Sha256: a6adaf2cb962ffb5333e607b10b62ce5bffd55b6d0fff10ba1bc6905cc03b8db
Contents?: true
Size: 1.4 KB
Versions: 2
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Stored size: 1.4 KB
Contents
o: ActiveSupport::Cache::Entry :@compressedF:@expires_in0:@created_atf1380709797.846495:@value",{I" class:ETI"BundledAsset; FI"logical_path; TI"+Shaders/Materials/NormalMapMaterial.js; TI" pathname; TI"d/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js; FI"content_type; TI"application/javascript; TI" mtime; TI"2013-10-02T12:16:28+02:00; TI"length; Ti"I"digest; TI"%ea736928bc2ca2c4c6f555424f14656e; FI"source; TI"" //This file is automatically rebuilt by the Cesium build process. /*global define*/ define(function() { "use strict"; return "uniform sampler2D image;\n\ uniform float strength;\n\ uniform vec2 repeat;\n\ czm_material czm_getMaterial(czm_materialInput materialInput)\n\ {\n\ czm_material material = czm_getDefaultMaterial(materialInput);\n\ vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));\n\ vec3 normalTangentSpace = textureValue.channels;\n\ normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;\n\ normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);\n\ normalTangentSpace = normalize(normalTangentSpace);\n\ vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\ material.normal = normalEC;\n\ return material;\n\ }\n\ "; }); ; TI"required_assets_digest; TI"%92302988816ad14685f0e83d8b9d1b62; FI" _version; TI"%6776f581a4329e299531e1d52aa59832; F
Version data entries
2 entries across 2 versions & 1 rubygems