# ----------------------------------------------------------------------------- # # Blockenspiel module tests # # This file contains tests for DSL module inclusion. # # ----------------------------------------------------------------------------- # Copyright 2008-2011 Daniel Azuma # # All rights reserved. # # Redistribution and use in source and binary forms, with or without # modification, are permitted provided that the following conditions are met: # # * Redistributions of source code must retain the above copyright notice, # this list of conditions and the following disclaimer. # * Redistributions in binary form must reproduce the above copyright notice, # this list of conditions and the following disclaimer in the documentation # and/or other materials provided with the distribution. # * Neither the name of the copyright holder, nor the names of any other # contributors to this software, may be used to endorse or promote products # derived from this software without specific prior written permission. # # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE # POSSIBILITY OF SUCH DAMAGE. # ----------------------------------------------------------------------------- ; require 'test/unit' require 'blockenspiel' module Blockenspiel module Tests # :nodoc: class TestBasic < ::Test::Unit::TestCase # :nodoc: class Target1 include ::Blockenspiel::DSL def initialize @hash = ::Hash.new end def set_value(key_, value_) @hash[key_] = value_ end def _helper_method(key_, value_) @hash[key_] = value_ end def get_value(key_) @hash[key_] end dsl_method :get_value, false def get_value2(key_) @hash[key_] end dsl_method :get_value2, false end module Module2 def set_value(key_, value_) @hash[key_] = value_ end def _get_value(key_) @hash[key_] end end class Target2a include ::Blockenspiel::DSL def initialize @hash = ::Hash.new end include Module2 end class Target2b include ::Blockenspiel::DSL def initialize @hash = ::Hash.new end end class Target2c < Target2b include Module2 end # Helper method def get_value(key_) return :helper end # Test simple usage. # # * Asserts that methods are mixed in to self. # * Asserts that methods are removed from self afterward. # * Asserts that the specified target object still receives the messages. def test_simple_target block_ = ::Proc.new do set_value(:a, 1) end target_ = Target1.new ::Blockenspiel.invoke(block_, target_) assert(!self.respond_to?(:set_value)) assert_equal(1, target_.get_value(:a)) end # Test omissions. # # * Asserts that underscore methods are not mixed in. # * Asserts that methods that are turned off after the fact cannot be called. def test_omissions block_ = ::Proc.new do set_value(:a, 1) assert(!self.respond_to?(:_helper_method)) assert_equal(:helper, get_value(:a)) assert_raise(::NoMethodError) do get_value2(:a) end end target_ = Target1.new ::Blockenspiel.invoke(block_, target_) end # Test module inclusion. # # * Asserts that methods from an included module are handled. def test_simple_module_inclusion block_ = ::Proc.new do set_value(:a, 1) assert(!self.respond_to?(:_get_value)) end target_ = Target2a.new ::Blockenspiel.invoke(block_, target_) assert_equal(1, target_._get_value(:a)) end # Test module inclusion from a subclass # # * Asserts that a module can be included from a DSL subclass. def test_simple_module_inclusion_from_subclass block_ = ::Proc.new do set_value(:a, 1) assert(!self.respond_to?(:_get_value)) end target_ = Target2c.new ::Blockenspiel.invoke(block_, target_) assert_equal(1, target_._get_value(:a)) end end end end