[$S:Mikunyan::TypeTree::Node : versioni: depthi: array?F: type"GameObject: name" Base: sizeiú: indexi: flagsi€S; ;i;i;F; " UInt32; "m_ObjectHideFlags; i ; i; iS; ;i;i;F; "PPtr; "m_PrefabParentObject; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; "PPtr; "m_PrefabInternal; i ; i ; iS; ;i;i;F; " SInt32; " m_FileID; i ; i ; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; " vector; "m_Component; iú; i ; iAS; ;i;i;T; " Array; " Array; iú; i; iAS; ;i;i;F; " SInt32; " size; i ; i; iAS; ;i;i;F; " pair; " data; i; i; iAS; ;i;i ;F; " SInt32; " first; i ; i; iAS; ;i;i ;F; "PPtr; " second; i ; i; iAS; ;i;i ;F; " SInt32; " m_FileID; i ; i; iAS; ;i;i ;F; " SInt32; " m_PathID; i ; i; iAS; ;i;i;F; " UInt32; " m_Layer; i ; i; iS; ;i;i;F; " string; " m_Name; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i@S; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " char; " data; i; i; iS; ;i;i;F; " string; "m_TagString; iú; i; i€S; ;i;i;T; " Array; " Array; iú; i; i@S; ;i;i;F; " SInt32; " size; i ; i; iS; ;i;i;F; " char; " data; i; i; iS; ;i;i;F; "PPtr; " m_Icon; i ; i; iS; ;i;i;F; " SInt32; " m_FileID; i ; i; iS; ;i;i;F; " SInt32; " m_PathID; i ; i ; iS; ;i;i;F; " UInt32; "m_NavMeshLayer; i ; i!; iS; ;i;i;F; " UInt32; "m_StaticEditorFlags; i ; i"; i@S; ;i;i;F; " UInt8; "m_IsActive; i; i#; i