describe "table screens" do describe "basic functionality" do before do UIView.setAnimationsEnabled false # avoid animation issues @screen = TableScreen.new @screen.on_load end it "should display 2 sections" do @screen.tableView.numberOfSections.should == 2 end it "should have proper cell numbers" do @screen.tableView.numberOfRowsInSection(0).should == 3 @screen.tableView.numberOfRowsInSection(1).should == 2 end it "should have a placeholder image in the last cell" do index_path = NSIndexPath.indexPathForRow(1, inSection: 1) @screen.tableView(@screen.tableView, cellForRowAtIndexPath: index_path).imageView.class.should == UIImageView end end describe "search functionality" do before do @screen = TableScreenSearchable.new @screen.on_load end it "should be searchable" do @screen.class.get_searchable.should == true end it "should create a search header" do @screen.table_view.tableHeaderView.class.should == UISearchBar end end describe "refresh functionality" do # Note this test only works if on iOS 6+ or when using CKRefreshControl. before do @screen = TableScreenRefreshable.new @screen.on_load end it "should be refreshable" do @screen.class.get_refreshable.should == true end it "should create a refresh object" do @screen.instance_variable_get("@refresh_control").class.should == UIRefreshControl end it "should respond to start_refreshing and end_refreshing" do @screen.respond_to?(:start_refreshing).should == true @screen.respond_to?(:end_refreshing).should == true end # Animations cause the refresh object to fail when tested. Test manually. end end