# encoding: utf-8 module SportDb module Matcher def match_leagues_for_country( name, &blk ) match_xxx_for_country( name, 'leagues', blk ) end def match_teams_for_country( name, &blk ) match_xxx_for_country( name, 'teams', blk ) end end # module Matcher class Reader include LogUtils::Logging ## make models available in sportdb module by default with namespace # e.g. lets you use Team instead of Models::Team include SportDb::Models include WorldDb::Matcher include SportDb::Matcher # lets us use match_teams_for_country etc. attr_reader :include_path def initialize( include_path, opts={}) @include_path = include_path end def load_setup( name ) path = "#{include_path}/#{name}.yml" logger.info "parsing data '#{name}' (#{path})..." reader = FixtureReader.new( path ) reader.each do |fixture_name| load( fixture_name ) end end # method load_setup def load( name ) # convenience helper for all-in-one reader logger.debug "enter load( name=>>#{name}<<, include_path=>>#{include_path}<<)" if name =~ /^circuits/ # e.g. circuits.txt in formula1.db load_tracks( name ) elsif name =~ /^drivers/ # e.g. drivers.txt in formula1.db load_persons( name ) elsif name =~ /^teams/ # e.g. teams.txt in formula1.db load_teams( name ) elsif name =~ /\/races/ # e.g. 2013/races.txt in formula1.db load_races( name ) elsif name =~ /\/squads/ || name =~ /\/rosters/ # e.g. 2013/squads.txt in formula1.db load_rosters( name ) elsif name =~ /\/([0-9]{2})-/ race_pos = $1.to_i # NB: assume @event is set from previous load race = Race.find_by_event_id_and_pos( @event.id, race_pos ) load_records( name, race_id: race.id ) # e.g. 2013/04-gp-monaco.txt in formula1.db elsif name =~ /(?:^|\/)seasons/ # NB: ^seasons or also possible at-austria!/seasons load_seasons( name ) elsif match_leagues_for_country( name ) do |country_key| # name =~ /^([a-z]{2})\/leagues/ # auto-add country code (from folder structure) for country-specific leagues # e.g. at/leagues country = Country.find_by_key!( country_key ) load_leagues( name, club: true, country_id: country.id ) end elsif name =~ /(?:^|\/)leagues/ # NB: ^leagues or also possible world!/leagues - NB: make sure goes after leagues_for_country!! if name =~ /club/ # e.g. leagues_club load_leagues( name, club: true ) else # e.g. leagues load_leagues( name ) end elsif match_teams_for_country( name ) do |country_key| # name =~ /^([a-z]{2})\/teams/ # auto-add country code (from folder structure) for country-specific teams # e.g. at/teams at/teams.2 de/teams etc. country = Country.find_by_key!( country_key ) load_teams( name, club: true, country_id: country.id ) end elsif name =~ /(?:^|\/)teams/ if name =~ /club/ # club teams (many countries) # e.g. club/europe/teams load_teams( name, club: true ) else # assume national teams # e.g. world/teams amercia/teams_n load_teams( name, national: true ) end elsif name =~ /\/(\d{4}|\d{4}_\d{2})\// # e.g. must match /2012/ or /2012_13/ load_event( name ) event = fetch_event( name ) fixtures = fetch_event_fixtures( name ) fixtures.each do |fx| load_fixtures( event.key, fx ) end else logger.error "unknown sportdb fixture type >#{name}<" # todo/fix: exit w/ error end end # method load def load_leagues( name, more_attribs={} ) reader = ValuesReaderV2.new( name, include_path, more_attribs ) reader.each_line do |new_attributes, values| League.create_or_update_from_values( new_attributes, values ) end # each lines end # load_leagues def load_tracks( name, more_attribs={} ) reader = ValuesReaderV2.new( name, include_path, more_attribs ) reader.each_line do |new_attributes, values| Track.create_or_update_from_values( new_attributes, values ) end # each lines end # load_tracks def load_persons( name, more_attribs={} ) reader = ValuesReaderV2.new( name, include_path, more_attribs ) reader.each_line do |new_attributes, values| Person.create_or_update_from_values( new_attributes, values ) end # each lines end # load_persons def load_seasons( name ) reader = LineReaderV2.new( name, include_path ) #### ## fix!!!!! ## use Season.create_or_update_from_hash or similar ## use Season.create_or_update_from_hash_reader?? or similar # move parsing code to model reader.each_line do |line| # for now assume single value logger.debug ">#{line}<" key = line logger.debug " find season key: #{key}" season = Season.find_by_key( key ) season_attribs = {} ## check if it exists if season.present? logger.debug "update season #{season.id}-#{season.key}:" else logger.debug "create season:" season = Season.new season_attribs[ :key ] = key end season_attribs[ :title ] = key # for now key n title are the same logger.debug season_attribs.to_json season.update_attributes!( season_attribs ) end # each line end # load_seasons def fetch_event_fixtures( name ) # todo: merge with fetch_event to make it single read op - why? why not?? reader = HashReaderV2.new( name, include_path ) fixtures = [] reader.each_typed do |key, value| if key == 'fixtures' && value.kind_of?( Array ) logger.debug "fixtures:" logger.debug value.to_json ## todo: make sure we get an array!!!!! fixtures = value else # skip; do nothing end end # each key,value if fixtures.empty? logger.warn "no fixtures found for event - >#{name}<; assume fixture name is the same as event" fixtures = [name] else ## add path to fixtures (use path from event e.g) # - bl + at-austria!/2012_13/bl -> at-austria!/2012_13/bl # - bl_ii + at-austria!/2012_13/bl -> at-austria!/2012_13/bl_ii dir = File.dirname( name ) # use dir for fixtures fixtures = fixtures.map do |fx| fx_new = "#{dir}/#{fx}" # add path upfront logger.debug "fx: #{fx_new} | >#{fx}< + >#{dir}<" fx_new end end fixtures end def fetch_event( name ) # get/fetch/find event from yml file ## todo/fix: use h = HashFile.load( path ) or similar instead of HashReader!! ## todo/fix: add option for not adding prop automatically?? w/ HashReaderV2 reader = HashReaderV2.new( name, include_path ) event_attribs = {} reader.each_typed do |key, value| ## puts "processing event attrib >>#{key}<< >>#{value}<<..." if key == 'league' league = League.find_by_key!( value.to_s.strip ) event_attribs[ 'league_id' ] = league.id elsif key == 'season' season = Season.find_by_key!( value.to_s.strip ) event_attribs[ 'season_id' ] = season.id else # skip; do nothing end end # each key,value league_id = event_attribs['league_id'] season_id = event_attribs['season_id'] event = Event.find_by_league_id_and_season_id!( league_id, season_id ) event end def load_event( name ) #### ## fix!!!!! ## use Event.create_or_update_from_hash or similar ## use Event.create_or_update_from_hash_reader?? or similar # move parsing code to model reader = HashReaderV2.new( name, include_path ) event_attribs = {} reader.each_typed do |key, value| ## puts "processing event attrib >>#{key}<< >>#{value}<<..." if key == 'league' league = League.find_by_key( value.to_s.strip ) ## check if it exists if league.present? event_attribs['league_id'] = league.id else logger.error "league with key >>#{value.to_s.strip}<< missing" exit 1 end elsif key == 'season' season = Season.find_by_key( value.to_s.strip ) ## check if it exists if season.present? event_attribs['season_id'] = season.id else logger.error "season with key >>#{value.to_s.strip}<< missing" exit 1 end elsif key == 'start_at' if value.is_a?(DateTime) || value.is_a?(Date) start_at = value else # assume it's a string start_at = DateTime.strptime( value.to_s.strip, '%Y-%m-%d' ) end event_attribs['start_at'] = start_at elsif key == 'teams' ## assume teams value is an array team_ids = [] value.each do |item| team_key = item.to_s.strip team = Team.find_by_key!( team_key ) team_ids << team.id end event_attribs['team_ids'] = team_ids elsif key == 'team3' ## for now always assume false # todo: fix - use value and convert to boolean if not boolean event_attribs['team3'] = false else ## todo: add a source location struct to_s or similar (file, line, col) logger.error "unknown event attrib #{key}; skipping attrib" end end # each key,value league_id = event_attribs['league_id'] season_id = event_attribs['season_id'] logger.debug "find event - league_id: #{league_id}, season_id: #{season_id}" event = Event.find_by_league_id_and_season_id( league_id, season_id ) ## check if it exists if event.present? logger.debug "*** update event #{event.id}-#{event.key}:" else logger.debug "*** create event:" event = Event.new end logger.debug event_attribs.to_json event.update_attributes!( event_attribs ) end # load_event def load_fixtures_from_string( event_key, text ) # load from string (e.g. passed in via web form) ## todo/fix: move code into LineReader e.g. use LineReader.fromString() - why? why not? reader = StringLineReader.new( text ) load_fixtures_worker( event_key, reader ) ## fix add prop ### Prop.create!( key: "db.#{fixture_name_to_prop_key(name)}.version", value: "file.txt.#{File.mtime(path).strftime('%Y.%m.%d')}" ) end def load_fixtures( event_key, name ) # load from file system ## todo: move name_real_path code to LineReaderV2 ???? pos = name.index( '!/') if pos.nil? name_real_path = name # not found; real path is the same as name else # cut off everything until !/ e.g. # at-austria!/w-wien/beers becomes # w-wien/beers name_real_path = name[ (pos+2)..-1 ] end path = "#{include_path}/#{name_real_path}.txt" logger.info "parsing data '#{name}' (#{path})..." SportDb.lang.lang = LangChecker.new.analyze( path ) reader = LineReader.new( path ) load_fixtures_worker( event_key, reader ) Prop.create_from_fixture!( name, path ) end def load_records( name, more_attribs={} ) path = "#{include_path}/#{name}.txt" logger.info "parsing data '#{name}' (#{path})..." ### SportDb.lang.lang = LangChecker.new.analyze( name, include_path ) reader = LineReader.new( path ) ## for now: use all tracks (later filter/scope by event) # @known_tracks = Track.known_tracks_table ## fix: add @known_teams - for now; use teams (not scoped by event) @known_teams = TextUtils.build_title_table_for( Team.all ) ## and for now use all persons @known_persons = TextUtils.build_title_table_for( Person.all ) load_records_worker( reader, more_attribs ) Prop.create_from_fixture!( name, path ) end def load_records_worker( reader, more_attribs ) reader.each_line do |line| logger.debug " line: >#{line}<" cut_off_end_of_line_comment!( line ) state = find_record_leading_state!( line ) map_team!( line ) team_key = find_team!( line ) team = Team.find_by_key!( team_key ) map_person!( line ) person_key = find_person!( line ) person = Person.find_by_key!( person_key ) timeline = find_record_timeline!( line ) laps = find_record_laps!( line ) comment = find_record_comment!( line ) logger.debug " line2: >#{line}<" record_attribs = { state: state, ## team_id: team.id, ## NB: not needed for db person_id: person.id, timeline: timeline, comment: comment, laps: laps } record_attribs = record_attribs.merge( more_attribs ) ### check if record exists record = Record.find_by_race_id_and_person_id( record_attribs[ :race_id ], record_attribs[ :person_id ]) if record.present? logger.debug "update Record #{record.id}:" else logger.debug "create Record:" record = Record.new end logger.debug record_attribs.to_json record.update_attributes!( record_attribs ) end # lines.each end # method load_record_worker def load_rosters( name ) path = "#{include_path}/#{name}.txt" logger.info "parsing data '#{name}' (#{path})..." ### SportDb.lang.lang = LangChecker.new.analyze( name, include_path ) reader = LineReader.new( path ) ## for now: use all tracks (later filter/scope by event) # @known_tracks = Track.known_tracks_table ## fix: add @known_teams - for now; use teams (not scoped by event) ## for now use all teams @known_teams = TextUtils.build_title_table_for( Team.all ) ## and for now use all persons @known_persons = TextUtils.build_title_table_for( Person.all ) load_rosters_worker( reader ) Prop.create_from_fixture!( name, path ) end def load_rosters_worker( reader ) reader.each_line do |line| logger.debug " line: >#{line}<" cut_off_end_of_line_comment!( line ) pos = find_leading_pos!( line ) map_team!( line ) team_key = find_team!( line ) team = Team.find_by_key!( team_key ) map_person!( line ) person_key = find_person!( line ) person = Person.find_by_key!( person_key ) logger.debug " line2: >#{line}<" ### check if roster record exists roster = Roster.find_by_event_id_and_team_id_and_person_id( @event.id, team.id, person.id ) if roster.present? logger.debug "update Roster #{roster.id}:" else logger.debug "create Roster:" roster = Roster.new end roster_attribs = { pos: pos, team_id: team.id, person_id: person.id, event_id: @event.id # NB: reuse/fallthrough from races - make sure load_races goes first (to setup event) } logger.debug roster_attribs.to_json roster.update_attributes!( roster_attribs ) end # lines.each end # method load_rosters_worker def load_races( name ) load_event( name ) # must have .yml file with same name for event definition @event = fetch_event( name ) logger.info " event: #{@event.key} >>#{@event.full_title}<<" path = "#{include_path}/#{name}.txt" logger.info "parsing data '#{name}' (#{path})..." ### SportDb.lang.lang = LangChecker.new.analyze( name, include_path ) reader = LineReader.new( path ) ## for now: use all tracks (later filter/scope by event) @known_tracks = Track.known_tracks_table load_races_worker( reader ) Prop.create_from_fixture!( name, path ) end def load_races_worker( reader ) reader.each_line do |line| logger.debug " line: >#{line}<" cut_off_end_of_line_comment!( line ) pos = find_leading_pos!( line ) map_track!( line ) track_key = find_track!( line ) track = Track.find_by_key!( track_key ) date = find_date!( line ) logger.debug " line2: >#{line}<" ### check if games exists race = Race.find_by_event_id_and_track_id( @event.id, track.id ) if race.present? logger.debug "update race #{race.id}:" else logger.debug "create race:" race = Race.new end race_attribs = { pos: pos, track_id: track.id, start_at: date, event_id: @event.id } logger.debug race_attribs.to_json race.update_attributes!( race_attribs ) end # lines.each end # method load_races_worker def load_teams( name, more_attribs={} ) reader = ValuesReaderV2.new( name, include_path, more_attribs ) reader.each_line do |new_attributes, values| Team.create_or_update_from_values( new_attributes, values ) end # each lines end # load_teams private include SportDb::FixtureHelpers def load_fixtures_worker( event_key, reader ) ## assume active activerecord connection ## ## reset cached values @patch_rounds = {} @knockout_flag = false @round = nil @event = Event.find_by_key!( event_key ) logger.debug "Event #{@event.key} >#{@event.title}<" @known_teams = @event.known_teams_table parse_fixtures( reader ) end # method load_fixtures def parse_group( line ) logger.debug "parsing group line: >#{line}<" match_teams!( line ) team_keys = find_teams!( line ) title, pos = find_group_title_and_pos!( line ) logger.debug " line: >#{line}<" group_attribs = { title: title } @group = Group.find_by_event_id_and_pos( @event.id, pos ) if @group.present? logger.debug "update group #{@group.id}:" else logger.debug "create group:" @group = Group.new group_attribs = group_attribs.merge( { event_id: @event.id, pos: pos }) end logger.debug group_attribs.to_json @group.update_attributes!( group_attribs ) @group.teams.clear # remove old teams ## add new teams team_keys.each do |team_key| team = Team.find_by_key!( team_key ) logger.debug " adding team #{team.title} (#{team.code})" @group.teams << team end end def parse_round( line ) logger.debug "parsing round line: >#{line}<" ### todo/fix/check: move cut off optional comment in reader for all lines? why? why not? cut_off_end_of_line_comment!( line ) # cut off optional comment starting w/ # # NB: cut off optional title2 starting w/ // first title2 = find_round_title2!( line ) group_title, group_pos = find_group_title_and_pos!( line ) pos = find_round_pos!( line ) title = find_round_title!( line ) ## NB: use extracted round title for knockout check @knockout_flag = is_knockout_round?( title ) if group_pos.present? @group = Group.find_by_event_id_and_pos!( @event.id, group_pos ) else @group = nil # reset group to no group end logger.debug " line: >#{line}<" ## NB: dummy/placeholder start_at, end_at date ## replace/patch after adding all games for round round_attribs = { title: title, title2: title2, knockout: @knockout_flag } @round = Round.find_by_event_id_and_pos( @event.id, pos ) if @round.present? logger.debug "update round #{@round.id}:" else logger.debug "create round:" @round = Round.new round_attribs = round_attribs.merge( { event_id: @event.id, pos: pos, start_at: Time.utc('1912-12-12'), end_at: Time.utc('1912-12-12') }) end logger.debug round_attribs.to_json @round.update_attributes!( round_attribs ) ### store list of round is for patching start_at/end_at at the end @patch_rounds[ @round.id ] = @round.id end def parse_game( line ) logger.debug "parsing game (fixture) line: >#{line}<" pos = find_game_pos!( line ) match_teams!( line ) team1_key = find_team1!( line ) team2_key = find_team2!( line ) if is_postponed?( line ) postponed = true date_v2 = find_date!( line ) date = find_date!( line ) else postponed = false date_v2 = nil date = find_date!( line ) end scores = find_scores!( line ) logger.debug " line: >#{line}<" ### todo: cache team lookups in hash? team1 = Team.find_by_key!( team1_key ) team2 = Team.find_by_key!( team2_key ) ### check if games exists ## with this teams in this round if yes only update game = Game.find_by_round_id_and_team1_id_and_team2_id( @round.id, team1.id, team2.id ) game_attribs = { score1: scores[0], score2: scores[1], score1ot: scores[2], score2ot: scores[3], score1p: scores[4], score2p: scores[5], play_at: date, play_at_v2: date_v2, postponed: postponed, knockout: @knockout_flag, group_id: @group.present? ? @group.id : nil } game_attribs[ :pos ] = pos if pos.present? if game.present? logger.debug "update game #{game.id}:" else logger.debug "create game:" game = Game.new more_game_attribs = { round_id: @round.id, team1_id: team1.id, team2_id: team2.id } ## NB: use round.games.count for pos ## lets us add games out of order if later needed more_game_attribs[ :pos ] = @round.games.count+1 if pos.nil? game_attribs = game_attribs.merge( more_game_attribs ) end logger.debug game_attribs.to_json game.update_attributes!( game_attribs ) end def parse_fixtures( reader ) reader.each_line do |line| if is_round?( line ) parse_round( line ) elsif is_group?( line ) ## NB: group goes after round (round may contain group marker too) parse_group( line ) else parse_game( line ) end end # lines.each @patch_rounds.each do |k,v| logger.debug "patch start_at/end_at date for round #{k}:" round = Round.find( k ) games = round.games.order( 'play_at asc' ).all ## skip rounds w/ no games ## todo/fix: what's the best way for checking assoc w/ 0 recs? next if games.size == 0 round_attribs = {} ## todo: check for no records ## e.g. if game[0].present? or just if game[0] ?? round_attribs[:start_at] = games[0].play_at round_attribs[:end_at ] = games[-1].play_at logger.debug round_attribs.to_json round.update_attributes!( round_attribs ) end end # method parse_fixtures end # class Reader end # module SportDb