module FMOD module Core ## # These values are used with to determine what happens when more sounds are # played than are specified. module SoundGroupBehavior ## # Will simply fail when attempting to play. FAIL = 0 ## # Will be silent, then if another sound in the group stops the sound that # was silent before becomes audible again. MUTE = 1 ## # Will steal the quietest / least important sound playing in the group. STEAL_LOWEST = 2 end end end