/* Copyright Joyent, Inc. and other Node contributors. All rights reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to * deal in the Software without restriction, including without limitation the * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or * sell copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include "uv.h" #include "internal.h" /* Atomic set operation on char */ #ifdef _MSC_VER /* MSVC */ /* _InterlockedOr8 is supported by MSVC on x32 and x64. It is slightly less */ /* efficient than InterlockedExchange, but InterlockedExchange8 does not */ /* exist, and interlocked operations on larger targets might require the */ /* target to be aligned. */ #pragma intrinsic(_InterlockedOr8) static char __declspec(inline) uv_atomic_exchange_set(char volatile* target) { return _InterlockedOr8(target, 1); } #else /* GCC */ /* Mingw-32 version, hopefully this works for 64-bit gcc as well. */ static inline char uv_atomic_exchange_set(char volatile* target) { const char one = 1; char old_value; __asm__ __volatile__ ("lock xchgb %0, %1\n\t" : "=r"(old_value), "=m"(*target) : "0"(one), "m"(*target) : "memory"); return old_value; } #endif void uv_async_endgame(uv_loop_t* loop, uv_async_t* handle) { if (handle->flags & UV_HANDLE_CLOSING && !handle->async_sent) { assert(!(handle->flags & UV_HANDLE_CLOSED)); handle->flags |= UV_HANDLE_CLOSED; if (handle->close_cb) { handle->close_cb((uv_handle_t*)handle); } uv_unref(loop); } } int uv_async_init(uv_loop_t* loop, uv_async_t* handle, uv_async_cb async_cb) { uv_req_t* req; loop->counters.handle_init++; loop->counters.async_init++; handle->type = UV_ASYNC; handle->loop = loop; handle->flags = 0; handle->async_sent = 0; handle->async_cb = async_cb; req = &handle->async_req; uv_req_init(loop, req); req->type = UV_WAKEUP; req->data = handle; uv_ref(loop); return 0; } int uv_async_send(uv_async_t* handle) { uv_loop_t* loop = handle->loop; if (handle->type != UV_ASYNC) { /* Can't set errno because that's not thread-safe. */ return -1; } /* The user should make sure never to call uv_async_send to a closing */ /* or closed handle. */ assert(!(handle->flags & UV_HANDLE_CLOSING)); if (!uv_atomic_exchange_set(&handle->async_sent)) { POST_COMPLETION_FOR_REQ(loop, &handle->async_req); } return 0; } void uv_process_async_wakeup_req(uv_loop_t* loop, uv_async_t* handle, uv_req_t* req) { assert(handle->type == UV_ASYNC); assert(req->type == UV_WAKEUP); handle->async_sent = 0; if (handle->async_cb) { handle->async_cb((uv_async_t*) handle, 0); } if (handle->flags & UV_HANDLE_CLOSING) { uv_want_endgame(loop, (uv_handle_t*)handle); } }