_normals = [] temp_uvs = [] i, j = 0, 0 while i < vertices.length scope.vertices << Mittsu::Vector3.new(vertices[i], vertices[i + 1], vertices[i + 2]) if normals temp_normals << Mittsu::Vector3.new(normals[i], normals[i + 1], normals[i + 2]) end if colors scope.colors << Mittsu::Color.new(colors[i], colors[i + 1], colors[i + 2]) end if uvs temp_uvs << Mittsu::Vector2.new(uvs[j], uvs[j + 1]) end i += 3; j += 2 end add_face = -> (a, b, c) { vertex_normals = normals.nil? ? [] : [temp_normals[a].clone, temp_normals[b].clone, temp_normals[c].clone] vertex_colors = colors.nil? ? [] : [scope.colors[a].clone, scope.colors[b].clone, scope.colors[c].clone] scope.faces << Mittsu::Face3.new(a, b, c, vertex_normals, vertex_colors) if uvs scope.face_vertex_uvs[0] << [temp_uvs[a].clone, temp_uvs[b].clone, temp_uvs[c].clone] end } if indices draw_calls = geometry.draw_calls if !draw_calls.length.empty? draw_calls.each do |draw_call| start = draw_call.start count = draw_call.count index = draw_call.index j = start jl = start + count while j < jl add_face[index + indices[j], index + indices[j + 1], index + indices[j + 2]] j += 3 end end else indices.each_slice(3).with_index do |index| add_face(*index) end end else i = 0, il = vertices.length / 3 while i < il add_face[i, i + 1, i + 2] i += 3 end end self.compute_face_normals if geometry.boundingBox @bounding_box = geometry.bounding_box.clone end if geometry.boundingSphere @bounding_sphere = geometry.bounding_sphere.clone end self end def center self.compute_bounding_box offset = @bounding_box.center.negate self.apply_matrix(Mittsu::Matrix4.new.set_position(offset)) offset end def compute_face_normals cb, ab = Mittsu::Vector3.new, Mittsu::Vector3.new @faces.each do |face| v_a = @vertices[face.a] v_b = @vertices[face.b] v_c = @vertices[face.c] cb.sub_vectors(v_c, v_b) ab.sub_vectors(v_a, v_b) cb.cross(ab) cb.normalize face.normal.copy(cb) end end def compute_vertex_normals(area_weigted) vertices = Array.new(@vertices.length) @vertices.length.times do |v| vertices[v] = Mittsu::Vector3.new end if area_weigted # vertex normals weighted by triangle areas # http:#www.iquilezles.org/www/articles/normals/normals.htm cb = Mittsu::Vector3.new, ab = Mittsu::Vector3.new @faces.each do |face| v_a = @vertices[face.a] v_b = @vertices[face.b] v_c = @vertices[face.c] cb.sub_vectors(v_c, v_b) ab.sub_vectors(v_a, v_b) cb.cross(ab) vertices[face.a].add(cb) vertices[face.b].add(cb) vertices[face.c].add(cb) end else @faces.each do |face| vertices[face.a].add(face.normal) vertices[face.b].add(face.normal) vertices[face.c].add(face.normal) end end @vertices.each(&:normalize) @faces.each do |face| face.vertex_normals[0] = vertices[face.a].clone face.vertex_normals[1] = vertices[face.b].clone face.vertex_normals[2] = vertices[face.c].clone end end def compute_morph_normals # save original normals # - create temp variables on first access # otherwise just copy (for faster repeated calls) @_original_face_normal ||= [] @_original_vertex_normals ||= [] @faces.each_with_index do |face, f| if !@_original_face_normal[f] @_original_face_normal[f] = face.normal.clone else @_original_face_normal[f].copy(face.normal) end @_original_vertex_normals[f] ||= [] face.vertex_normals.each_with_index do |vnorm, i| if !@_original_vertex_normals[f][i] @_original_vertex_normals[f][i] = vnorm.clone else @_original_vertex_normals[f][i].copy(face.vertex_normals[i]) end end end # use temp geometry to compute face and vertex normals for each morph tmp_geo = Mittsu::Geometry.new tmp_geo.faces = @faces @morph_targets.each_with_index do |morph_target, i| # create on first access if !@morph_normals[i] @morph_normals[i] = MorphNormal.new([], []) dst_normals_face = @morph_normals[i].face_normals dst_normals_vertex = @morph_normals[i].vertex_normals @faces.each do face_normal = Mittsu::Vector3.new vertex_normals = Normal.new(Mittsu::Vector3.new, Mittsu::Vector3.new, Mittsu::Vector3.new) dst_normals_face << face_normal dst_normals_vertex << vertex_normals end end # set vertices to morph target tmp_geo.vertices = @morph_targets[i].vertices # compute morph normals tmp_geo.compute_face_normals tmp_geo.compute_vertex_normals # store morph normals @faces.each_with_index do |face, f| face_normal = @morph_normals[i].face_normals[f] vertex_normals = @morph_normals[i].vertex_normals[f] face_normal.copy(face.normal) vertex_normals.a.copy(face.vertex_normals[0]) vertex_normals.b.copy(face.vertex_normals[1]) vertex_normals.c.copy(face.vertex_normals[2]) end end # restore original normals @faces.each_with_index do |face, f| face.normal = @_original_face_normal[f] face.vertex_normals = @_original_vertex_normals[f] end end def compute_tangents # based on http:#www.terathon.com/code/tangent.html # tangents go to vertices tan1 = []; tan2 = [], sdir = Mittsu::Vector3.new; tdir = Mittsu::Vector3.new tmp = Mittsu::Vector3.new; tmp2 = Mittsu::Vector3.new n = Mittsu::Vector3.new uv = [] @vertices.each_index do |v| tan1[v] = Mittsu::Vector3.new tan2[v] = Mittsu::Vector3.new end handle_triangle = -> (context, a, b, c, ua, ub, uc) { v_a = context.vertices[a] v_b = context.vertices[b] v_c = context.vertices[c] uv_a = uv[ua] uv_b = uv[ub] uv_c = uv[uc] x1 = v_b.x - v_a.x x2 = v_c.x - v_a.x y1 = v_b.y - v_a.y y2 = v_c.y - v_a.y z1 = v_b.z - v_a.z z2 = v_c.z - v_a.z s1 = uv_b.x - uv_a.x s2 = uv_c.x - uv_a.x t1 = uv_b.y - uv_a.y t2 = uv_c.y - uv_a.y r = 1.0 / (s1 * t2 - s2 * t1) sdir.set((t2 * x1 - t1 * x2) * r, (t2 * y1 - t1 * y2) * r, (t2 * z1 - t1 * z2) * r) tdir.set((s1 * x2 - s2 * x1) * r, (s1 * y2 - s2 * y1) * r, (s1 * z2 - s2 * z1) * r) tan1[a].add(sdir) tan1[b].add(sdir) tan1[c].add(sdir) tan2[a].add(tdir) tan2[b].add(tdir) tan2[c].add(tdir) } @faces.each_with_index do |face, f| uv = @face_vertex_uvs[0][f] # use UV layer 0 for tangents handle_triangle[self, face.a, face.b, face.c, 0, 1, 2] end face_index = ['a', 'b', 'c', 'd'] @faces.each_with_index do |face, f| [face.vertex_normals.length, 3].min.times do |i| n.copy(face.vertex_normals[i]) vertex_index = face[face_index[i]] t = tan1[vertex_index] # Gram-Schmidt orthogonalize tmp.copy(t) tmp.sub(n.multiply_scalar(n.dot(t))).normalize # Calculate handedness tmp2.cross_vectors(face.vertex_normals[i], t) test = tmp2.dot(tan2[vertex_index]) w = (test < 0.0) ? - 1.0 : 1.0 face.vertex_tangents[i] = Mittsu::Vector4.new(tmp.x, tmp.y, tmp.z, w) end end @has_tangents = true end def compute_line_distances d = 0 @vertices.each_with_index do |vertex, i| if i > 0 d += vertex.distance_to(@vertices[i - 1]) end @line_distances[i] = d end end def compute_bounding_box @bounding_box ||= Mittsu::Box3.new @bounding_box.set_from_points(@vertices) end def compute_bounding_sphere @bounding_sphere ||= Mittsu::Sphere.new @bounding_sphere.set_from_points(@vertices) end def merge(geometry, matrix = nil, material_index_offset = nil) if !geometry.is_a? Mittsu::Geometry puts('ERROR: Mittsu::Geometry#merge: geometry not an instance of Mittsu::Geometry.', geometry.inspect) return end vertexOffset = @vertices.length vertices1 = @vertices vertices2 = geometry.vertices faces1 = @faces faces2 = geometry.faces uvs1 = @face_vertex_uvs[0] uvs2 = geometry.face_vertex_uvs[0] material_index_offset ||= 0 normal_matrix = matrix.nil? ? nil : Mittsu::Matrix3.new.get_normal_matrix(matrix) # vertices vertices2.each do |vertex| vertex_copy = vertex.clone vertex_copy.apply_matrix4(matrix) unless matrix.nil? vertices1 << vertex_copy end # faces faces2.each do |face| face_vertex_normals = face.vertex_normals face_vertex_colors = face.vertex_colors face_copy = Mittsu::Face3.new(face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset) face_copy.normal.copy(face.normal) if normal_matrix != nil face_copy.normal.apply_matrix3(normal_matrix).normalize unless normal_matrix.nil? end face_vertex_normals.each do |normal| normal = normal.clone normal.apply_matrix3(normal_matrix).normalize unless normal_matrix.nil? face_copy.vertex_normals << normal end face_copy.color.copy(face.color) face_vertex_colors.each do |color| face_copy.vertex_colors << color.clone end face_copy.materialIndex = face.materialIndex + material_index_offset faces1 << face_copy end # uvs uvs2.each do |uv| continue if uv.nil? uv_copy = [] uv.each do |u| uv_copy << u.clone end uvs1 << uv_copy end end def merge_mesh(mesh) if mesh instanceof Mittsu::Mesh == false puts('ERROR: Mittsu::Geometry#merge_mesh: mesh not an instance of Mittsu::Mesh.', mesh.inspect) return end mesh.matrix_auto_update && mesh.update_matrix self.merge(mesh.geometry, mesh.matrix) end def merge_vertices vertices_map = {} # Hashmap for looking up vertice by position coordinates (and making sure they are unique) unique = []; changes = [] precision_points = 4 # number of decimal points, eg. 4 for epsilon of 0.0001 precision = 10 ** precision_points @vertices.each_with_index do |v, i| key = "#{(v.x * precision).round}_#{(v.y * precision).round}_#{(v.z * precision).round}" if vertices_map[key].nil? vertices_map[key] = i unique << v changes[i] = unique.length - 1 else #console.log('Duplicate vertex found. ', i, ' could be using ', vertices_map[key]) changes[i] = changes[vertices_map[key]] end end # if faces are completely degenerate after merging vertices, we # have to remove them from the geometry. face_indices_to_remove = [] @faces.each_with_index do |face, i| face.a = changes[face.a] face.b = changes[face.b] face.c = changes[face.c] indices = [face.a, face.b, face.c] dup_index = -1 # if any duplicate vertices are found in a Face3 # we have to remove the face as nothing can be saved 3.times do |n| if indices[n] == indices[(n + 1) % 3] dup_index = n face_indices_to_remove << i break end end end face_indices_to_remove.reverse_each do |idx| idx = face_indices_to_remove[i] @faces.delete_at idx @face_vertex_uvs.each do |uv| uv.delete_at idx end end # Use unique set of vertices diff = @vertices.length - unique.length @vertices = unique diff end def to_json output = { metadata: { version: 4.0, type: 'BufferGeometry', generator: 'BufferGeometryExporter' }, uuid: self.uuid, type: @type } output.name = @name unless @name.nil? || @name.empty? if @parameters @parameters.each do |(key, parameter)| output[key] = parameter unless parameter.nil? end return output end vertices = [] @vertices.each do |vert| vertices << vertex.x << vertex.y << vertex.z end faces = [] normals = [] normals_hash = {} colors = [] colors_hash = {} uvs = [] uvs_hash = {} @faces.each_with_index do |face, i| has_material = false # face.materialIndex != nil has_face_uv = false # deprecated has_face_vertex_uv = @face_vertex_uvs[0][i] != nil has_face_normal = face.normal.length > 0 has_face_vertex_normal = face.vertex_normals.length > 0 has_face_color = face.color.r != 1 || face.color.g != 1 || face.color.b != 1 has_face_vertex_color = face.vertex_colors.length > 0 face_type = 0 face_type = set_bit(face_type, 0, 0) face_type = set_bit(face_type, 1, has_material) face_type = set_bit(face_type, 2, has_face_uv) face_type = set_bit(face_type, 3, has_face_vertex_uv) face_type = set_bit(face_type, 4, has_face_normal) face_type = set_bit(face_type, 5, has_face_vertex_normal) face_type = set_bit(face_type, 6, has_face_color) face_type = set_bit(face_type, 7, has_face_vertex_color) faces << face_type faces << face.a << face.b << face.c # if has_material # faces << face.materialIndex # end if has_face_vertex_uv face_vertex_uvs = @face_vertex_uvs[0][i] faces << get_uv_index(face_vertex_uvs[0], uvs_hash, uvs) faces << get_uv_index(face_vertex_uvs[1], uvs_hash, uvs) faces << get_uv_index(face_vertex_uvs[2], uvs_hash, uvs) end if has_face_normal faces << get_normal_index(face.normal) end if has_face_vertex_normal vertex_normals = face.vertex_normals faces << get_normal_index(vertex_normals[0], normals_hash, normals) faces << get_normal_index(vertex_normals[1], normals_hash, normals) faces << get_normal_index(vertex_normals[2], normals_hash, normals) end if has_face_color faces << get_color_index(face.color) end if has_face_vertex_color vertex_colors = face.vertex_colors faces << get_color_index(vertex_colors[0], colors_hash, colors) faces << get_color_index(vertex_colors[1], colors_hash, colors) faces << get_color_index(vertex_colors[2], colors_hash, colors) end end output[:data] = {} output[:data][:vertices] = vertices output[:data][:normals] = normals output[:data][:colors] = colors unless colors.empty? output[:data][:uvs] = [uvs] unless uvs.empty? # temporal backward compatibility output[:data][:faces] = faces # output end def clone geometry = Mittsu::Geometry.new @vertices.each do |v| geometry.vertices << v.clone end @faces.each do |f| geometry.faces << f.clone end @face_vertex_uvs.each_with_index do |face_vertex_uvs, i| geometry.face_vertex_uvs[i] ||= [] face_vertex_uvs.each do |uvs| uvs_copy = [] uvs.each do |uv| uvs_copy << uv.clone end geometry.face_vertex_uvs[i] << uvs_copy end end geometry end def dispose self.dispatch_event type: :dispose end private def set_bit(value, position, enabled) enabled ? value | (1 << position) : value & (~(1 << position)) end def get_normal_index(normal, normals_hash, normals) hash = normal.x.to_s + normal.y.to_s + normal.z.to_s return normals_hash[hash] unless normals_hash[hash].nil? normals_hash[hash] = normals.length / 3 normals << normal.x << normal.y << normal.z normals_hash[hash] end def get_color_index(color, color_hash, colors) hash = color.r.to_s + color.g.to_s + color.b.to_s return colors_hash[hash] unless colors_hash[hash].nil? colors_hash[hash] = colors.length colors << color.get_hex colors_hash[hash] end def get_uv_index(uv, uvs_hash, uvs) hash = uv.x.to_s + uv.y.to_s return uvs_hash[hash] unless uvs_hash[hash].nil? uvs_hash[hash] = uvs.length / 2 uvs << uv.x << uv.y return uvs_hash[hash] end end end