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Contents
# lib/gemwarrior/entities/monsters/aquamarine.rb # Entity::Creature::Monster::Aquamarine require_relative '../monster' module Gemwarrior class Aquamarine < Monster def initialize super self.name = 'aquamarine' self.name_display = 'Aquamarine' self.description = 'It is but one of the few, the proud, the underwater.' self.battlecry = 'Attention! You are about to get smashed!' self.face = 'strained' self.hands = 'hairy' self.mood = 'tempered' self.level = rand(3..4) self.hp_cur = rand((level * 2)..(level * 3)) self.hp_max = hp_cur self.atk_lo = rand(level..(level * 1.5).floor) self.atk_hi = rand((level * 1.5).floor..(level * 2.5).floor) self.defense = rand(3..5) self.dexterity = rand(4..6) self.rox = rand((level * 2)..(level * 3)) self.xp = rand(level..(level * 2)) end end end
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48 entries across 48 versions & 1 rubygems