Sha256: a6adaf2cb962ffb5333e607b10b62ce5bffd55b6d0fff10ba1bc6905cc03b8db

Contents?: true

Size: 1.4 KB

Versions: 2

Compression:

Stored size: 1.4 KB

Contents

o: ActiveSupport::Cache::Entry	:@compressedF:@expires_in0:@created_atf1380709797.846495:@value",{I"
class:ETI"BundledAsset;FI"logical_path;TI"+Shaders/Materials/NormalMapMaterial.js;TI"
pathname;TI"d/Users/bogumil/www/engines/cesium/app/assets/javascripts/Shaders/Materials/NormalMapMaterial.js;FI"content_type;TI"application/javascript;TI"
mtime;TI"2013-10-02T12:16:28+02:00;TI"length;Ti"I"digest;TI"%ea736928bc2ca2c4c6f555424f14656e;FI"source;TI""    //This file is automatically rebuilt by the Cesium build process.
    /*global define*/

    define(function() {
    "use strict";
    return "uniform sampler2D image;\n\
uniform float strength;\n\
uniform vec2 repeat;\n\
czm_material czm_getMaterial(czm_materialInput materialInput)\n\
{\n\
czm_material material = czm_getDefaultMaterial(materialInput);\n\
vec4 textureValue = texture2D(image, fract(repeat * materialInput.st));\n\
vec3 normalTangentSpace = textureValue.channels;\n\
normalTangentSpace.xy = normalTangentSpace.xy * 2.0 - 1.0;\n\
normalTangentSpace.z = clamp(1.0 - strength, 0.1, 1.0);\n\
normalTangentSpace = normalize(normalTangentSpace);\n\
vec3 normalEC = materialInput.tangentToEyeMatrix * normalTangentSpace;\n\
material.normal = normalEC;\n\
return material;\n\
}\n\
";
});
;TI"required_assets_digest;TI"%92302988816ad14685f0e83d8b9d1b62;FI"
_version;TI"%6776f581a4329e299531e1d52aa59832;F

Version data entries

2 entries across 2 versions & 1 rubygems

Version Path
cesium-0.21.1 test/dummy/tmp/cache/assets/C52/2E0/sprockets%2Fa9783d991ed60019261a3651e219b194
cesium-0.21 test/dummy/tmp/cache/assets/C52/2E0/sprockets%2Fa9783d991ed60019261a3651e219b194