Sha256: a80bff2f075a5a9b6129179950ddfa160aacc5ab85b1d8b99947ceff206c4f1b
Contents?: true
Size: 137 Bytes
Versions: 16
Compression:
Stored size: 137 Bytes
Contents
uniform sampler2D colorMap; varying vec4 vertTexCoord; void main() { gl_FragColor = texture2D(colorMap, vertTexCoord.st); }
Version data entries
16 entries across 16 versions & 2 rubygems