# JavaScript Standard Style
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[![js-standard-style](https://cdn.rawgit.com/standard/standard/master/badge.svg)](https://github.com/standard/standard)
This is a summary of the [standard](https://github.com/standard/standard) JavaScript
rules.
The best way to learn about `standard` is to just install it and give it a try on
your code.
## Rules
* **Use 2 spaces** for indentation.
eslint: [`indent`](http://eslint.org/docs/rules/indent)
```js
function hello (name) {
console.log('hi', name)
}
```
* **Use single quotes for strings** except to avoid escaping.
eslint: [`quotes`](http://eslint.org/docs/rules/quotes)
```js
console.log('hello there')
$("")
```
* **No unused variables.**
eslint: [`no-unused-vars`](http://eslint.org/docs/rules/no-unused-vars)
```js
function myFunction () {
var result = something() // ✗ avoid
}
```
* **Add a space after keywords.**
eslint: [`keyword-spacing`](http://eslint.org/docs/rules/keyword-spacing)
```js
if (condition) { ... } // ✓ ok
if(condition) { ... } // ✗ avoid
```
* **Add a space before a function declaration's parentheses.**
eslint: [`space-before-function-paren`](http://eslint.org/docs/rules/space-before-function-paren)
```js
function name (arg) { ... } // ✓ ok
function name(arg) { ... } // ✗ avoid
run(function () { ... }) // ✓ ok
run(function() { ... }) // ✗ avoid
```
* **Always use** `===` instead of `==`.
Exception: `obj == null` is allowed to check for `null || undefined`.
eslint: [`eqeqeq`](http://eslint.org/docs/rules/eqeqeq)
```js
if (name === 'John') // ✓ ok
if (name == 'John') // ✗ avoid
```
```js
if (name !== 'John') // ✓ ok
if (name != 'John') // ✗ avoid
```
* **Infix operators** must be spaced.
eslint: [`space-infix-ops`](http://eslint.org/docs/rules/space-infix-ops)
```js
// ✓ ok
var x = 2
var message = 'hello, ' + name + '!'
```
```js
// ✗ avoid
var x=2
var message = 'hello, '+name+'!'
```
* **Commas should have a space** after them.
eslint: [`comma-spacing`](http://eslint.org/docs/rules/comma-spacing)
```js
// ✓ ok
var list = [1, 2, 3, 4]
function greet (name, options) { ... }
```
```js
// ✗ avoid
var list = [1,2,3,4]
function greet (name,options) { ... }
```
* **Keep else statements** on the same line as their curly braces.
eslint: [`brace-style`](http://eslint.org/docs/rules/brace-style)
```js
// ✓ ok
if (condition) {
// ...
} else {
// ...
}
```
```js
// ✗ avoid
if (condition) {
// ...
}
else {
// ...
}
```
* **For multi-line if statements,** use curly braces.
eslint: [`curly`](http://eslint.org/docs/rules/curly)
```js
// ✓ ok
if (options.quiet !== true) console.log('done')
```
```js
// ✓ ok
if (options.quiet !== true) {
console.log('done')
}
```
```js
// ✗ avoid
if (options.quiet !== true)
console.log('done')
```
* **Always handle the** `err` function parameter.
eslint: [`handle-callback-err`](http://eslint.org/docs/rules/handle-callback-err)
```js
// ✓ ok
run(function (err) {
if (err) throw err
window.alert('done')
})
```
```js
// ✗ avoid
run(function (err) {
window.alert('done')
})
```
* **Declare browser globals** with a `/* global */` comment.
Exceptions are: `window`, `document` and `navigator`.
Prevents accidental use of poorly-named browser globals like `open`, `length`,
`event`, and `name`.
```js
/* global alert, prompt */
alert('hi')
prompt('ok?')
```
Explicitly referencing the function or property on `window` is okay too, though
such code will not run in a Worker which uses `self` instead of `window`.
eslint: [`no-undef`](http://eslint.org/docs/rules/no-undef)
```js
window.alert('hi') // ✓ ok
```
* **Multiple blank lines not allowed.**
eslint: [`no-multiple-empty-lines`](http://eslint.org/docs/rules/no-multiple-empty-lines)
```js
// ✓ ok
var value = 'hello world'
console.log(value)
```
```js
// ✗ avoid
var value = 'hello world'
console.log(value)
```
* **For the ternary operator** in a multi-line setting, place `?` and `:` on their own lines.
eslint: [`operator-linebreak`](http://eslint.org/docs/rules/operator-linebreak)
```js
// ✓ ok
var location = env.development ? 'localhost' : 'www.api.com'
// ✓ ok
var location = env.development
? 'localhost'
: 'www.api.com'
// ✗ avoid
var location = env.development ?
'localhost' :
'www.api.com'
```
* **For var declarations,** write each declaration in its own statement.
eslint: [`one-var`](http://eslint.org/docs/rules/one-var)
```js
// ✓ ok
var silent = true
var verbose = true
// ✗ avoid
var silent = true, verbose = true
// ✗ avoid
var silent = true,
verbose = true
```
* **Wrap conditional assignments** with additional parentheses. This makes it clear that the expression is intentionally an assignment (`=`) rather than a typo for equality (`===`).
eslint: [`no-cond-assign`](http://eslint.org/docs/rules/no-cond-assign)
```js
// ✓ ok
while ((m = text.match(expr))) {
// ...
}
// ✗ avoid
while (m = text.match(expr)) {
// ...
}
```
* **Add spaces inside single line blocks.**
eslint: [`block-spacing`](http://eslint.org/docs/rules/block-spacing)
```js
function foo () {return true} // ✗ avoid
function foo () { return true } // ✓ ok
```
* **Use camelcase when naming variables and functions.**
eslint: [`camelcase`](http://eslint.org/docs/rules/camelcase)
```js
function my_function () { } // ✗ avoid
function myFunction () { } // ✓ ok
var my_var = 'hello' // ✗ avoid
var myVar = 'hello' // ✓ ok
```
* **Trailing commas not allowed.**
eslint: [`comma-dangle`](http://eslint.org/docs/rules/comma-dangle)
```js
var obj = {
message: 'hello', // ✗ avoid
}
```
* **Commas must be placed at the end of the current line.**
eslint: [`comma-style`](http://eslint.org/docs/rules/comma-style)
```js
var obj = {
foo: 'foo'
,bar: 'bar' // ✗ avoid
}
var obj = {
foo: 'foo',
bar: 'bar' // ✓ ok
}
```
* **Dot should be on the same line as property.**
eslint: [`dot-location`](http://eslint.org/docs/rules/dot-location)
```js
console.
log('hello') // ✗ avoid
console
.log('hello') // ✓ ok
```
* **Files must end with a newline.**
eslint: [`eol-last`](http://eslint.org/docs/rules/eol-last)
* **No space between function identifiers and their invocations.**
eslint: [`func-call-spacing`](http://eslint.org/docs/rules/func-call-spacing)
```js
console.log ('hello') // ✗ avoid
console.log('hello') // ✓ ok
```
* **Add space between colon and value in key value pairs.**
eslint: [`key-spacing`](http://eslint.org/docs/rules/key-spacing)
```js
var obj = { 'key' : 'value' } // ✗ avoid
var obj = { 'key' :'value' } // ✗ avoid
var obj = { 'key':'value' } // ✗ avoid
var obj = { 'key': 'value' } // ✓ ok
```
* **Constructor names must begin with a capital letter.**
eslint: [`new-cap`](http://eslint.org/docs/rules/new-cap)
```js
function animal () {}
var dog = new animal() // ✗ avoid
function Animal () {}
var dog = new Animal() // ✓ ok
```
* **Constructor with no arguments must be invoked with parentheses.**
eslint: [`new-parens`](http://eslint.org/docs/rules/new-parens)
```js
function Animal () {}
var dog = new Animal // ✗ avoid
var dog = new Animal() // ✓ ok
```
* **Objects must contain a getter when a setter is defined.**
eslint: [`accessor-pairs`](http://eslint.org/docs/rules/accessor-pairs)
```js
var person = {
set name (value) { // ✗ avoid
this._name = value
}
}
var person = {
set name (value) {
this._name = value
},
get name () { // ✓ ok
return this._name
}
}
```
* **Constructors of derived classes must call `super`.**
eslint: [`constructor-super`](http://eslint.org/docs/rules/constructor-super)
```js
class Dog {
constructor () {
super() // ✗ avoid
}
}
class Dog extends Mammal {
constructor () {
super() // ✓ ok
}
}
```
* **Use array literals instead of array constructors.**
eslint: [`no-array-constructor`](http://eslint.org/docs/rules/no-array-constructor)
```js
var nums = new Array(1, 2, 3) // ✗ avoid
var nums = [1, 2, 3] // ✓ ok
```
* **Avoid using `arguments.callee` and `arguments.caller`.**
eslint: [`no-caller`](http://eslint.org/docs/rules/no-caller)
```js
function foo (n) {
if (n <= 0) return
arguments.callee(n - 1) // ✗ avoid
}
function foo (n) {
if (n <= 0) return
foo(n - 1)
}
```
* **Avoid modifying variables of class declarations.**
eslint: [`no-class-assign`](http://eslint.org/docs/rules/no-class-assign)
```js
class Dog {}
Dog = 'Fido' // ✗ avoid
```
* **Avoid modifying variables declared using `const`.**
eslint: [`no-const-assign`](http://eslint.org/docs/rules/no-const-assign)
```js
const score = 100
score = 125 // ✗ avoid
```
* **Avoid using constant expressions in conditions (except loops).**
eslint: [`no-constant-condition`](http://eslint.org/docs/rules/no-constant-condition)
```js
if (false) { // ✗ avoid
// ...
}
if (x === 0) { // ✓ ok
// ...
}
while (true) { // ✓ ok
// ...
}
```
* **No control characters in regular expressions.**
eslint: [`no-control-regex`](http://eslint.org/docs/rules/no-control-regex)
```js
var pattern = /\x1f/ // ✗ avoid
var pattern = /\x20/ // ✓ ok
```
* **No `debugger` statements.**
eslint: [`no-debugger`](http://eslint.org/docs/rules/no-debugger)
```js
function sum (a, b) {
debugger // ✗ avoid
return a + b
}
```
* **No `delete` operator on variables.**
eslint: [`no-delete-var`](http://eslint.org/docs/rules/no-delete-var)
```js
var name
delete name // ✗ avoid
```
* **No duplicate arguments in function definitions.**
eslint: [`no-dupe-args`](http://eslint.org/docs/rules/no-dupe-args)
```js
function sum (a, b, a) { // ✗ avoid
// ...
}
function sum (a, b, c) { // ✓ ok
// ...
}
```
* **No duplicate name in class members.**
eslint: [`no-dupe-class-members`](http://eslint.org/docs/rules/no-dupe-class-members)
```js
class Dog {
bark () {}
bark () {} // ✗ avoid
}
```
* **No duplicate keys in object literals.**
eslint: [`no-dupe-keys`](http://eslint.org/docs/rules/no-dupe-keys)
```js
var user = {
name: 'Jane Doe',
name: 'John Doe' // ✗ avoid
}
```
* **No duplicate `case` labels in `switch` statements.**
eslint: [`no-duplicate-case`](http://eslint.org/docs/rules/no-duplicate-case)
```js
switch (id) {
case 1:
// ...
case 1: // ✗ avoid
}
```
* **Use a single import statement per module.**
eslint: [`no-duplicate-imports`](http://eslint.org/docs/rules/no-duplicate-imports)
```js
import { myFunc1 } from 'module'
import { myFunc2 } from 'module' // ✗ avoid
import { myFunc1, myFunc2 } from 'module' // ✓ ok
```
* **No empty character classes in regular expressions.**
eslint: [`no-empty-character-class`](http://eslint.org/docs/rules/no-empty-character-class)
```js
const myRegex = /^abc[]/ // ✗ avoid
const myRegex = /^abc[a-z]/ // ✓ ok
```
* **No empty destructuring patterns.**
eslint: [`no-empty-pattern`](http://eslint.org/docs/rules/no-empty-pattern)
```js
const { a: {} } = foo // ✗ avoid
const { a: { b } } = foo // ✓ ok
```
* **No using `eval()`.**
eslint: [`no-eval`](http://eslint.org/docs/rules/no-eval)
```js
eval( "var result = user." + propName ) // ✗ avoid
var result = user[propName] // ✓ ok
```
* **No reassigning exceptions in `catch` clauses.**
eslint: [`no-ex-assign`](http://eslint.org/docs/rules/no-ex-assign)
```js
try {
// ...
} catch (e) {
e = 'new value' // ✗ avoid
}
try {
// ...
} catch (e) {
const newVal = 'new value' // ✓ ok
}
```
* **No extending native objects.**
eslint: [`no-extend-native`](http://eslint.org/docs/rules/no-extend-native)
```js
Object.prototype.age = 21 // ✗ avoid
```
* **Avoid unnecessary function binding.**
eslint: [`no-extra-bind`](http://eslint.org/docs/rules/no-extra-bind)
```js
const name = function () {
getName()
}.bind(user) // ✗ avoid
const name = function () {
this.getName()
}.bind(user) // ✓ ok
```
* **Avoid unnecessary boolean casts.**
eslint: [`no-extra-boolean-cast`](http://eslint.org/docs/rules/no-extra-boolean-cast)
```js
const result = true
if (!!result) { // ✗ avoid
// ...
}
const result = true
if (result) { // ✓ ok
// ...
}
```
* **No unnecessary parentheses around function expressions.**
eslint: [`no-extra-parens`](http://eslint.org/docs/rules/no-extra-parens)
```js
const myFunc = (function () { }) // ✗ avoid
const myFunc = function () { } // ✓ ok
```
* **Use `break` to prevent fallthrough in `switch` cases.**
eslint: [`no-fallthrough`](http://eslint.org/docs/rules/no-fallthrough)
```js
switch (filter) {
case 1:
doSomething() // ✗ avoid
case 2:
doSomethingElse()
}
switch (filter) {
case 1:
doSomething()
break // ✓ ok
case 2:
doSomethingElse()
}
switch (filter) {
case 1:
doSomething()
// fallthrough // ✓ ok
case 2:
doSomethingElse()
}
```
* **No floating decimals.**
eslint: [`no-floating-decimal`](http://eslint.org/docs/rules/no-floating-decimal)
```js
const discount = .5 // ✗ avoid
const discount = 0.5 // ✓ ok
```
* **Avoid reassigning function declarations.**
eslint: [`no-func-assign`](http://eslint.org/docs/rules/no-func-assign)
```js
function myFunc () { }
myFunc = myOtherFunc // ✗ avoid
```
* **No reassigning read-only global variables.**
eslint: [`no-global-assign`](http://eslint.org/docs/rules/no-global-assign)
```js
window = {} // ✗ avoid
```
* **No implied `eval()`.**
eslint: [`no-implied-eval`](http://eslint.org/docs/rules/no-implied-eval)
```js
setTimeout("alert('Hello world')") // ✗ avoid
setTimeout(function () { alert('Hello world') }) // ✓ ok
```
* **No function declarations in nested blocks.**
eslint: [`no-inner-declarations`](http://eslint.org/docs/rules/no-inner-declarations)
```js
if (authenticated) {
function setAuthUser () {} // ✗ avoid
}
```
* **No invalid regular expression strings in `RegExp` constructors.**
eslint: [`no-invalid-regexp`](http://eslint.org/docs/rules/no-invalid-regexp)
```js
RegExp('[a-z') // ✗ avoid
RegExp('[a-z]') // ✓ ok
```
* **No irregular whitespace.**
eslint: [`no-irregular-whitespace`](http://eslint.org/docs/rules/no-irregular-whitespace)
```js
function myFunc () /**/{} // ✗ avoid
```
* **No using `__iterator__`.**
eslint: [`no-iterator`](http://eslint.org/docs/rules/no-iterator)
```js
Foo.prototype.__iterator__ = function () {} // ✗ avoid
```
* **No labels that share a name with an in scope variable.**
eslint: [`no-label-var`](http://eslint.org/docs/rules/no-label-var)
```js
var score = 100
function game () {
score: while (true) { // ✗ avoid
score -= 10
if (score > 0) continue score
break
}
}
```
* **No label statements.**
eslint: [`no-labels`](http://eslint.org/docs/rules/no-labels)
```js
label:
while (true) {
break label // ✗ avoid
}
```
* **No unnecessary nested blocks.**
eslint: [`no-lone-blocks`](http://eslint.org/docs/rules/no-lone-blocks)
```js
function myFunc () {
{ // ✗ avoid
myOtherFunc()
}
}
function myFunc () {
myOtherFunc() // ✓ ok
}
```
* **Avoid mixing spaces and tabs for indentation.**
eslint: [`no-mixed-spaces-and-tabs`](http://eslint.org/docs/rules/no-mixed-spaces-and-tabs)
* **Do not use multiple spaces except for indentation.**
eslint: [`no-multi-spaces`](http://eslint.org/docs/rules/no-multi-spaces)
```js
const id = 1234 // ✗ avoid
const id = 1234 // ✓ ok
```
* **No multiline strings.**
eslint: [`no-multi-str`](http://eslint.org/docs/rules/no-multi-str)
```js
const message = 'Hello \
world' // ✗ avoid
```
* **No `new` without assigning object to a variable.**
eslint: [`no-new`](http://eslint.org/docs/rules/no-new)
```js
new Character() // ✗ avoid
const character = new Character() // ✓ ok
```
* **No using the `Function` constructor.**
eslint: [`no-new-func`](http://eslint.org/docs/rules/no-new-func)
```js
var sum = new Function('a', 'b', 'return a + b') // ✗ avoid
```
* **No using the `Object` constructor.**
eslint: [`no-new-object`](http://eslint.org/docs/rules/no-new-object)
```js
let config = new Object() // ✗ avoid
```
* **No using `new require`.**
eslint: [`no-new-require`](http://eslint.org/docs/rules/no-new-require)
```js
const myModule = new require('my-module') // ✗ avoid
```
* **No using the `Symbol` constructor.**
eslint: [`no-new-symbol`](http://eslint.org/docs/rules/no-new-symbol)
```js
const foo = new Symbol('foo') // ✗ avoid
```
* **No using primitive wrapper instances.**
eslint: [`no-new-wrappers`](http://eslint.org/docs/rules/no-new-wrappers)
```js
const message = new String('hello') // ✗ avoid
```
* **No calling global object properties as functions.**
eslint: [`no-obj-calls`](http://eslint.org/docs/rules/no-obj-calls)
```js
const math = Math() // ✗ avoid
```
* **No octal literals.**
eslint: [`no-octal`](http://eslint.org/docs/rules/no-octal)
```js
const num = 042 // ✗ avoid
const num = '042' // ✓ ok
```
* **No octal escape sequences in string literals.**
eslint: [`no-octal-escape`](http://eslint.org/docs/rules/no-octal-escape)
```js
const copyright = 'Copyright \251' // ✗ avoid
```
* **Avoid string concatenation when using `__dirname` and `__filename`.**
eslint: [`no-path-concat`](http://eslint.org/docs/rules/no-path-concat)
```js
const pathToFile = __dirname + '/app.js' // ✗ avoid
const pathToFile = path.join(__dirname, 'app.js') // ✓ ok
```
* **Avoid using `__proto__`.** Use `getPrototypeOf` instead.
eslint: [`no-proto`](http://eslint.org/docs/rules/no-proto)
```js
const foo = obj.__proto__ // ✗ avoid
const foo = Object.getPrototypeOf(obj) // ✓ ok
```
* **No redeclaring variables.**
eslint: [`no-redeclare`](http://eslint.org/docs/rules/no-redeclare)
```js
let name = 'John'
let name = 'Jane' // ✗ avoid
let name = 'John'
name = 'Jane' // ✓ ok
```
* **Avoid multiple spaces in regular expression literals.**
eslint: [`no-regex-spaces`](http://eslint.org/docs/rules/no-regex-spaces)
```js
const regexp = /test value/ // ✗ avoid
const regexp = /test {3}value/ // ✓ ok
const regexp = /test value/ // ✓ ok
```
* **Assignments in return statements must be surrounded by parentheses.**
eslint: [`no-return-assign`](http://eslint.org/docs/rules/no-return-assign)
```js
function sum (a, b) {
return result = a + b // ✗ avoid
}
function sum (a, b) {
return (result = a + b) // ✓ ok
}
```
* **Avoid assigning a variable to itself**
eslint: [`no-self-assign`](http://eslint.org/docs/rules/no-self-assign)
```js
name = name // ✗ avoid
```
* **Avoid comparing a variable to itself.**
eslint: [`no-self-compare`](http://eslint.org/docs/rules/no-self-compare)
```js
if (score === score) {} // ✗ avoid
```
* **Avoid using the comma operator.**
eslint: [`no-sequences`](http://eslint.org/docs/rules/no-sequences)
```js
if (doSomething(), !!test) {} // ✗ avoid
```
* **Restricted names should not be shadowed.**
eslint: [`no-shadow-restricted-names`](http://eslint.org/docs/rules/no-shadow-restricted-names)
```js
let undefined = 'value' // ✗ avoid
```
* **Sparse arrays are not allowed.**
eslint: [`no-sparse-arrays`](http://eslint.org/docs/rules/no-sparse-arrays)
```js
let fruits = ['apple',, 'orange'] // ✗ avoid
```
* **Tabs should not be used**
eslint: [`no-tabs`](http://eslint.org/docs/rules/no-tabs)
* **Regular strings must not contain template literal placeholders.**
eslint: [`no-template-curly-in-string`](http://eslint.org/docs/rules/no-template-curly-in-string)
```js
const message = 'Hello ${name}' // ✗ avoid
const message = `Hello ${name}` // ✓ ok
```
* **`super()` must be called before using `this`.**
eslint: [`no-this-before-super`](http://eslint.org/docs/rules/no-this-before-super)
```js
class Dog extends Animal {
constructor () {
this.legs = 4 // ✗ avoid
super()
}
}
```
* **Only `throw` an `Error` object.**
eslint: [`no-throw-literal`](http://eslint.org/docs/rules/no-throw-literal)
```js
throw 'error' // ✗ avoid
throw new Error('error') // ✓ ok
```
* **Whitespace not allowed at end of line.**
eslint: [`no-trailing-spaces`](http://eslint.org/docs/rules/no-trailing-spaces)
* **Initializing to `undefined` is not allowed.**
eslint: [`no-undef-init`](http://eslint.org/docs/rules/no-undef-init)
```js
let name = undefined // ✗ avoid
let name
name = 'value' // ✓ ok
```
* **No unmodified conditions of loops.**
eslint: [`no-unmodified-loop-condition`](http://eslint.org/docs/rules/no-unmodified-loop-condition)
```js
for (let i = 0; i < items.length; j++) {...} // ✗ avoid
for (let i = 0; i < items.length; i++) {...} // ✓ ok
```
* **No ternary operators when simpler alternatives exist.**
eslint: [`no-unneeded-ternary`](http://eslint.org/docs/rules/no-unneeded-ternary)
```js
let score = val ? val : 0 // ✗ avoid
let score = val || 0 // ✓ ok
```
* **No unreachable code after `return`, `throw`, `continue`, and `break` statements.**
eslint: [`no-unreachable`](http://eslint.org/docs/rules/no-unreachable)
```js
function doSomething () {
return true
console.log('never called') // ✗ avoid
}
```
* **No flow control statements in `finally` blocks.**
eslint: [`no-unsafe-finally`](http://eslint.org/docs/rules/no-unsafe-finally)
```js
try {
// ...
} catch (e) {
// ...
} finally {
return 42 // ✗ avoid
}
```
* **The left operand of relational operators must not be negated.**
eslint: [`no-unsafe-negation`](http://eslint.org/docs/rules/no-unsafe-negation)
```js
if (!key in obj) {} // ✗ avoid
if (!(key in obj)) {} // ✓ ok
```
* **Avoid unnecessary use of `.call()` and `.apply()`.**
eslint: [`no-useless-call`](http://eslint.org/docs/rules/no-useless-call)
```js
sum.call(null, 1, 2, 3) // ✗ avoid
```
* **Avoid using unnecessary computed property keys on objects.**
eslint: [`no-useless-computed-key`](http://eslint.org/docs/rules/no-useless-computed-key)
```js
const user = { ['name']: 'John Doe' } // ✗ avoid
const user = { name: 'John Doe' } // ✓ ok
```
* **No unnecessary constructor.**
eslint: [`no-useless-constructor`](http://eslint.org/docs/rules/no-useless-constructor)
```js
class Car {
constructor () { // ✗ avoid
}
}
```
* **No unnecessary use of escape.**
eslint: [`no-useless-escape`](http://eslint.org/docs/rules/no-useless-escape)
```js
let message = 'Hell\o' // ✗ avoid
```
* **Renaming import, export, and destructured assignments to the same name is not allowed.**
eslint: [`no-useless-rename`](http://eslint.org/docs/rules/no-useless-rename)
```js
import { config as config } from './config' // ✗ avoid
import { config } from './config' // ✓ ok
```
* **No whitespace before properties.**
eslint: [`no-whitespace-before-property`](http://eslint.org/docs/rules/no-whitespace-before-property)
```js
user .name // ✗ avoid
user.name // ✓ ok
```
* **No using `with` statements.**
eslint: [`no-with`](http://eslint.org/docs/rules/no-with)
```js
with (val) {...} // ✗ avoid
```
* **Maintain consistency of newlines between object properties.**
eslint: [`object-property-newline`](http://eslint.org/docs/rules/object-property-newline)
```js
const user = {
name: 'Jane Doe', age: 30,
username: 'jdoe86' // ✗ avoid
}
const user = { name: 'Jane Doe', age: 30, username: 'jdoe86' } // ✓ ok
const user = {
name: 'Jane Doe',
age: 30,
username: 'jdoe86'
} // ✓ ok
```
* **No padding within blocks.**
eslint: [`padded-blocks`](http://eslint.org/docs/rules/padded-blocks)
```js
if (user) {
// ✗ avoid
const name = getName()
}
if (user) {
const name = getName() // ✓ ok
}
```
* **No whitespace between spread operators and their expressions.**
eslint: [`rest-spread-spacing`](http://eslint.org/docs/rules/rest-spread-spacing)
```js
fn(... args) // ✗ avoid
fn(...args) // ✓ ok
```
* **Semicolons must have a space after and no space before.**
eslint: [`semi-spacing`](http://eslint.org/docs/rules/semi-spacing)
```js
for (let i = 0 ;i < items.length ;i++) {...} // ✗ avoid
for (let i = 0; i < items.length; i++) {...} // ✓ ok
```
* **Must have a space before blocks.**
eslint: [`space-before-blocks`](http://eslint.org/docs/rules/space-before-blocks)
```js
if (admin){...} // ✗ avoid
if (admin) {...} // ✓ ok
```
* **No spaces inside parentheses.**
eslint: [`space-in-parens`](http://eslint.org/docs/rules/space-in-parens)
```js
getName( name ) // ✗ avoid
getName(name) // ✓ ok
```
* **Unary operators must have a space after.**
eslint: [`space-unary-ops`](http://eslint.org/docs/rules/space-unary-ops)
```js
typeof!admin // ✗ avoid
typeof !admin // ✓ ok
```
* **Use spaces inside comments.**
eslint: [`spaced-comment`](http://eslint.org/docs/rules/spaced-comment)
```js
//comment // ✗ avoid
// comment // ✓ ok
/*comment*/ // ✗ avoid
/* comment */ // ✓ ok
```
* **No spacing in template strings.**
eslint: [`template-curly-spacing`](http://eslint.org/docs/rules/template-curly-spacing)
```js
const message = `Hello, ${ name }` // ✗ avoid
const message = `Hello, ${name}` // ✓ ok
```
* **Use `isNaN()` when checking for `NaN`.**
eslint: [`use-isnan`](http://eslint.org/docs/rules/use-isnan)
```js
if (price === NaN) { } // ✗ avoid
if (isNaN(price)) { } // ✓ ok
```
* **`typeof` must be compared to a valid string.**
eslint: [`valid-typeof`](http://eslint.org/docs/rules/valid-typeof)
```js
typeof name === 'undefimed' // ✗ avoid
typeof name === 'undefined' // ✓ ok
```
* **Immediately Invoked Function Expressions (IIFEs) must be wrapped.**
eslint: [`wrap-iife`](http://eslint.org/docs/rules/wrap-iife)
```js
const getName = function () { }() // ✗ avoid
const getName = (function () { }()) // ✓ ok
const getName = (function () { })() // ✓ ok
```
* **The `*` in `yield*`expressions must have a space before and after.**
eslint: [`yield-star-spacing`](http://eslint.org/docs/rules/yield-star-spacing)
```js
yield* increment() // ✗ avoid
yield * increment() // ✓ ok
```
* **Avoid Yoda conditions.**
eslint: [`yoda`](http://eslint.org/docs/rules/yoda)
```js
if (42 === age) { } // ✗ avoid
if (age === 42) { } // ✓ ok
```
## Semicolons
* No semicolons. (see: [1](http://blog.izs.me/post/2353458699/an-open-letter-to-javascript-leaders-regarding), [2](http://inimino.org/%7Einimino/blog/javascript_semicolons), [3](https://www.youtube.com/watch?v=gsfbh17Ax9I))
eslint: [`semi`](http://eslint.org/docs/rules/semi)
```js
window.alert('hi') // ✓ ok
window.alert('hi'); // ✗ avoid
```
* Never start a line with `(`, `[`, `` ` ``, or a handful of other unlikely possibilities.
This is the only gotcha with omitting semicolons, and `standard` protects you from this potential issue.
(The full list is: `[`, `(`, `` ` ``, `+`, `*`, `/`, `-`, `,`, `.`, but most of these will never appear at the start of a line in real code.)
eslint: [`no-unexpected-multiline`](http://eslint.org/docs/rules/no-unexpected-multiline)
```js
// ✓ ok
;(function () {
window.alert('ok')
}())
// ✗ avoid
(function () {
window.alert('ok')
}())
```
```js
// ✓ ok
;[1, 2, 3].forEach(bar)
// ✗ avoid
[1, 2, 3].forEach(bar)
```
```js
// ✓ ok
;`hello`.indexOf('o')
// ✗ avoid
`hello`.indexOf('o')
```
Note: If you're often writing code like this, you may be trying to be too clever.
Clever short-hands are discouraged, in favor of clear and readable expressions, whenever
possible.
Instead of this:
```js
;[1, 2, 3].forEach(bar)
```
This is strongly preferred:
```js
var nums = [1, 2, 3]
nums.forEach(bar)
```
## Helpful reading
- [An Open Letter to JavaScript Leaders Regarding Semicolons][1]
- [JavaScript Semicolon Insertion – Everything you need to know][2]
##### And a helpful video:
- [Are Semicolons Necessary in JavaScript? - YouTube][3]
All popular code minifiers in use today use AST-based minification, so they can
handle semicolon-less JavaScript with no issues (since semicolons are not required
in JavaScript).
##### Excerpt from *["An Open Letter to JavaScript Leaders Regarding Semicolons"][1]*:
> [Relying on automatic semicolon insertion] is quite safe, and perfectly valid JS that every browser understands. Closure compiler, yuicompressor, packer, and jsmin all can properly minify it. There is no performance impact anywhere.
>
> I am sorry that, instead of educating you, the leaders in this language community have given you lies and fear. That was shameful. I recommend learning how statements in JS are actually terminated (and in which cases they are not terminated), so that you can write code that you find beautiful.
>
> In general, `\n` ends a statement unless:
> 1. The statement has an unclosed paren, array literal, or object literal or ends in some
> other way that is not a valid way to end a statement. (For instance, ending with `.`
> or `,`.)
> 2. The line is `--` or `++` (in which case it will decrement/increment the next token.)
> 3. It is a `for()`, `while()`, `do`, `if()`, or `else`, and there is no `{`
> 4. The next line starts with `[`, `(`, `+`, `*`, `/`, `-`, `,`, `.`, or some other
> binary operator that can only be found between two tokens in a single expression.
>
> The first is pretty obvious. Even JSLint is ok with `\n` chars in JSON and parenthesized constructs, and with `var` statements that span multiple lines ending in `,`.
>
> The second is super weird. I’ve never seen a case (outside of these sorts of conversations) where you’d want to do write `i\n++\nj`, but, point of fact, that’s parsed as `i; ++j`, not `i++; j`.
>
> The third is well understood, if generally despised. `if (x)\ny()` is equivalent to `if (x) { y() }`. The construct doesn’t end until it reaches either a block, or a statement.
>
> `;` is a valid JavaScript statement, so `if(x);` is equivalent to `if(x){}` or, “If x, do nothing.” This is more commonly applied to loops where the loop check also is the update function. Unusual, but not unheard of.
>
> The fourth is generally the fud-inducing “oh noes, you need semicolons!” case. But, as it turns out, it’s quite easy to *prefix* those lines with semicolons if you don’t mean them to be continuations of the previous line. For example, instead of this:
>
> ```js
> foo();
> [1,2,3].forEach(bar);
> ```
>
> you could do this:
>
> ```js
> foo()
> ;[1,2,3].forEach(bar)
> ```
>
> The advantage is that the prefixes are easier to notice, once you are accustomed to never seeing lines starting with `(` or `[` without semis.
[1]: http://blog.izs.me/post/2353458699/an-open-letter-to-javascript-leaders-regarding
[2]: http://inimino.org/~inimino/blog/javascript_semicolons
[3]: https://www.youtube.com/watch?v=gsfbh17Ax9I