require 'spec_helper' describe "a simple simulation (fizzbuzz)" do subject(:simulation) { Simulation.current } let!(:model) { Counter.create } let(:last_event) { simulation.events.last } describe "#apply" do let(:increment_counter) do IncrementCounterCommand.create( increment: 1, counter_id: model.id ) end let(:counter_incremented) do CounterIncrementedEvent.create( counter_id: model.id, value: 1 ) end it 'should run the linearized test for the README' do sim = Simulation.current sim.conduct! counter_model = Counter.create counter_view = CounterView.find_by(counter_id: counter_model.id) expect(counter_view.value).to eq(0) # => 0 increment_counter_command = IncrementCounterCommand.create( increment: 1, counter_id: counter_model.id ) sim.fire(increment_counter_command) sleep 0.1 expect(counter_view.value).to eq(1) # => 1 sim.halt! end context "one command once" do before { simulation.apply(increment_counter) } describe "the last event" do subject { last_event } it { is_expected.to be_a CounterIncrementedEvent } its(:counter_id) { is_expected.to eql(model.id) } its(:value) { is_expected.to eq(1) } end describe "querying for the counter value" do let(:counter_value_query) do CounterValueQuery.new end subject do counter_value_query.execute(counter_id: model.id) end it { is_expected.to eq(1) } end end context "one command once (spec harness style)" do before { model } subject(:command) { increment_counter } it { is_expected.to trigger_event(counter_incremented) } end context "one command ten times" do it 'is expected to play fizz buzz' do simulation.conduct! expect { 10.times { simulation.fire(increment_counter); sleep 0.1 } }.to output(%w[ 1 2 fizz 4 buzz fizz 7 8 fizz buzz ].join("\n") + "\n").to_stdout end end context "one command repeatedly" do let(:n) { 10 } # ops context 'with a single command source' do before do n.times { simulation.apply(increment_counter) } end describe "the last event" do subject { last_event } it { is_expected.to be_a CounterIncrementedEvent } end describe "querying for the counter value" do let(:counter_value_query) do CounterValueQuery.new end subject do counter_value_query.execute(counter_id: model.id) end it { is_expected.to eq(n) } end end context 'with concurrent command sources' do let(:m) { 5 } let(:threads) { ts = [] m.times do ts.push(Thread.new do (n/m).times { simulation.apply(increment_counter) } end) end ts } before do threads.map(&:join) end xdescribe "the last event" do subject { last_event } it { is_expected.to be_a BuzzEvent } end describe "querying for the counter value" do let(:counter_value_query) do CounterValueQuery.new end subject do counter_value_query.execute(counter_id: model.id) end it { is_expected.to eq(n) } end end end end end describe "a more complex simulation (village)" do subject(:simulation) { Simulation.current } let!(:world) { Village::World.create(id: world_id) } let(:world_id) { 'world_id' } describe "#apply" do context 'create and populate villages' do let(:person_id) { 'person_id' } let(:village_id) { 'village_id' } let(:village_name) { 'Oakville Ridge' } let(:people_per_village) { 10 } let(:create_village_command) do Village::CreateVillageCommand.create( world_id: world_id, village_id: village_id, village_name: village_name ) end let(:rename_village_command) do Village::RenameVillageCommand.create( village_id: village_id, new_village_name: "Newcity" ) end let(:village_created_event) do Village::VillageCreatedEvent.create( world_id: world_id, village_id: village_id, name: village_name ) end let(:populate_world_command) do Village::PopulateWorldCommand.create( world_id: world_id, name_dictionary: %w[ Alice ], per_village: people_per_village ) end # let(:create_person_command) do Village::CreatePersonCommand.create( world_id: world_id, village_id: village_id, person_id: person_id, person_name: "Alice" ) end let(:person_created_event) do Village::PersonCreatedEvent.create(village_id: village_id, person_id: person_id, name: "Alice") end let(:village_names_query) do Village::VillageNamesQuery.new(world_id) end let(:people_names_query) do Village::PeopleNamesQuery.new(world_id) end describe "handling a create village command" do it 'should result in a village creation event' do given_no_activity. when(create_village_command).expect_events([village_created_event]) end end describe 'recieving a village created event' do it 'should create a village view we can lookup' do given_events([village_created_event]). expect_query(village_names_query, to_find: ["Oakville Ridge"]) end end it 'should create a village and a person' do given_no_activity. when(create_village_command, create_person_command). expect_events([village_created_event, person_created_event]). expect_query(village_names_query, to_find: ["Oakville Ridge"]). expect_query(people_names_query, to_find: ["Alice"]) end it 'should populate the world' do expected_names = Array.new(people_per_village) { "Alice" } given_no_activity. when(create_village_command, populate_world_command). expect_query(village_names_query, to_find: ["Oakville Ridge"]). expect_query(people_names_query, to_find: expected_names) end it 'should rename a village' do given_no_activity. when( create_village_command, rename_village_command ).expect_query(village_names_query, to_find: ["Newcity"]) end end end end