[S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"GUITexture: name" Base: sizeiF: indexi: flagsi€S; ;i;i;F; "PPtr; "m_GameObject; i ; i; iaS; ;i;i;F; " SInt32; " m_FileID; i ; i; iaS; ;i;i;F; " SInt32; " m_PathID; i ; i; iaS; ;i;i;F; " bool; "m_Enabled; i; i ; i@S; ;i;i;F; "PPtr; "m_Texture; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "ColorRGBA; " m_Color; i; i ; i(S; ;i;i;F; " float; "r; i ; i; i(S; ;i;i;F; " float; "g; i ; i; i(S; ;i;i;F; " float; "b; i ; i; i(S; ;i;i;F; " float; "a; i ; i; i(S; ;i;i;F; " Rectf; "m_PixelInset; i; i; iS; ;i;i;F; " float; "x; i ; i; iS; ;i;i;F; " float; "y; i ; i; iS; ;i;i;F; " float; " width; i ; i; iS; ;i;i;F; " float; " height; i ; i; iS; ;i;i;F; "int; "m_LeftBorder; i ; i; iS; ;i;i;F; "int; "m_RightBorder; i ; i; iS; ;i;i;F; "int; "m_TopBorder; i ; i; iS; ;i;i;F; "int; "m_BottomBorder; i ; i; i