/* *-- * Rubygame -- Ruby code and bindings to SDL to facilitate game creation * Copyright (C) 2004-2007 John Croisant * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA *++ */ #ifndef _RUBYGAME_GFX_H #define _RUBYGAME_GFX_H #include #include #ifndef SDL_GFXPRIMITIVES_MAJOR #define SDL_GFXPRIMITIVES_MAJOR 0 #endif #ifndef SDL_GFXPRIMITIVES_MINOR #define SDL_GFXPRIMITIVES_MINOR 0 #endif #ifndef SDL_GFXPRIMITIVES_MICRO #define SDL_GFXPRIMITIVES_MICRO 0 #endif /* If we have at least version 2.0.12 of SDL_gfxPrimitives, draw_pie calls filledPieRGBA, otherwise it calls filledpieRGBA (lowercase pie)*/ #ifndef HAVE_UPPERCASEPIE #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 12)) #define HAVE_UPPERCASEPIE #endif #endif /* Separate X/Y rotozoom scaling was not supported prior to 2.0.13. */ /* Check if we have at least version 2.0.13 of SDL_gfxPrimitives */ #ifndef HAVE_ROTOZOOMXY #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 13)) #define HAVE_ROTOZOOMXY #endif #endif /* Non-filled pie shapes (arcs) were not supported prior to 2.0.11. */ /* Check if we have at least version 2.0.11 of SDL_gfxPrimitives */ #ifndef HAVE_NONFILLEDPIE #if ((SDL_GFXPRIMITIVES_MAJOR > 2) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR > 0) || (SDL_GFXPRIMITIVES_MAJOR == 2 && SDL_GFXPRIMITIVES_MINOR == 0 && SDL_GFXPRIMITIVES_MICRO >= 11)) #define HAVE_NONFILLEDPIE #endif #endif extern void Init_rubygame_gfx(); extern void extract_color(VALUE, Uint8*, Uint8*, Uint8*, Uint8*); extern void extract_xy(VALUE, Sint16*, Sint16*); extern void draw_line(VALUE, VALUE, VALUE, VALUE, int); extern VALUE rbgm_draw_line(VALUE, VALUE, VALUE, VALUE); extern VALUE rbgm_draw_aaline(VALUE, VALUE, VALUE, VALUE); extern void draw_rect(VALUE, VALUE, VALUE, VALUE, int); extern VALUE rbgm_draw_rect(VALUE, VALUE, VALUE, VALUE); extern VALUE rbgm_draw_fillrect(VALUE, VALUE, VALUE, VALUE); extern void draw_circle(VALUE, VALUE, VALUE, VALUE, int, int); extern VALUE rbgm_draw_circle(VALUE, VALUE, VALUE, VALUE); extern VALUE rbgm_draw_aacircle(VALUE, VALUE, VALUE, VALUE); extern VALUE rbgm_draw_fillcircle(VALUE, VALUE, VALUE, VALUE); extern void draw_ellipse(VALUE, VALUE, VALUE, VALUE, int, int); extern VALUE rbgm_draw_ellipse(VALUE, VALUE, VALUE, VALUE); extern VALUE rbgm_draw_aaellipse(VALUE, VALUE, VALUE, VALUE); extern VALUE rbgm_draw_fillellipse(VALUE, VALUE, VALUE, VALUE); extern void draw_pie(VALUE, VALUE, VALUE, VALUE, VALUE, int); extern VALUE rbgm_draw_pie(VALUE, VALUE, VALUE, VALUE, VALUE); extern VALUE rbgm_draw_fillpie(VALUE, VALUE, VALUE, VALUE, VALUE); extern void draw_polygon(VALUE, VALUE, VALUE, int, int); extern VALUE rbgm_draw_polygon(VALUE, VALUE, VALUE); extern VALUE rbgm_draw_aapolygon(VALUE, VALUE, VALUE); extern VALUE rbgm_draw_fillpolygon(VALUE, VALUE, VALUE); extern VALUE rbgm_transform_rotozoom(int, VALUE*, VALUE); extern VALUE rbgm_transform_rotozoomsize(int, VALUE*, VALUE); extern VALUE rbgm_transform_zoom(int, VALUE*, VALUE); extern VALUE rbgm_transform_zoomsize(int, VALUE*, VALUE); #endif