#!/usr/bin/env ruby # Copyright, 2012, by Samuel G. D. Williams. <http://www.codeotaku.com> # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. require 'pathname' require 'test/unit' require 'stringio' require 'collada/parser' require 'collada/conversion/skeleton' class TestParsingGeometry < Test::Unit::TestCase def setup @path = File.expand_path("../animation.dae", __FILE__) @doc = REXML::Document.new(File.open(@path)) @library = Collada::Parser::Library.parse(@doc) end Attribute = Collada::Parser::Attribute # We are going to load the animation file and check that it has some bones. def test_library_animation library = @library assert_equal 1, library[:animations].size # Extract out the animations that transform the bones: channels = {} library[:animations].each do |animation| animation.channels.each do |channel| channels[channel.target] = channel end end # We have some animation attached to the secondary bone: assert channels['Secondary-Bone/transform'] # Are there three matricies? assert_equal 3, channels['Secondary-Bone/transform'].source.count # Extract the bones from the visual scene: bone_a = library[:visual_scenes].first.nodes['Armature'].children.first bone_b = bone_a.children.first # This tells us the position of the bone in the scene: assert_equal "Primary-Bone", bone_a.id assert_equal :joint, bone_a.type puts bone_a.transform_matrix # ... but it doesn't tell us anything about how its connected to any related object: assert_equal "Secondary-Bone", bone_b.id assert_equal :joint, bone_b.type puts bone_b.transform_matrix # for that, we need to inspect a controller. controller = library[:visual_scenes].first.nodes['Cylinder'].instances.first.lookup(library) assert controller assert_equal Collada::Parser::Controller::Skin, controller.class weights = [ [Attribute.joint({:JOINT=>"Primary-Bone"}), Attribute.weight({:WEIGHT=>0.9576348})], [Attribute.joint({:JOINT=>"Secondary-Bone"}), Attribute.weight({:WEIGHT=>0.04236513})] ] assert_equal weights, controller.weights.to_a[159] end def test_skeleton controller = @library[:controllers].first geometry = controller.source.lookup(@library) scene = @library[:visual_scenes].first skeleton = Collada::Conversion::Skeleton.new(@library, scene, scene['Primary-Bone'], controller) assert_equal geometry.mesh.vertices.size, skeleton.indexed_weights.size end end